Ufficiale PC Path of Exile | F2P | Prossima espansione: Metamorph

ragazzi dato che sto per cambiare pc, come faccio a importare i miei personaggi salvati nel nuovo computer?dove trovo la carella dei save? e potro utilizzare lo stesso installer?
I personaggi non sono salvati sul tuo pc ma sul loro server, quindi li avrai sempre, indipendentemente dal pc che usi per giocare.

Per installare il gioco sul nuovo pc vai sul loro sito, loggati, scaricati l'installer e sei a posto.

 
I personaggi non sono salvati sul tuo pc ma sul loro server, quindi li avrai sempre, indipendentemente dal pc che usi per giocare.Per installare il gioco sul nuovo pc vai sul loro sito, loggati, scaricati l'installer e sei a posto.
thx a lot //content.invisioncic.com/a283374/emoticons/winks.gif

 
Patch Notes 0.10.4

Content:
  • Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
  • Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
  • Added four new Unique items, two of which were designed by Diamond supporters.
  • Continued to incrementally improve the art, effects and environments and audio.




Features:

  • Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
  • Item drops from monsters are now calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
  • You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
  • The Way Forward quest now appears in both Act One and Act Two after opening the passage.
  • Special music has been added that plays when act bosses have been slain.
  • When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
  • All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
  • If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.




Balance:

  • The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
  • The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • Shockwave Totem now casts Shockwaves faster.
  • +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
  • Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
  • Projectile speed mods are now listed on the website correctly.




Bug Fixes:

  • Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
  • Fixed a bug related to whether world map pins would be shown.
  • Fixed a bug where clicking outside the vendor sell window would close it.
  • The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
  • Fixed bugs related to monster life scaling in some party situations.
  • Fixed a display bug with the experience bar's hover.




To clarify how the item drop changes: All players in the current area (which includes the whole map and any side areas accessible via teleporters that don't involve loading screens) are counted. For example, if you run up to Brutus but the rest of your party is still elsewhere in the Upper Prison (which is the same world area), then they are all counted. They have to be near you when Brutus dies, though. The radius for that check is 120 units (which is approximately 6 tiles or 13 metres (40 feet?).
 
Ultima modifica da un moderatore:
Mi sono iscritto alla beta, che classe mi consigliate per il pvp?

ps: non si connette alla pagina del download

 
Ultima modifica:
Mi sono iscritto alla beta, che classe mi consigliate per il pvp?
ps: non si connette alla pagina del download
Quella che ti pare. XD

Comunque come primo personaggio ti consiglio di fare un summoner: non richiede equip particolari e può arrivare tranquillamente in end game e farmare per altri personaggi, però ti devi studiare un attimo bene la build.

 
Quella che ti pare. XD
Comunque come primo personaggio ti consiglio di fare un summoner: non richiede equip particolari e può arrivare tranquillamente in end game e farmare per altri personaggi, però ti devi studiare un attimo bene la build.
Farmare per altri personaggi ? Cosa intendi? Ho visto qualche video del shadow e mi è piaciuto parecchio.

Ma i pg sono mono skill ? Fanno sempre la stessa

 
Farmare per altri personaggi ? Cosa intendi? Ho visto qualche video del shadow e mi è piaciuto parecchio.Ma i pg sono mono skill ? Fanno sempre la stessa
Intendo dire che la maggior parte dei personaggi richiede un buon equipaggiamento per poter almeno finire il gioco, non dico arrivare all'endgame.

La shadow per esempio è un personaggio estremamente equip dipendente e quindi lo sconsigilerei come primo pg. La witch summoner invece finisce il gioco e va endgame tranquillamente con equip demmerda e quindi ti permette di farmare oggetti per eventuali altri personaggi che ti vorrai fare. Il tutto a meno che tu non abbia un amico che farma con un summoner per te. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Che difficoltà devo giocare? Default? Poi si può cambiare eventualmente ?
Si comincia sempre con la difficoltà di default, poi una volta finita puoi passare a quella successiva //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Patch Notes

 


Version 0.10.5


Content/Features:

- Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.

- Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.

- Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.

- Added four new Unique items, two of which were designed by our Diamond supporters.

- To improve performance, we have reduced the complexity of most visual aura effects.

- Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.

- The bandit waypoints have been moved away from their camps to prevent trivial boss farming.

- The Slums area has been modified so that it's easier to find objectives (and is less circular).

- All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.

- The burning effect has been visually improved.

- Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).

- Microtransaction effects now affect the entire length of a staff.

- Some monsters (such as Rhoas) have had their sounds redone.

- Continued to incrementally improve the art, effects and environments and audio.

Balance:

- Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.

- Viper Strike: Intentionally does not work with Melee Splash at the moment.

- The range of Arc used by Blackguard Arcmages has been reduced.

- On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.

- The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.

- The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.

- Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).

- The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.

- Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).

- Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).

- Multistrike is currently a world drop support gem.

- Victario's hidden stashes now drop normal items as well as their quest items.

