PS5 Phantom Blade 0 | Action-RPG Kung-fu Punk | TBA |

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Sisi tranquilli che uscirà proprio così :segnormechico:
 
Il trailer sul canale PS è quasi arrivato ad un milione di views.
Direi che il pubblico lo ha recepito bene, ora tocca solo a voi China: Fatelo uscire per davvero.. :sard:

 
Un po di dettagli.
Inizio lavori early 2022..

Phantom Blade Zero Game Length Is 30-40 Hours, Multiplayer Confirmed, Combat Scenes Captured In-Engine

Question 1: Is there an assigned game price?
Not yet, we’ll discuss this issue with our partners when most part of the game is done.

Question 2: Explain whether if the combat we saw was actual combat and how does the combat works on the different controllers (Phone, PC, Console)
Yes, all combat scenes are captured in-engine, they are real. But we set a more “cinematic” camera to capture the trailer footage, some angles are specially set.
The actual game will have a stable camera with larger view scope. The combat will look much clearer, but less impactful as it is in the trailer(or it’ll be too dizzying).
“Combo Chain” is a system we have been developed for 10 years, in mobile games for most of the time, but we found it work on all kinds of controllers just fine. Players will edit their skill orders in 2 chains, and simply press the 2 bottoms to release super complex and fast combos. This makes everyone’s gameplay look like a professional twitcher of DMC or Ninja Gaiden. But there are still depth in how to organize the skill order, and other timing related skills(parry, dodge, etc).

Question 3: How long is the game?
Main story alone is about 30~40h, and there are tons of side quests to play with.
Upon completing the story mode, players are presented with a plethora of endgame content that includes various multiplayer dungeons, boss rushes, rogue-like abysses, and more.

Question 4: How we define the Phantom Blade Zero? Will it be like Ninja Gaiden / DMC or like Sekiro?
Kind of mix, the adventure map has multiple paths forward, and combat is similar to Ninja Gaiden. You can understand it as a traditional hack & slash with semi-open world map instead of a linear map.

Question 5: About the release time? and how long has the game been in development?
Release time is a question we can’t answer yet.
Early concept of the game has been written & designed since 2017, but limited to 2~3 core members. The actual development starts in early 2022.

Question 6: Will it be time exclusive or release at the same time on other platforms?
For now we don’t have any exclusivity on any platform.

Question 7: Is the game open world?
Not that kind of vast open world you need a horse to ride from point A to point B. But it does have multiple paths and some open world elements.

Question 8: I was curious if you recommend playing the mobile games before playing the worldwide release or would that spoil the story?
The mobile game Phantom Blade: Executioners is the prequel of Phantom Blade Zero, playing it will give you some of the background of characters and the world. No spoiler for sure.
PBEX tells a story when Soul is relatively younger. He was fighting alongside other executioners of The Order (Organization in PBEX), such as Mu Xiaokui and Zuo Shang, and maybe others who are still his friends. But when it comes to PB Zero, you’ll see something really tragic happening. Soul becomes the traitor for some reason, heavily wounded, and all the former friends are now enemies.
I think it’s kind of like watching a prequel movie of John Wick, if there was one. In that case you may see a younger John Wick with some cool friends. And then you begin to watch the actual John Wick series, and see how he has to kill them all.

 
Dai dettagli mi sembra molto interessante. Speriamo esca massimo nel 2024
 
Come ho detto non poteva essere quella la camera :asd: Ma almeno lo confermano.
Sulle combo praticamente pare l'idea che c'è in FF 16 con l'equip che ti fa fare le cose facilmente.

Cmq non capisco come fanno a sapere quanto dura...se hanno iniziato nel 2022..........
 
A quanto pare non ha nessuna esclusiva, speriamo non sia troppo semplificato il combat system
 
Se non è tutto scriptato

Allora è il miglior action mai concepito :adrian:
 
Players will edit their skill orders in 2 chains, and simply press the 2 bottoms to release super complex and fast combos. This makes everyone’s gameplay look like a professional twitcher of DMC or Ninja Gaiden. But there are still depth in how to organize the skill order, and other timing related skills(parry, dodge, etc).

Combat is similar to Ninja Gaiden.

Qui ci leggo una supercazzola (è PRese, lo fanno tutti eh, però la cosa mi ha fatto ridere)

E comunque sarebbe sempre bi-tasto e non monotasto come FF16
 
Gioco bi-tasto ma estremamente complesso.
Rogue-like ma bello narrativo.
Open World ma semi.
30-40 ore di main ma ricco di secondarie.
Vibes da John Wick ma estremamente drammatico ed emozionante.
Un gioco assolutamente per console ma derivativo dell'indispensabile esperienza su Mobile.
Ci sarà l'irreprensibile Mu Xiaokui ma anche lo scatenato Zuo Shang.

Mi sembra tutto pronto per un capo ma anche lavoro.
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Ah ho notato adesso che è Kung-fu ma pure Punk :rickds:
 
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