IGN: The level of gore and blood is extreme, which as a Wolverine fan is fantastic. But was there ever any question over the violence, because we have seen family friendly versions of Wolverine before with a different audience in mind. It would be great to get some insight into the decision to say, we're going to go for it, this is an M for Mature game.
Mike Daly: From the inception of the project, we knew that the number one most important thing was to bring the Wolverine fantasy to life. Not just that, but make it the ultimate Wolverine fantasy. And when you look at the aspects of the character and all the stories he's been through in his history, it was clear that violence was a key part of that. So that was never really in question, and it was kind of baked into how we made decisions from the very beginning. So we knew that we were going to have to bring that out in gameplay, put it in your hands as a player, make it a part of the story.
But at the same time, Insomniac Games, we want to have a grounded world with believable things that happen. So we didn't want to go over the top. We really wanted to hit the bullseye on what is the best representation of Wolverine, what delivers fan expectations, and what's going to keep the claw combat action satisfying over the whole course of the playthrough.
So those are the things we calibrated against. You can see the results for yourself because we've put it in the trailer. The way I would describe it is that we were unapologetically violent. We knew it would have to accomplish that in order to accomplish our ultimate mission. And because of that, the gameplay retains satisfaction.
Now all that being said, we know that it's not for everyone. And because we knew this was going to be a big part of the game from the beginning, we also implemented an accessibility feature to turn off gore. It's clearly integrated into the game in a lot of different ways, and so it's a nuanced feature that is very selective about what we show, what we censor, turning off blood and things like that, just in order to make it more palatable to people who don't really want to have that part of the experience.