Bug Fixes:

- Fixed a bug where some objects such as doors and portals were not clickable.

- Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.

- Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.

- Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.

- Fixed problems related to the rendering of some chat messages.

- Fixed bugs related to the display of quest notifications under some conditions.

- Fixed a bug with Conduit where some players would not get the shared charges under some conditions.

- Fixed a bug where Unique items that grant Conduit did not work correctly.

- Passive tree life regeneration nodes now have consistent art.

- Fixed a bug where Piety's portals would not disappear when she died.

- Fixed a bug where increased flask duration wasn't applied to utility flasks.

- Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.

- Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.

- Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

Version 0.10.5b

- Summoned Skeletons should no longer lag when they appear for the first time.

- Fixed a visual problem related to shields on Witches.

- Fixed a bug (introduced in 0.10.5) where side mouse buttons bound in external voice chat programs would not work any more.

- Cosmetic effects can not be applied to items in cut-throat leagues. This prevents issues that would occur if you died with a full microtransaction stash and had effects on items (with nowhere to automatically reclaim them to).

Version 0.10.5c

- Increased the grace period of invulnerability when entering an area (which is cancelled when you perform any action) from 10 seconds to 20.

- Fixed a bug where right clicking people in chat would often give the wrong result.

- Fixed a bug where Victario's Stashes were not dropping items.

- Fixed a bug where a totem (summoned by a trap) that created minions would create them dead.

Version 0.10.6

- Added a new Strength/Intelligence skill - Searing Bond: Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

- Searing Bond is available as a quest reward from the "Lost in Love" quest in Normal difficulty for the Witch, Templar and Marauder. Shadows and Duelists can get it from the "Enemy at the Gate" quest in Cruel difficulty.

- Added four new cosmetic Microtransactions: Green Searing Bond, Antlers, Twisted Horns and Demon King Horns.

- Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.

- The environment of the Terraces has been changed so that it's more consistent with early Act One.

- Updated the elemental impact sound effects.

- The Lightning Thorns skill, as cast by the Blackguard Mages, now does lightning damage to ranged as well as melee attackers. It does less damage than before. The casters have to be closer to use it and have a reduced chance to cast it.

- Use of the terms "burning" and "ignite" was standardised in the text for stats, skills, buffs and passives.
 
Ultima modifica da un moderatore:
Patch Notes

 


Version 0.10.7


Content:

  • Added a new Intelligence/Strength Support Gem - Minion and Totem Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
  • Added a new Strength/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
  • Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
  • Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
  • Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
  • Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
  • Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
  • The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
  • The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
  • The Way Forward quest now requires you to kill a Unique blackguard called Captain Arteri who is guarding the blockage.
  • Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
  • Continued to incrementally improve the art, effects and environments and audio.




Features:

  • Skills bound to the middle and right mouse buttons can now be bound to a key instead.
  • The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
  • More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
  • We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
  • When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
  • Gems on the ground now do not show their level in their name if they are level one.




Balance Changes:

  • The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
  • Increased the drop rate of Unique items.
  • An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.




Map Mod Balance Changes:

  • Armoured - quantity bonus increased from 6% to 8%.
  • Capricious - quantity bonus increased from 8% to 14%.
  • Grounded - quantity bonus increased from 6% to 8%.
  • Incombustible - quantity bonus increased from 6% to 8%.
  • Mirrored - quantity bonus increased from 12% to 18%.
  • Molten - quantity bonus increased from 6% to 8%.
  • Punishing - quantity bonus increased from 12% to 18%.
  • Splitting - quantity bonus increased from 12% to 18%.
  • Unwavering - quantity bonus increased from 6% to 12%.
  • of Exposure - quantity bonus increased from 15% to 30%.
  • of Smothering - quantity bonus reduced from 30% to 20%.
  • of Vulnerability - quantity bonus increased from 18% to 25%.




Bug Fixes:

  • If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
  • Fixed a bug where internal teleports inside levels could fail to change the environment.
  • You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
  • Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
  • Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
  • Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
  • Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.


Version 0.10.8

Content:

  • Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items:
    - Consecrated Ground is a ground effect that provides life regeneration to allies.
    - Desecrated ground is a ground effect that does chaos damage to enemies.
    - Lucky/Unlucky indicates that the random check is performed twice and the better/worse outcome is selected.
  • New vendor recipes have been added. These are for specific niche purposes rather than being general currency recipes.
  • "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects.
  • Added two new cosmetic microtransactions: Demon Hand Cleave and Emerald Rain of Arrows.
  • The Alternate Art Redbeak given out in the first race season has been given custom 3d art.
  • Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe.
  • Continued to incrementally improve the art, effects and environments and audio.




Features:

  • Improved the forced delay on acceptance when other trader changed or removed items and rapidly accepted in single item trades.
  • Reverb has been added to audio in selected areas. Some players may need to adjust their audio volumes in response to this.
  • Boss music now stops on boss death.
  • NPCs turn to face the player when dialogue is initiated.
  • Website forum searches now allow time based queries and filters.
  • Skill Gems now display Mana Multiplier instead of Mana Cost Multiplier.
  • Added a letter from Piety to Arteri in the Western Forest, with a voice acted passage that explains more of the story related to The Way Forward quest.
  • Added the Letters of Exile in Lioneye's Watch. This object can be clicked to show information about the history of some of Wraeclast's exiles.




