PS4 Need for Speed: Rivals

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scusate ma non ci sono novita' su questo gioco?
L'ultimo materiale risale al Gamescom,di fine Agosto,poi nulla.//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ciao, una domanda: mi chiedevo se questo need for speed avrà la struttura simile a most wanted, cioé con una classifica da scalare, oppure diversa?

 
L'ultimo materiale risale al Gamescom,di fine Agosto,poi nulla.//content.invisioncic.com/a283374/emoticons/sisi.gif
ok grazie mille,ho visto gli ultimi video sembra che prometta bene.....

secondo voi ci sara' molta differenza tra ps3 e ps4?

 
One of the things that is in people's minds when it comes to buying games on Xbox One and PS4, when they are also going to be available on current-gen systems, is whether or not the next-generation version of a game has been sacrificed to accompany current-gen consoles? Is it worth it to buy an Xbox One and/or PS4 this November?
Today, we found out that both Battlefield 4 and Need for Speed Rivals have been built for the Xbox One and PS4 from the ground up. EA Games Label boss Patrick Soderlund talked about how these two titles have been made for next-gen.
http://n4g.com/news/1360354/battlefield-4-and-need-for-speed-rivals-built-for-xbox-one-and-ps4-says-ea

 
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GHOST GAMES DETAILS CUSTOMISATION, PENALTY SYSTEM AND CRASH SYSTEM IN NEED FOR SPEED RIVALS

With Rivals, customisations of the player’s cars forms an integral part of the overall experience. “We know personalization is big feature that our fans have been asking for and this is only the beginning,” writes the developer. Customisation comes in three parts according to the developer. Cosmetic customisation will allow players to alter the look of their cars right down to the rims and the license plates.
The second is the cars’ performances which would require players to build custom engines. The third part is what you can add to falter your opponents. Ghost gave the example of spike strips to puncture your rivals tyres.

Using the Frostbite 3 engine, Rivals will be able show players the damage on their cars. In addition, a damage meter has also been added so players will know when they’re about to wipe out. This is a step up from the last series’ crash system which restarted players after they had crashed into other cars.

Ghost also explained how the game’s new penalty system will work.

“Whether you are playing the cop or racer side of the career you’ll earn Speed Points in the game. As a racer, you’ll do this by completing items on your SpeedList and the longer you stay out in the world the larger the multiplier you’ll achieve to gain those Points even faster. But, here’s the trick, if you don’t bank your points in your Safe House and a cop busts you, it will be taken away. As a cop, it’s simple you earn points by busting AI and player-controlled racers or by completing your Assignments. We think this added level of high stakes racing will really add new excitement to racing games.”
http://analogaddiction.org/2013/09/25/ghost-games-details-customisation-penalty-system-and-crash-system-in-need-for-speed-rivals/

 
abbiamo già qualche notizia sulle differenze tra la versione PS3 e quella PS4?

mi pare di aver letto da qualche parte che nella versione next gen ci saranno le precipitazioni mentre in quella current no... me lo sono sognato? :morristend:

 
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