Saga Nioh

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vogliono nerfare ancora la difficoltà? //content.invisioncic.com/a283374/emoticons/rana.png

 
è curioso che ci sia una così grande differenza tra l'opinione occidentale e quella orientale

 
Gli sviluppatori sono solo da ammirare dall'hyper armor ai menù alla AI, fino ad arrivare a nuovi attacchi per i Boss in modalità crepuscolo...hanno veramente aggiunto tantissime cose che non avrei mai sperato di vedere, sono molto colpito :mah:

 
Ultima modifica da un moderatore:
Breve anticipazione di un'intervista più lunga con il direttore di Nioh, che dice spiega perché il gioco non è open-world e parla delle differenze rispetto ai giochi di Souls.

This year, Koei Tecmo released two demos for its action game Nioh, coming to PlayStation 4 on February 9. These demos were used to extrapolate feedback which developers used to polish the game during its development.
Yet, not all feedback was implemented. Director Fumihiko Yasuda told DualShockers that one point in particular did not make it into the game, and that’s a seamless open world.

“We believe that in game development, it is not a proper approach to just implement all feedback, and we had many discussions internally involving the concept and the unimplemented elements until we could determine what to proceed with.

Something that we decided not to implement was the adoption of a seamless open world. We avoided that because we did not want to make the load time too long in a game where the character can die so many times, and it would affect the accuracy of matchmaking. If Nioh becomes a franchise, we would like to consider that as an option so long as we can keep the intensity of the game intact.”

Incidentally, similarities between Nioh and with the Dark Souls series are often brought up, and Yasuda-san explained where the main differences are.

“For starters, the protagonist of Nioh is a samurai. Because this is an action-centric game with that type of influence, we wanted to incorporate samurai-inspired elements into its design, such as a unique approach of “contrasting stillness and motion” born from the spiritual interaction between the player and the enemy. Hack-and-slash elements will also be a big difference, particularly regarding weapons such as katana and spears, and Japanese armor.”

Yasuda-san gave us a lot more information about Nioh, and you can look forward to it in the full interview, which will be on DualShockers soon.
http://www.dualshockers.com/2016/10/07/ps4-exclusive-nioh-director-explains-why-it-wont-be-open-world-talks-differences-with-dark-souls/

 
Nioh’s Game Director: The Game Will Take 70 Hours on Average, No Plans for PC Release Currently

Team NINJA was once considered the premiere development team for character action games, mainly due to the success of the first two Ninja Gaiden games, both known for their difficulty. With the series’ decline, the throne of most challenging action game was eventually snatched by From Software’s Dark Souls, but Team NINJA is planning a comeback with Nioh.
In development for Sony’s PlayStation 4 and due for release in just over three months from now, Nioh follows the story of first-ever Western samurai William Adams though with several fictional twists, starting with the fantasy setting (Adams will have to fight supernatural threats like yokai and oni, which are basically demons). We’ve prepared an exclusive interview with Game Director Fumihiko Yasuda, who revealed some new details of Nioh. Enjoy!

Nioh was originally announced back in 2004. Can you briefly explain why development took this long to take off?

Yasuda: The general producer, Kou Shibusawa launched the project, and it has taken this long simply because the game hadn’t taken the shape he was fully content with. Several prototypes were created but he was still unsatisfied by them, so 4 years ago Team NINJA joined the development and the game settled in the right direction as we see it now. The concept has not changed since 2004.

The storyline was to be based on one of Akira Kurosawa’s unfinished works. Is that still the case or did you make any changes and if so, why?

Yasuda: The story is an original piece based on William Adam’s history. The battle actions and artistic elements are indeed strongly influenced by masterpieces such as Akira Kurosawa’s “Yojimbo” and “Seven Samurai”.

Can you tell us a bit about the protagonist and his motivations?

