MOD MULTI PLAYER: PAG 1
DOOM 3: Apocalypse -The First Wave (0.1.0)
Description:
This is the alpha test for player_imp. It is Multiplayer only. Start a multiplayer game and run around and throw fireballs at stuff. Get a friend along and see what happens. Let me know if you find any bugs or can fix any bugs for me.
-------------
Features:
-------------
You look like an imp, walk and crawl around like an imp, and have the imp's weapons: weapon 1 is melee (weapon_imp_claws), weapon 2 is ranged (weapon_imp_fireball)
There are some obvious animation issues.
1) sometimes the ai script thinks the player is still crouching when he is not.
2) there are no sidestepping animations the evade animations are unsuitable for this application.
3) sometimes arms and legs poke through walls probably due to a collision model problem. this can cause the IK (inverse kinematics) to drop a players foot through the floor if it is poking through a wall.
--------
ToDo:
--------
1) long-jumping (leaping) code
2) wall climbing
3) fix animation issues
--------------
32 Player Mod (1.0)
Description:
-32 Player MP
-Easy to connect
--------------
DoomFighter (0.3)
Description:
DoomFighter is a little concept game that simulates the "look-and-feel" of classic fighting games in the doom3 engine. The fighters, which are default doom marines controlled from client and server computers are shown from the sideview. Both fighters automatically orient themselves to face each other (similarly as in some 3D fighting games). The standard key bindings are as follows:
W: forward
S: step back
A: sidestep left
D: sidestep right
J: punch
K: crouch (blocks a standard high punch)
L: jump
N: block
Note to developers:
I don't have the skills to generate additional animations to include more actions, such as kicks etc. At the current stage, custom animations can be integrated very easily. Please let me know, if you are willing and capable of making custom animations. I would be more than happy to extend the current state of the engine to include additional capabilities.
Have fun playing the game.
--------------
Last Man Standing Coop for Windows (beta 0.35)
se riscontrate bug da segnalare nella versione windows
Description version Windows:
IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here:
http://lms.d3files.com/mapcycle.scriptcf g and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience.
More than just a compatability with 1.3 release, here are some of the key features we included! Check them out!
-SP Coop is now beatable because the soulcube is fully working
-prog_hangar tweaked and much more playable
-kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included!
-kf_lockedin recieved some heavy gameplay tweaks as well, including new waves.
-LMS chaingun is fixed (overheating removed)
-kf_ancientruins now included.
-kf_tunnel included again
-Lots of various bugfixes, check the readme for more info
Take care and see you on the servers!
-calimer
Last Man Standing Coop Multiplatform (beta 0.35)
Description:
IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here:
http://lms.d3files.com/mapcycle.scriptcf g and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience.
More than just a compatability with 1.3 release, here are some of the key features we included! Check them out!
-SP Coop is now beatable because the soulcube is fully working
-prog_hangar tweaked and much more playable
-kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included!
-kf_lockedin recieved some heavy gameplay tweaks as well, including new waves.
-LMS chaingun is fixed (overheating removed)
-kf_ancientruins now included.
-kf_tunnel included again
-Lots of various bugfixes, check the readme for more info
Take care and see you on the servers!
-calimer
PS Please unzip the file in your Doom3/ directory to play!
se riscontrate bug da segnalare nella versione multiplatform
--------------
OpenCoop (beta 3.0)
Description:
OpenCoop is a cooperative based mod for Doom 3. It aims to provide the feel of the original single player maps in multiplayer.
The current version you have is a beta version. This means it is far from complete, untested and probably won't run like you'd want it to.
--------------------
New Features:
--------------------
- ported to Doom3 v1.3.
- modified mainmenu with the opencoop logo.
- added new custom map.
- added synchronsation for "replay" guis, like those in mars_city1.
- framecommands can now be called serverside only using the flag svOnly.
- added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1".
- added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player.
- added script command startNetSndShader for entities to play sound shaders via network.
- added script command setNetShader for setting shader parameters via network.
- mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible.
- reduced the network traffic for ai characters.
- godmode works in multiplayer now.
- notarget works in multiplayer now.
- Damagescale in gamemode "coop" is now like singleplayer.
- Added a new gamemode "coop".
- Spawns can be enabled/disabled using the script commands enable()/disable()
- Multiple guis from an entity can now be synchronised.
- triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode.
- Teleporters can now teleport multiple players if they have teleporters as targets.
- If you talk with an AI character the chat icons is displayed above your head.
- new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions
- new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers()
- new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers().
- added info_player_coop as a spawnspot for cooperative games.
- Clientside smoothing of monstermovement.
The mod also includes the SP map
Final Key.
link di supporto: una forte parentela con LMS hehehe.
Install Instructions
FAQ
Bugs and Features List
--------------