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87% di sconto sull'eshop, 2€ fino al 31 Dicembre


 
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Sviluppatore: RedblackSpade
Editore: Ratalaika
Genere: Azione, Piattaforme
Prezzo: 13€
Peso: 630 MB
Lingue: Inglese, Spagnolo, Portoghese, Francese, Tedesco, Russo, Giapponese


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50% di sconto ( 12,50€ ) fino al 15 Gennaio


 

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non il modo più sereno di passare le feste ma un po' mi tenta :sard:
 

wip3out

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Mai sentito, visto ora il video.

Platform fuori di testa made in japan che a quel prezzo mi viene voglia di provarlo...
 

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Sviluppatore: Brain Seal
Genere: Arcade, Rogue


  • Le tue armi sparano automaticamente, permettendoti di concentrarti sulla sopravvivenza.
  • Ogni corsa ti consente di ottenere una combinazione di armi differente.
  • Guadagna crediti e sblocca permanentemente nuovi aggiornamenti.
  • Una moltitudine di nemici, ciascuno con la propria IA.
  • Una mano per controllare tutto
  • 20 minuti di gioco intenso.
  • Stile retrò e musica anni '80.


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70% di sconto ( 12€ ) fino all'8 Marzo


 

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Disponibile aggiornamento 0.177


New Features & Updates
Just in time for Palia on Steam…unlock the PalTech set today!
  • 32 items have been added:
    • PalTech Icebox, PalTech Drink Dispenser, PalTech Kettle, PalTech Range Hood
    • PalTech Sink, PalTech Square End Table, PalTech Round End Table, PalTech Coffee Table
    • PalTech Glove, PalTech Microscope, PalTech Desk Lamp, PalTech Gyroscope, PalTech Lantern, PalTech Desk Fan, PalTech Ceiling Fan
    • PalTech Wall Shelf, PalTech Double Wall Shelf, PalTech Picture Frame, PalTech Wall Clock
    • PalTech Medium Pipe, PalTech Short Pipe, PalTech Medium Wall Vent, PalTech Square Floor Vent, PalTech Flange Pipe, PalTech Long Pipe
    • PalTech Large Wall Vent, PalTech Round Floor Vent, PalTech Long Floor Vent, PalTech Large Floor Vent, PalTech Small Wall Vent
  • The recipes PalTech Glove, PalTech Microscope, and PalTech Range Hood are available for purchase…from a certain someone found underground. The remaining recipes can be unlocked through Inspiration.
  • Furthermore, you may also see PalTech items be available for direct purchase and rotate in availability.
    • (These are just the items, not recipes!)
Looking to fancy up your dinner parties? We got you with the Gourmet set!
  • 17 items have been added:
    • Gourmet Dessert Plate, Gourmet Dinner Plate, Gourmet Dessert Bowl, Gourmet Soup Bowl, Gourmet Cup, Gourmet Mug, Gourmet Fork, Gourmet Knife, Gourmet Spoon
    • Gourmet Pot Pile, Gourmet Pan Pile, Gourmet Butcher Block, Gourmet Cutting Board, Gourmet Dessert Plate Pile, Gourmet Dinner Plate Pile, Gourmet Dessert Bowl Bunch, Gourmet Soup Bowl Bunch
  • You can purchase the Gourmet Dessert Plate, Gourmet Cup, Gourmet Knife recipes from Reth’s register at the Ormuu’s Horn Inn. The remaining recipes can be unlocked through Inspiration.
Rummage Piles have been added to Bahari Bay.
  • You can discover items from the new Flotsam decor set (see below).
  • This also includes 13 new Found Item Quests that are exclusive to this area!
    • Featured Found Item: Hodari’s Grill!
      • It works just like the Campfire, but looks way spiffier.
Style your housing plot with the nautical-themed Flotsam decor set!
  • 11 items have been added:
    • Flotsam Large Candle, Flotsam Small Candle, Flotsam Sand Art, Flotsam Driftwood Decor, Flotsam Towel Rack, Flotsam Bookshelf
    • Flotsam Porthole Frame, Flotsam Hanging Mobile, Flotsam Scallop, Flotsam Conch, Flotsam Glass Buoy
  • These items can be obtained from newly added Rummage Piles—only in Bahari Bay!
The Pavilion is now purchasable at City Hall.
  • Give your garden and outdoor area a glow up with this wonderful new building add-on!
Several new wallpapers have been added to the game.
  • 12 new wallpapers have been added:
    • Mirthful Mosaic Wallpaper, Woven Barkcloth Wallpaper, Flowering Field Wallpaper, Painted Scroll Wallpaper, Vibrant Threads Wallpaper, Floral Felicity Wallpaper, Wading Hibiscus Wallpaper, Fanning Leaves Wallpaper, Simple Diamond Wallpaper, Noble Bloom Wallpaper, Spring Blossoms Wallpaper, Riveting Twines Wallpaper
  • You can purchase them at Tish’s store.

