H
Hexen Terzo
Offline
MOD SINGLE PLAYER PAG4
DOOM 3 with Vulgars (1.0) (NESUNA IMMAGINE)
Description:
Mod Features:
- vulgars only replace imps that spawn/teleport into the map
- when an imp spawns/teleports, there is a 75% random chance it will be replaced with a vulgar
- vulgar placement will be different each time a map is played
- includes all vulgar effects, sounds, skins, ai and animations from D3:RoE
- works with any D3 map
Known Bugs:
- when an imp is replaced by a vulgar, you may hear the imp's death cry
Additional:
- this mod should not conflict much with other basic mods
- as far as i know, D3:RoE is not required for this mod to work
- the only real work i did was scripting, the rest is from id and nerve
--------------
Doomguy's Nightmare (1.0) (NESSUNA IMAMGINE)
Description:
The mod was supposed to increase the difficulty, but it turned out to be more than that. I ended up changing lot's of things in the game and I tried my best to give Doom 3 a good school Doom feeling.
--------------
Enh@nced-D00M (3.0) (NESSUNA IMAMGINE)
Description:
This submission is based on two successful mods i.e. DOOM 3: Reloaded by TheVoodoo and Trent Reznor's Sound Pack. Unlike them, it heavily concentrates on the gameplay aspect of the game reviewing most weapons stats and visual effects. Some monster classes are also adjusted thereby making them more challenging to fight.
The list of changes is impressive and - btw - this the first time this mod is featured on DOOM3Files
--------------
GHOB's Combo Mod (NESSUNA IMMAGINE)
Description:
==================
What's in the MOD:
==================
- All none melee weapons have been modified so that the muzzleflashes now emit more light than before. This basically lights up the room as long as you are firing your weapon.
- The hand grenade has been modified so that it no longer acts like a rubber ball. When you throw it, it bounces once and stays still before exploding.
- Nothing else has been changed in terms of weapon power or ammo count and the such.
- For those interested in Coop, I tried to come up with the next best thing, until the SDK comes out. You can summon a special sentry that will follow you around the game defending you. This sentry is based on the MOD released by Michael Knight (UAC Sentry Robot Mod) as
well as information I got from a post by PDQ 7779473 on http://www.forumplanet.com. The key difference between mine and Michael Knight's is that mine doesn't affect all the sentries you see in the game. It also does not cause problems with saves and quicksaves. You can summon the sentry by doing the following:
(1) Bring down the console by pressing Ctrl+Alt+~
(2) type the following in the console:
Bind "x" "spawn char_guardsentry"
Where x can be any key. From this point on, as soon as you press the x button, a guard sentry will appear in front of you, ready to defend you till death.
InstaOwn Mod (V1.0) (NESSUNA IMMAGINE)
Description:
Playing Doom3 made my life feel empty, incomplete even. There was a void in my gaming experience. One that can only be filled with Instagib.
So I give you, InstaOwn, the instagib mod for Doom3. Things changed:
*Flashlight and hands do twice damage. Punches can steal weapons normally, so this is an incredible effective feature now instead of worthless
*Pistol instakills, and has the rate of fire of a shotgun, and a higher kickback to compensate for the extreme badassary of the weapon.
*Faster run/walk.
few other changes, nothing notable.
This is the first release, version 1.0 if you will. Works fine on LAN. Send all error reports to DeI2anGeD@ownfest.com
Just Extract to your Doom3 directory and load up the mod to enjoy!
--------------
Pathways Redux (final)
Description:
This is the final version of Pathways_Redux Beta that we posted a few days ago. Click this link to see more information about it.
--------------
Powerful Weapons Mod (0.8 small) (NESSUNA IMMAGINE)
Description:
This mod makes the weapons more like weapons from the Future. It also increases the health and armor of the player to 999. I have increased the attack of some zombies yet decreased their health slightly. Also increased clip size of most weapons. The purpose of this mod is to frustrate you enough to nearly kill yourself or rip the wires out of your computer. If it does this then end me a copy of your suicide note, or the wires from your computer so I can hang them on my wall.(Joking.) Please send me any suggestions.
--------------
Ryan's DOOM 3 Mod Pak File (build 92) (NESSUNA IMMAGINE)
Description:
This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons. To install this pak file, simply extract the contents of this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed.