Yasuda: The story follows the protagonist chasing his enemy to Japan, with evil Yokai blocking his path. William fights for his survival alongside Hanzo Hattori, a ninja aiding William on his quest, and counts on William for his techniques as a Yokai hunter.

In regards to gameplay, fans have described Nioh as a cross between From Software’s Souls and Team Ninja’s own Ninja Gaiden series. Is that a fair assessment in your opinion?

Yasuda: In Nioh the protagonist is a Samurai, and the title itself is an action-centric game which takes a unique approach by fusing strategic attacks with hack-and-slash elements. These elements will create a big difference depending on the weaponry used, such as katanas and spears.

What’s the single gameplay feature of which you’re most proud of?

Yasuda: The most interesting element of the game will be the strategy behind using energy. Since the vitality of the player and enemies are liked through strategy, when switching between offensive and defensive attacks, we’ve taken this allure of sword battles and samurai cinema and implemented them pretty well into the game. In terms of energy, the Ki Pulse becomes a very important factor in combat.

Will there be an “Easy” difficulty setting for those who are not skilled enough in action games?

Yasuda: No, we are not planning on including an “Easy” difficulty setting. Nioh is a tough game but those who do not enjoy (or feel skilled enough) to take on challenging games, we feel will find a sense of achievement from improving their skills and techniques to take on stronger bosses. This will be worth the challenge! As a piece of advice, when facing a boss, analysing the situation will offer hints to help players pave their way forward, as well as strengthening your character by boosting levels and improving the armour. Alternatively, the co-op play will allow players to bring a companion alongside them.

How long do you expect it will take players to complete the game, on average?

Yasuda: It will take on average around 70 hours.

Koei Tecmo recently ported a lot of games to the PC platform, and there’s already a petition for Nioh. Is there a chance you might release the game on PC at some point?

Yasuda: We currently do not have any plans to release Nioh for PC.

The release date has now been set to February 9th, 2017. Can you tell us the reasons behind the delay, since the game was scheduled for this Fall?

Yasuda: The development is on schedule now but the challenges are to secure the quality that meets the feedback we received from the worldwide players of the alpha and beta demos. Another task will be to ensure solid localisation in order to launch the game at the same time worldwide.

Thank you for your time.
http://wccftech.com/niohs-game-director-the-game-will-take-70-hours-on-average-no-plans-for-pc-release-currently/

 
***** 70 ore circa sono tante :asd:

 
***** 70 ore circa sono tante :asd:
c'è da capire se 70 servono per fare tutto o solo le missioni principali... perchè considerando le twilight mission 70 ore per fare tutto ci sta (so still tantissime ma capisco come ci siano arrivati)

se invece intendono solo giocarselo dall'inizio alla fine.. eh chezzo :gio:

 
Ultima modifica da un moderatore:
c'è da capire se 70 servono per fare tutto o solo le missioni principali... perchè considerando le twilight mission 70 ore per fare tutto ci sta (so still tantissime ma capisco come ci siano arrivati)
se invece intendono solo giocarselo dall'inizio alla fine.. eh chezzo :gio:
Eh infatti

Spero ci sia dentro tutto, perchè altrimenti sono veramente esagerate :asd:

 
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Today’s issue of Weekly Famitsu included a spread on the upcoming PS4 exclusive NiOh, that will be released on February 9th exclusively for PS4.
We get to see three new characters, who are all historical samurai and will certainly be familiar to fans of the Samurai Warriors franchise: Ishida Mitsunari, Otani Yoshitsugu and Shima Sakon.

We also get to see a boss monster, Nue, a new area named Hieizan, and a few skills, including one for the two-sword style, and two magical ones that let you temporarily attack with your guardian spirit and imbue your swords with mystical energy.
http://www.dualshockers.com/2016/11/02/ps4-exclusive-nioh-gets-new-screenshots-showing-new-characters-skills-famitsu/

tre nuovi personaggi e un po' di immagini.:.bip:

 
Ed ecco gli scan completi a corredo delle info postate da Igniz:

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Sony Interactive Entertainment will publish Koei Tecmo’s Team Ninja-developed action RPG Nioh for PlayStation 4 in North America, Europe, and Asia (excluding Japan), the company announced.
Speaking at a PlayStation 4 Pro event earlier today, Team Ninja boss Yosuke Hayashi told PushSquare that the team is working with Sony in order to “get the game into as many hands as possible.”