Adjustments
Luna New Year and the Maji Market have come to an end.
Thank you to everyone who participated in this second iteration of the Maji Market. Seeing all the positive reactions and fun everyone had (with the Hotpot mini-game especially!) has been an incredible experience. We fully intend to have the market return again, even bigger and better with all our learnings. Please look forward to more Events for Palians to enjoy.
Bok Choy Seeds, Napa Cabbage Seeds, and Soy Sauce are now purchasable at Zeki’s Store.
With the conclusion of Luna New Year, these crops are now accessible alongside other crops within Zeki’s Store.
*Please note, this has always been the intention to make it available in the General Store following the end of Maji Market, but it was reported differently in the previous patch notes. It has since been corrected, and we apologize for the misunderstanding. *
Several Dish Recipes introduced in Luna New Year are now accessible at Reth’s food counter in the Inn.
  • The following 6 Recipes are available: Steamed Fish, Pan Fried Dumplings, Spicy Crab Fried Rice, Kimchi Fried Rice, Cabbage Rolls, and Rice Cake Stir Fry
  • We’ve also added two accomplishments for cooking these dishes!
You can now go directly to Bahari Bay from your Housing Plot!
  • Some folks might have noticed some new map additions we snuck in the last patch… well now it’s official! This shortcut will allow you to quickly access Bahari Bay, free of charge.
Mining nodes will now behave more like forageable items—once a node is cleared, it’ll remain available to other users and disappear after a set amount of time.
Here’s how it works:
  • All players who participate in mining a node will get full loot participation. This behavior is the same as before.
  • After it is looted, players who participated will see a ghosted version of the rock, indicating that it is available for others to acquire. Mining nodes that have been mined by other players will show an added glow effect, indicating that it was already mined by other players and will eventually despawn.
  • Mining nodes that are close to despawning will pulse more rapidly to indicate that the node is close to despawning
  • This change affects all mining nodes outside of the housing plot
“We’ve been seeing how players react to Palium nodes, and understand how important it is that people don’t feel burdened into playing a specific way. With these changes, you can call out a node and move on without feeling pressured to wait for other players. This feedback has been very valuable to us, and we hope to continue improving things in a way that supports a variety of playstyles.” – S6 Forseti
Forageable items will now also have a “despawn” glow effect after being foraged on other players’ screens.
We’ve extended the duration flare arrows stay active to support the change to mining nodes.
  • Flare arrows will now last up to 3 minutes.
  • Note: Each player can still only have one active flare arrow at a time.
The Chatbox and Social Panel has been removed from the Lobby screen at the start of the game.

Premium Store Updates
Five New Outfit Bundles have been added to the Premium Store.
  • Featured Outfit: The Astronomer bundle(2550/Outfit – 5100/Bundle) includes Star Chart, Constellation, and Draco outfits.
    • Each outfit comes with a face mask, top and bottom.
    • Equipping the top will have starry-themed effects appear when you idle!
  • The Cottage Witch bundle (2550/Outfit – 5100/Bundle) includes Nettle Scone, Toadstool Tartlet, and Foxglove Cake outfits.
    • Each outfit comes with a hat, top and bottom.
  • The Timely Tailor bundle (1275/Outfit – 2250/Bundle) includes Fine Chap, Good Fellow, and Lovely Lad outfits.
    • Each outfit comes with a top and bottom.
  • The Kilima Cook bundle (1275/Outfit – 2250/Bundle) includes Delaila’s Ranch, Ashura’s Inn, and Badruu’s Garden outfits.
    • Each outfit comes with a hat, top and bottom.
  • The Strapped In bundle (1275/Outfit – 2250/Bundle) includes Urban Ruins, Neon Nightlife, and Garden City outfits.
    • Each outfit comes with a face mask, top and bottom.