--------------
Sir LaMo's XSIV (V1.2) (NESSUNA IMMAGINE)
Description:
Sir LaMo's XSIV v1.2
To install extract to C:Program FilesDoom3
-= Features =-
- all weapons/ammo except BFG and Chainsaw
- Largeer clip ammo/no reload
- Increased Rocket velocity/speed of rocket
- Grenade impact push increased to enable nade jumps
- Ungibbable Bobies/Ragdoll effects
- 300 health
- added plasma spread
- Grenade explode on contact
- Lower grenade gravity for further throws
- self damage and falling damage OFF
- higher knockback on rockets for higher rocket jumps
- higher normal jumps
- limited/less weapon bob
- flashlight bound to pistol
- 5 second fuse on grenades instead of 3 seconds
- reduced shotgun spread
- faster rocket fire
- Increased Weapon power on some weapons
DOOM 3 with Vulgars (1.0) (NESUNA IMMAGINE)
Description:
Mod Features:
- vulgars only replace imps that spawn/teleport into the map
- when an imp spawns/teleports, there is a 75% random chance it will be replaced with a vulgar
- vulgar placement will be different each time a map is played
- includes all vulgar effects, sounds, skins, ai and animations from D3:RoE
- works with any D3 map
Known Bugs:
- when an imp is replaced by a vulgar, you may hear the imp's death cry
Additional:
- this mod should not conflict much with other basic mods
- as far as i know, D3:RoE is not required for this mod to work
- the only real work i did was scripting, the rest is from id and nerve
--------------
Doomguy's Nightmare (1.0) (NESSUNA IMAMGINE)
Description:
The mod was supposed to increase the difficulty, but it turned out to be more than that. I ended up changing lot's of things in the game and I tried my best to give Doom 3 a good school Doom feeling.
--------------
Enh@nced-D00M (3.0) (NESSUNA IMAMGINE)
Description:
This submission is based on two successful mods i.e. DOOM 3: Reloaded by TheVoodoo and Trent Reznor's Sound Pack. Unlike them, it heavily concentrates on the gameplay aspect of the game reviewing most weapons stats and visual effects. Some monster classes are also adjusted thereby making them more challenging to fight.
The list of changes is impressive and - btw - this the first time this mod is featured on DOOM3Files
--------------
GHOB's Combo Mod (NESSUNA IMMAGINE)
Description:
==================
What's in the MOD:
==================
- All none melee weapons have been modified so that the muzzleflashes now emit more light than before. This basically lights up the room as long as you are firing your weapon.
- The hand grenade has been modified so that it no longer acts like a rubber ball. When you throw it, it bounces once and stays still before exploding.
- Nothing else has been changed in terms of weapon power or ammo count and the such.
- For those interested in Coop, I tried to come up with the next best thing, until the SDK comes out. You can summon a special sentry that will follow you around the game defending you. This sentry is based on the MOD released by Michael Knight (UAC Sentry Robot Mod) as
well as information I got from a post by PDQ 7779473 on http://www.forumplanet.com. The key difference between mine and Michael Knight's is that mine doesn't affect all the sentries you see in the game. It also does not cause problems with saves and quicksaves. You can summon the sentry by doing the following:
(1) Bring down the console by pressing Ctrl+Alt+~
(2) type the following in the console:
Bind "x" "spawn char_guardsentry"
Where x can be any key. From this point on, as soon as you press the x button, a guard sentry will appear in front of you, ready to defend you till death.
InstaOwn Mod (V1.0) (NESSUNA IMMAGINE)
Description:
Playing Doom3 made my life feel empty, incomplete even. There was a void in my gaming experience. One that can only be filled with Instagib.
So I give you, InstaOwn, the instagib mod for Doom3. Things changed:
*Flashlight and hands do twice damage. Punches can steal weapons normally, so this is an incredible effective feature now instead of worthless
*Pistol instakills, and has the rate of fire of a shotgun, and a higher kickback to compensate for the extreme badassary of the weapon.
*Faster run/walk.
few other changes, nothing notable.
This is the first release, version 1.0 if you will. Works fine on LAN. Send all error reports to DeI2anGeD@ownfest.com
Just Extract to your Doom3 directory and load up the mod to enjoy!
--------------
Pathways Redux (final)
Description:
This is the final version of Pathways_Redux Beta that we posted a few days ago. Click this link to see more information about it.
--------------
Powerful Weapons Mod (0.8 small) (NESSUNA IMMAGINE)
Description:
This mod makes the weapons more like weapons from the Future. It also increases the health and armor of the player to 999. I have increased the attack of some zombies yet decreased their health slightly. Also increased clip size of most weapons. The purpose of this mod is to frustrate you enough to nearly kill yourself or rip the wires out of your computer. If it does this then end me a copy of your suicide note, or the wires from your computer so I can hang them on my wall.(Joking.) Please send me any suggestions.
--------------
Ryan's DOOM 3 Mod Pak File (build 92) (NESSUNA IMMAGINE)
Description:
This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons. To install this pak file, simply extract the contents of this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed.
--------------
Sir LaMo's XSIV (V1.2) (NESSUNA IMMAGINE)
Description:
Sir LaMo's XSIV v1.2
To install extract to C:Program FilesDoom3
-= Features =-
- all weapons/ammo except BFG and Chainsaw
- Largeer clip ammo/no reload
- Increased Rocket velocity/speed of rocket
- Grenade impact push increased to enable nade jumps
- Ungibbable Bobies/Ragdoll effects
- 300 health
- added plasma spread
- Grenade explode on contact
- Lower grenade gravity for further throws
- self damage and falling damage OFF
- higher knockback on rockets for higher rocket jumps
- higher normal jumps
- limited/less weapon bob
- flashlight bound to pistol
- 5 second fuse on grenades instead of 3 seconds
- reduced shotgun spread
- faster rocket fire
- Increased Weapon power on some weapons