Nioh is an action RPG built around “deep and authentic” samurai combat. It promises “gruelling encounters with other warriors and supernatural creatures” in a “grotesque vision of civial war ravaged Japan.”

The game will feature various different graphical options on both PlayStation 4 and PlayStation 4 Pro, including:

PlayStation 4

Option 1: “Movie Mode” – This mode focuses on resolution over frame rate, offering beautiful high resolution graphics with stable 30fps.

Option 2: “Action Mode” – Here the emphasis is on frame rate, providing a stable 60fps.

Option 3: “Movie Mode (Variable frame rate)” – Finally, this option provides high resolution graphics with a variable frame rate that may go over 30fps.

PlayStation 4 Pro

HD Display, Option 1: “Movie Mode” – Stable 1920×1080 resolution with high quality anti-aliasing at 30fps.

HD Display, Option 2: “Action Mode” – Stable 1920×1080 resolution at 60fps.

4K Display, Option 1: “Movie Mode” – Stable 3840×2160 resolution at 30fps.

4K Display, Option 2: “Action Mode” – Stable 1920×1080 resolution at 60fps.

Nioh is due out worldwide for PlayStation 4 on February 9

Read more at http://gematsu.com/2016/11/sony-publish-nioh-north-america-europe-asia#mbYCDwvcMoTqHb5a.99

Ci avrei scommesso...per giocarlo a 1080p 60 fps dovrei comprare la pro.:hmm:

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:Onilink:

 
Svelati i contenuti delle edizioni e i preorder bonus per Nioh.

Standard EditionThe full game

Digital Deluxe Edition

The full game

Weapon pack with five new weapons

PS4 Avatar

Season Pass

Pre-Orders for Either Edition

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The Nioh armor to equip in-game, inspired by the ancient statues that stand guard at temples across Japan

Nioh Dynamic Theme for PS4

Pre-Orders or First Two Weeks Purchase for the Digital Deluxe Edition

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The Crimson Master Armor, another in-game armor but this time based on legendary samurai Yukimura Sanada
http://gematsu.com/2016/11/nioh-digital-deluxe-edition-pre-order-bonuses-announced

 
Nuovo trailer dalla PSX:


 
4 nuovi scan.

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Ulteriori info:

We get to see a brand new weapon type, the Kusarigama, a traditional Japanese weapon often associated with Ninja. As the name implies (“Kusari” means “Chain” and “Gama” means “Sickle”) it’s formed by a long chain linking a sickle blade and a counterweight on the other side.
In terms of gameplay, the Kusarigama is a vicious weapon that can be difficult to master. The sickle part has short range, while the other end can reach far, and it’s possible to attack with both at the same time. Many insidious techniques can be used with it.

The screenshots also introduce two areas. Futamata, located in what is now the west of the Shizuoka Prefecture, where the Futamata and Tenryu river join. Nobuyasu, Tokugawa Ieyasu’s eldest son, has ordered to close traffic in the highway due the the harvest season.

Iga, located in the north-western part of Mie Prefecture, used to be a land ruled by Ninja. Yet, it was subdued by Oda Nobunaga twenty years before the game’s events, during his bid for the unification of Japan. William enters a ninja house, and is welcomed by insidious enemies.

In addition to the locations, we also get to meet two bosses, the frog-like Ohgama and the masked demon Kijo.
http://www.dualshockers.com/2016/12/07/nioh-new-screenshots-weapon-bosses-areas/

 
Ultima modifica da un moderatore:
Video di gameplay esteso per la battaglia contro la Ogress.


 
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