Top Bug Fixes
Our devs scrubbed over 250 Known Issues in this patch. Oh. My. Dragon! Listed below are the ones we feel are worth celebrating.
The Biggest Fixes
  • We’ve made some fixes so that cross-region traveling should see some improvements!
  • Our last patch we made sweeping improvements to our Accomplishments and Achievements. These should now be working as expected, but if you see continuing issues please let us know!
  • “Silver-Winging It” Quest – Zeki has finally realized he’s been missing, and will appear after activating the flowstone gate, allowing you to progress!
  • Fixed an issue where players could get stuck under the terrain in the Slide Puzzle room in the Temple of the Gales, meaning they could not access the NPCs behind the closed door. They should now be able to progress properly! (And not fall into the floor.)
  • We also fixed the lighting in the Temple of the Flames on the sliding puzzle – no longer will you need to fumble in the dark for that sweet Kitsuu.
  • Fixed an issue where players were unable to use their equipped tool after talking with any villager.
  • Fixed an issue where the fishing reticle was not showing when fishing.
  • Players who play on PC should now be able to multicraft again.
  • Tish has been getting stuck on some player’s housing plots – we’ve finally managed to convince her to scoot along.
  • Auni’s Shimmering Jar of Flies now has shimmerflies. Rejoice, jar lovers!
  • Badruu’s “New Lute” should now be placeable.
  • Fixed many issues players were experiencing with missing or disappearing decor items. Einar’s pebble being a major culprit! They should now stay on your plot properly.
  • Fixed a bug where holding an input while starting a cooking minigame would lock the player in the minigame.

Gameplay
  • Fixed an issue with Azure Chapaa clones – they should now properly disappear when shot with non-dispel arrows.
  • Fixed an issue where Apples were not applying the correct gardening buff.
  • Chili Oil Dumplings should no longer require only Bok Choy.
  • Rummage pile items were triggering inspiration and granting recipes when they should not. This has been corrected.
  • Fixed an issue where insects were spawning on top of a tree when using a Honey Lure.
  • The Dowsing rod should now recognize star-quality foragables.
  • Auto Run should now be able to be triggered when playing with a controller. Press in on the right-stick to enable
  • The Order furniture set should now count towards Weekly Challenges.
  • “Bahari Bay – Pond” at the Central Stables was acting like a river, and river fish could be caught. We successfully reminded the fish that it is a pond, and the proper fish should be able to be caught.
  • When using a Honey Lure in the Dragon Shrine, all of the insects that arrived were getting stuck up on top of a tree. We’ve released them from Maji’s grasp. Fixed an issue where players could not delete items from storage when in an overflow state.
  • Fixed an issue where the timer for Flipping during the cooking minigame was getting stuck for all players if one player exited the mini-game.
  • [Switch] Players should now be able to cook Grilled Meat on the campfire. Hodari rejoices.

Quests
  • You can now “Place the Pie” for the “Hunger Pains” quest.

Social
  • Fixed an issue where accents on letters were being removed from chat.
  • Fixed an issue where, once you’ve removed someone from your plot, you could not give them permissions to come back.

Housing
  • Fixed an issue where some wall menus could be unavailable after placing a Bay Window.
  • Fixed an issue where, when using the ‘H’ menu in housing, and also using a controller, zooming in would result in some wonky camera and controller behavior.
  • Sometimes when selecting door types for a back-wall hallway attachment, the doorway would not accurately configure.
  • There was a noticeable framerate drop while passing by Zeki’s house. We’ve fixed this strange space-time-continuum issue.
  • The Spice Rack was clipping inside walls when placed. It should no longer clip.
  • Sick Style Bahari Board did not have collision. It now can be run into.
  • Fixed an issue where the Ancient Rock Garden was difficult to move or pick up in Placement Mode.
  • The Log Cabin Outdoor Lamp can now be turned on AND off.
  • Fixed an issue where players couldn’t pick up their Tent.
  • Fixed an issue some players were experiencing where all their fence placement was misaligned.

Game Events
  • Luna New Year exclusive dishes were apparently loved not only by our players, but also our Villagers! They were appearing in Villager Weekly Wants – but it appears their cravings are now satisfied, and they will no longer want them weekly.
  • The Pan Fried Dumpling recipe is no longer missing 3D models when placed in the pan during cooking.

Around the world
  • Wheat crops on the Daiya Family Farm were a bit inconsistent with collision. We’ve removed all the collision from the wheat. Run free, little Palians!
  • Fixed an issue where there was missing collision on the left side of the Outskirts in Bahari Bay.
  • We chopped down the floating tree east of Hideaway Bluffs.
  • We knocked down the invisible wall at the Inn that was preventing players from joining Reth behind his counter.
  • The large purple book in Caleri’s Restricted Section lacked collision. It should now have expected collision.

