Luca.Lampard.
Embrace your dreams
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Vabbè, piccoli miglioramenti ma nulla di sensazionale. Il motore quello è e la console è sempre quella, non mi aspettavo miracoli onestamenteRecap dell'analisi di DF:
- has FMV in the intro
- XC2 dips as low as 360p with sharpening
- XC3 might feature temporal upsampling
- sampling previous frames to improve IQ
- XC2 was spatial
- common resolution is 540p in docked
- fast motion reveals the true res
- in portable, the resolution is similar to XC2 (360p minimum) but significantly better IQ
- there's a warbling effect due to the upsampling technique
- XC3's running animation is better designed compared to XC1 and 2, more like XCX
- usage of inverse kinematic to make the characters more grounded in the world
- movement animation now matches the pacing, no more sliding
- has per-object motion blur, has artifacts due to low resolution
- has a procedural cloud system
- low resolution clouds
- shadows don't change based on ToD
- object pop-in is apparent, still better than the last couple games
- consistent 30fps delivery, changes based on what's on the screen
- as areas become dense or in combat, frame rate can drop
- can go as low as 24fps
- real time cutscenes is stable with some drops
- some macroblocking in the FMVs
- has 5.1 audio
- biggest complaint is too many tutorials
- has a customizable UI