Merciless/Map Changes:

  • The content levels for several Act 3 Merciless areas have been changed:
    - The Catacombs: 63 -> 67
    - Battlefront: 61 -> 62
    - Solaris Temple Level 2: 62 -> 63
    - Solaris Temple Level 3: 62 -> 63
    - The Docks: 62 -> 63
    - Market Sewers: 62 -> 64
    - Sewers Aqueduct: 62 -> 65
    - Barracks: 62 -> 66
    - Lunaris Temple Level 1: 63 -> 66
    - Lunaris Temple Level 2: 63 -> 67
    - Lunaris Temple Level 3: 64 -> 68
  • Non-map areas cannot drop Maps with a base level higher than 66.
  • Each map type now contains a special monster pack based on the theme of the area. This creates a monster variety between map types that players can plan around and lets us adjust the challenge of different map types beyond their size and layout.
  • The threshold level for currency penalty is unchanged. You will not treated as being higher than level 68 for purposes of the currency penalty.
  • Lunaris Temple Level 3 has been reduced in size by around 15%.
  • Merciless Piety now has a dedicated map drop slot with a chance to drop a level 66 map.
  • The Catacombs now has a Scribe’s Rack chest that can drop scrolls or maps.
  • The Marketplace waypoint has been moved to being outside Catacombs entrance.
  • Previously, the item rarity bonuses of monsters would not affect any Maps that were dropped. This limitation has been removed, which means that bosses like Piety are likely to drop magic/rare Maps rather than white ones.




Balance:

  • Lightning Warp now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first.
  • Discharge now has increased damage at high levels.
  • Freeze Mine has had its cast time for laying the mine decreased to 500ms from 1 second.
  • The detonation time for all mines has been reduced to 200ms from 1 second.
  • Puncture now has increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. Puncture may now be used with Two Handed Swords.
  • The Life Leech Support gem now starts at 5% leech and progresses in smaller increments up to 8.8% leech at Level 20.
  • The Mana Leech Support gem now starts at 2% and goes up in smaller increments, reaching 5.1% at Level 20.
  • Asphyxia, the boss of the Reef map has been redesigned, with new stats, skills and AI.
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.
  • The notable passive Deep Thoughts between the Ranger and Shadow start area has been changed to a Mana Flows notable passive.




Bug Fixes:

  • Town instances now have a 20 second ping timeout rather than 6 seconds.
  • Fixed a bug where instances would sometimes crash when multiple players were entering a new map.
  • Fixed a bug where Devouring Totem would attempt to raise a corpse on its own location which is then killed, causing an instance crash.
  • Fixed a bug where projectiles could appear at the wrong height.
  • Fixed a bug where Shield Charge consumes mana when frozen.
  • Fixed a bug where a specific skeleton pack in map areas would always spawn as magic.
  • Fixed a bug where characters wearing Icetomb were affected by chilled ground.
 
Mi sta prendendo molto, è troppo figo //content.invisioncic.com/a283374/emoticons/sisi.gif mi chiedevo, c'è un posto dove posso mettere la roba? l'inventario si riempe troppo facilmente //content.invisioncic.com/a283374/emoticons/tristenev.png

 
Mi sta prendendo molto, è troppo figo //content.invisioncic.com/a283374/emoticons/sisi.gif mi chiedevo, c'è un posto dove posso mettere la roba? l'inventario si riempe troppo facilmente //content.invisioncic.com/a283374/emoticons/tristenev.png
Sì sì, c'è la cassa vicino ai mercanti //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
Sì sì, c'è la cassa vicino ai mercanti //content.invisioncic.com/a283374/emoticons/sisi.gif
pensavo fosse una specie di cestino //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ok uso quella, la roba non sparisce e non me la fregano ne? :morristend:

 
pensavo fosse una specie di cestino //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ok uso quella, la roba non sparisce e non me la fregano ne? :morristend:
:rickds: No, nessuno ruba, è la tua personale.

 
:rickds: No, nessuno ruba, è la tua personale.
Ok, //content.invisioncic.com/a283374/emoticons/bzv7yXY.png un ultima cosa, la forza/destrezza/intelligenza come si aumentano? :morristend: grazie mille per le risposte ;p

 
Ok, //content.invisioncic.com/a283374/emoticons/bzv7yXY.png un ultima cosa, la forza/destrezza/intelligenza come si aumentano? :morristend: grazie mille per le risposte ;p
Con l'equip e con l'albero delle passive :kep88:

 
Con l'equip e con l'albero delle passive :kep88:
Bene grazie //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Ma che caxx di albero è??? è troppo grande mi gira la testa tutte le volte che lo apro :rickds: sono sempre indeciso su che abilità acquistare //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
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