Cosmetics
  • Removed a non-functioning ‘Return to Wardrobe’ button that appeared after buying an outfit in the Premium Store.
  • Fixed an issue where the Skin Tab UI icon appeared low resolution when the player was browsing the Skin Tab of the Character Creation Menu.
  • Fixed an issue when players pressed Esc on the Character Creation Menu prior to selecting a body type, they were brought to an error screen that read “No Matching Results. Try different filters or check out the store!”
  • Many instances in the Character Creation menu were not properly translated. They should now be fixed.
  • The Ruffled Redingote was missing a choker necklace, which should now be back.
  • Fixed a visual issue where the Pet Accessory slot remained highlighted when the player was clicking and dragging other accessories.
  • Fixed an issue where the character preview was off the screen, or completely invisible.
  • [Switch] Fixed an issue where repeatedly the “A” button when entering the Premium Shop caused the shop menu to become unresponsive to most controls.
  • [Switch] Fixed an issue where the Premium Store did not indicate how to switch between Swatches in Outfit Preview.
  • [Switch] Fixed an issue where the Character Creator Screen flashed with other menus for few seconds.
  • [Switch] Fixed a bug where, after backing out of appearance selection, new options could not be highlighted until the selected tab was changed.

Visual, Audio, and Menus
  • Subira was very excited to join Kilima. So much so that sometimes, when players completed the quest “Your Order is Served”, the Subira Cinematic was playing in a loop.
  • We resolved the missing visual effects from the Mural in the Night Sky Temple. It should now be lovely and glowy as expected.
  • Fixed an issue where the “Gift Hint” button was missing its hover text.
  • The compass’ text should now be a little larger, and easier to see.
  • Fixed an issue where, when entering dialogue with an NPC, either the “Gift” or “Gift Hint” buttons were greyed out.
  • Fixed an issue in the relationship panel, when hovering moving the mouse inside Level Reward Icons, duplicate tooltips would appear.
  • The Point Of Interest icons on the world map should no longer overlap any NPCs with a quest marker icon.
  • Fixed a visual issue where an unexplained white border was on the d-pad icon in the puzzle mini-games for Temples.
  • The Makeshift Window Shelf’s in-game appearance was different from the icon. This should now be uniform.
  • The “Palcat Plushie” description was not translated for our non-English friends. This is now fixed.
  • The Building Limit tooltip – was still displaying a max of 15 buildings. This has been corrected.
  • The Modbench action text was intersecting with icon in languages other than English. This should now look nice and neat.
  • Fixed an issue where some sound effects sounded muffled.
  • Adjusted some of our languages so that the text should no longer overflow off of buttons.
  • Fixed a visual bug with the Bellflower Bed, where it appeared to have too few polygons.
  • Visual effects are no longer missing from Autocrafters. Shiny! ✨
  • Fixed an issue where, when interacting with multi-step cooking recipes, new prompt options appeared (such as chopping meat to rolling out noodles.) The visible prompts weren’t updating to the new prompt until the player moved away, and came back.
  • Fixed an issue where, when trying to refill your watering can anywhere but the pond, the error would display twice.
  • The mouse cursor was sliding out of the game window when playing in windowed mode. It should now stay within the confines of the game.
  • Fixed an issue where weekly challenge progress visuals were temporarily disappearing when scrolling down and up in the Accomplishments menu.
  • Fixed an issue where, after jumping, the player animation would pop while running and changing directions.
  • Fixed an issue where the display Buttons were not greyed out or removed when a tool was being used.
  • Fixed an issue where the fully built Pavilion beams on players’ Housing Plots were missing texture.
  • When exiting the “H” mode on your housing plot, sometimes the blue border around your visible screen would stay. This has been corrected.
  • Fixed an issue where, when opening your storage, the “Open” prompt was missing the “A” keybind element.
  • Fixed an issue where, when mining, the cracks were not registering on the node itself. Instead, it was appearing next to the nodes. We’ve fixed the laws of physics and these should now be properly showing on the crushed rocks.
  • The checkmark was hard to see on recipes that have already been crafted. This has been adjusted for easier viewing.
  • We helped our poor lil’ Chapaas, where they would get stuck in a looping ‘escape’ animation, without anyone having scared them.
  • Fixed some visual texture bugs plaguing the cliffs of Bahari Bay.
  • Fixed an issue where, when speaking to villagers through their door, they were floating in the void. They will now have a lovely background.
  • The housing plot Chimney Smoke is not, in fact, a new art installation. It should now properly look like smoke.
  • Fixed a visual hole in the ground behind Chayne’s Apothecary in Kilima.
  • Fixed a visual bug at the Cliffside on the south side of Leafhopper Hills in Kilima Village.
  • Rocks near the Decrepit Docks appeared to be floating.
  • Somehow, sunlight was appearing in the Temple of the Waves, near the exit door. We’ve patched that roof, and sunlight will no longer trickle in.
  • Fixed a clipping issue at the rock outside of Einar’s cave.
  • Fixed an issue where the Emote Wheel was incorrectly highlighted under certain circumstances.
  • Fixed an audio bug where cinematics’ audio wasn’t syncing properly.
  • [Switch] – The multiplayer fishing buff was showing in two spots at the top left of the screen after catching a fish with another player. This should now only show once.
  • [Switch] Fixed an issue where unwanted icons of Additional Stations were displayed in the cooking station menu during cooking.
  • [Switch] The button ‘ZR Sort’ was being displayed in the Campfire menu and could not be pressed.
  • [Switch] ZR and X were not greyed out when the chat was open. They should now be greyed out properly.
  • [Switch] The button prompt for safe storage in the autocrafters menu was missing in action, but we found her and put her back. Players can now read the quantity text inside item slots.
  • [Switch] Items descriptions were appearing too fast when navigating item menus. We’ve slowed them down.
  • [Switch] When choosing ammunition, the button prompt was showing a “square” surrounding an ‘A’. It is now properly a circle.
  • [Switch] Fixed Tamala’s necklace, and it should no longer jitter around her neck.
  • [Switch] When entering Bahari Bay, some of the structural features in the background (such as the rock arch) could be seen popping in an out of existence. This behavior has been corrected.
  • [Switch] Sabine’s Portrait was missing in the Inn. We’ve returned her to her rightful place above Ashura.
  • [Switch] Fixed an issue where, when the game was launched, the “Press Any Button” prompt was not centered.
  • [Switch] Fixed a visual bug where the the ‘close button’ was incorrectly displayed on screen when touching the screen in the map menu.
  • [Switch] Fixed some visual issues when logging in on the Switch.

