Ufficiale PlayStation Studios | Grubb: State of Play o Showcase entro fine Settembre!

  • Autore discussione Autore discussione zaza50
  • Data d'inizio Data d'inizio
ufficiale
Pubblicità
A tal proposito, ci siamo quasi.
Appena gli scatta nuovamente il ban di 1 anno puoi avvertirci un po’ prima? Giusto per elaborare la cosa con calma.
 
"When I was asked to step in [as CEO], they gave me the keys to the car… and told me: 'we're going off on vacation, because we haven't been taking much over the last few summers. And I was like: 'we're running a live service game, people can't be off for the next three months!' But that's what happens in Sweden. We take our summer vacations very seriously."

That's when Hermen called.

"Maybe the lowest point during my tenure so far. I had to explain to the CEO why things were in the state they were, and what we were going to do to recover. And I had to say the awkward truth that there is nothing we can do in the short term. But in the long term, we have plans that will get us back on track"
"The real challenges has been to maintain our integrity," Jorjani tells us. "The slogan for the studio is that 'a game for everyone is a game for no one'. We did not set out to design Helldivers for a wide audience. But if you make an uncompromising game experience for a very specific audience, you have the ability to resonate far outside of it. We've seen this happen many times in video games and even outside the games. From Software were very brutally hard when every other game was about hand-holding, and now there's an entire genre born out of that.

"So we did not make Helldivers for six million Call of Duty players. We absolutely didn't. But six million Call of Duty players bought our game. And they are interested in different things compared to, say, the audience that comes from Escape From Tarkov or Arma, which were some of our more influential games.
"We were the same people we were 12 months ago. But suddenly we're in a different league. We were playing like in Division Three and now we're in Champions League. And it takes time for us to figure that out. We are being scrutinized against a different standard. We need to rise to the occasion. But there's a bit of a lagging effect to that as we catch up."

He adds: "The thing that had us lost was that we got away from the core fantasy of [Helldivers]. It literally says on the box, 'kill monsters with overpowered weapons'. And in our strive to find balance, we ended up balancing the game in a way where the core fantasy died, and that's why we got the backlash."
"I came into this thinking that the relationship with PlayStation would be quite different," Jorjani admits. "I assumed with Sony having paid a lot of money for this project that they would run the show, more or less. Because what do these wild kids here in Sweden know? But I've been very pleasantly surprised to see how creator friendly PlayStation has been. Truly, truly impressive.

"There have been fumbles, as any company does. But they've been an amazing partner throughout. They get a bit too much flack from the community at times. Helldivers wouldn't exist if PlayStation was not so focused on creating cool stuff for players."
 
Chiaramente si stanno preparando all' acquisizione, l'ultima frase poi :sard:

Inviato dal mio ASUS_AI2201_C utilizzando Tapatalk
Sì anche a me da il sospetto di essere una PR sta intervista.
 
Comunque se vi interessa sono uscite le prime recensioni di MLB 25, so che Zaza era particolarmente interessato :draper:
 
Comunque se vi interessa sono uscite le prime recensioni di MLB 25, so che Zaza era particolarmente interessato :draper:
Minchia 83. Domani lo compro di sicuro sono un grande appassionato di Baseball. So almeno 3 regole di quel gioco.
 
Pubblicità
Pubblicità
Indietro
Top