PS5 MARVEL'S WOLVERINE | Disponibile

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Gow è un copia incolla e reskin, a cui GUARDA CASO hanno lasciato il nome God Of War nonostante il Dio della Guerra forse si vedrà due volte, una all'inizio ed una per un flashback, boss fight o quella che sarà
Calcola che ci saranno diversi dei della guerra: oltre alla comparsata di Kratos, sicuramente ciccerà fuori Tyr, e hanno menzionato sia Sekhmet che Begtse.
 
Tanto lo prendo in digitale quindi aspetterò le ultime settimane per prenotare con lo sconto :asd:
 
Molto splatter, forse anche troppo, ma immagino ci sarà l'opzione per decidere quanto sangue avere :asd:
Per me il livello dei Gears of War è quello giusto di sangue, ma parliamo davvero di voler fare un po' di critica gratuita.

Non credo mi lancerò a 70 euro, a meno che non si parli di una storia di un livello super, ma sicuramente a 50 euro sarà da recuperare, sembra dannatamente divertente da giocare in relax la sera
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ma nel trailer c'è Deadpool a 7:14?
 
IGN: The level of gore and blood is extreme, which as a Wolverine fan is fantastic. But was there ever any question over the violence, because we have seen family friendly versions of Wolverine before with a different audience in mind. It would be great to get some insight into the decision to say, we're going to go for it, this is an M for Mature game.

Mike Daly:
From the inception of the project, we knew that the number one most important thing was to bring the Wolverine fantasy to life. Not just that, but make it the ultimate Wolverine fantasy. And when you look at the aspects of the character and all the stories he's been through in his history, it was clear that violence was a key part of that. So that was never really in question, and it was kind of baked into how we made decisions from the very beginning. So we knew that we were going to have to bring that out in gameplay, put it in your hands as a player, make it a part of the story.


But at the same time, Insomniac Games, we want to have a grounded world with believable things that happen. So we didn't want to go over the top. We really wanted to hit the bullseye on what is the best representation of Wolverine, what delivers fan expectations, and what's going to keep the claw combat action satisfying over the whole course of the playthrough.

So those are the things we calibrated against. You can see the results for yourself because we've put it in the trailer. The way I would describe it is that we were unapologetically violent. We knew it would have to accomplish that in order to accomplish our ultimate mission. And because of that, the gameplay retains satisfaction.

Now all that being said, we know that it's not for everyone. And because we knew this was going to be a big part of the game from the beginning, we also implemented an accessibility feature to turn off gore. It's clearly integrated into the game in a lot of different ways, and so it's a nuanced feature that is very selective about what we show, what we censor, turning off blood and things like that, just in order to make it more palatable to people who don't really want to have that part of the experience.
There are also other allies you fight alongside. We revealed Sabretooth at the end here. In this game, Logan and Sabretooth are actually on a team together, but the way they ally is not really anything like the way you ally with Jean Gray. Logan and Sabretooth have a very competitive dynamic between them. Whereas Jean Gray might give you an opportunity to get a kill, with Sabretooth fighting alongside you, it's more like, you think you've got a kill and he rushes in to steal it from you, and their combat banter brings out that dynamic and makes the whole fight more fun.
So what you can expect out of the game is that we've created a comic book-style pacing, dense story, that's like a rollercoaster and it grips you from beginning to end. And generally speaking, you're driven through all of these missions by important events and plot points that are happening. So in that sense, what you saw in the gameplay trailer was kind of representative. Logan's got a lead, he's got a direction, but he has agency in how he decides to approach it. The areas have different paths you could take. Stealth is optional; you could do it or you could not do it, you could jump straight into combat. And you can poke your nose around the nooks and crannies of the world to find things here and there, and some optional content and collectibles along the way.
We sought to have a large amount of variety in the feel of the different environments that you go to. And so that changes the pacing and the shape of how you navigate space and how you explore. And that leads to different flavors of gameplay as well, where some are more about observation and traversal, some are more about finding characters to interact with, and a lot of them are about stalking enemies and taking them out.

 
Confermati i 10€ di sconto preorder.
 
Non trovavo il topic, era già finito in seconda pagina :morris2:
Comunque devo dire che mi ha sorpreso in positivo, giusto il comparto grafico non mi convince del tutto, mi sembra meno bello da vedere di Rift Apart (citando sempre un gioco Insomniac) che è uscito CINQUE anni fa...
 
Prenotato stamattina da gamelife.
 
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