Miscellaneous bugs
  • Menu elements were getting offset after moving the game window while playing in Windowed Mode. This behavior should be fixed.
  • The Lucky Quill (Quest Item) was pretending to be able to be placed on the housing plot, by entering placement mode when selecting it. This is now fixed, – and shouldn’t trigger placement mode.
  • Fixed an issue where the player could become stuck and invisible while interacting with Collections or the Premium Store while playing the Heavy Metal Chapaa game.
  • The Blanket Storage Basket now has a period at the end of its item description.
  • [Switch] Fixed an issue where, when playing the Temple of the Flames or Temple of the Waves puzzles, the selected puzzle piece was not being highlighted. Pressing the Esc Key on the “Village Values” screen was progressing the player to the Character Creation Menu. This has been fixed.
  • [Switch] When creating an account, and when skipping account linking, there was a brief error message before logging into the game. This should be a smooth process now, and no error messages should pop up.
  • [Switch] The functions of the A button and the B button appeared to be swapped in the Inventory. This is now corrected.
 

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2x1_NSwitchDS_Saviorless_image1600w.jpg



Sviluppatore: Empty Head Games
Editore: Plug in Digital
Genere: Piattaforme, Rompicapo
Peso: 1,5 GB
Prezzo: 13€
Lingue: Inglese, Spagnolo, Francese, Tedesco, Russo, Giapponese, Cinese


Immagini

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50% di sconto sull'eshop ( 10€ )

 

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15% di sconto promozionale
 

Strider

Ninja Man
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Ha il titolo Italiano e non ha la lingua Italiana. :sard:
 

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The-Kindeman-Remedy-PC_09-30-23-768x432.jpg

Il dottor Carl Kindeman ha perso tutto per via dei suoi metodi discutibili ed ha dovuto accettare di lavorare in una tetra prigione.
Questo però è solo l'inizio per poter riabilitare la sua reputazone, visto che potrà operare lontano da occhi indiscreti, e lui è disposto a tutto per raggiungere i suoi scopi.
Fai quel che vuoi con i detenuti. Lasciali urlare sulla sedia elettrica, o salvali... per usarli in altre ricerche. Sciogli le loro ossa, brucia i loro intestini, o percuotili a morte, sono le tue cavie.
E' bello essere cattivi... ma hai lo stomaco adatto? Gestisci il tuo laboratorio, aggiorna e utilizza otto stanze diverse, gestisci le risorse, gioca con i veleni, le droghe, le sostanze pericolose e conduci esperimenti segreti.
C'è molto da fare, ma non sei solo. Suor Anna sarà sempre lì per te, pronta a fare quello che il dottore le ordina.



Sviluppatore: Troglobytes
Editore: 3D Realms
Genere: Gestionale
Peso: 1.4 GB
Prezzo: 8€
Lingue: Inglese, Italiano, Portoghese, Spagnolo, Francese, Tedesco, Russo, Giapponese,Coreano, Cinese
Sito Ufficiale: Clicca


Immagini

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Video








 
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