Ufficiale PlayStation Studios | Grubb: State of Play o Showcase entro fine Settembre!

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Chiusura assolutamente imprevedibile :draper:

Un solidissimo Indie Day comunque.

Curioso di vedere se settimana prossima hanno altro da comunicare.
 
Danno già Stray al D1, non penso ci sarà altro. Al massimo qualcosina per il retrocatalogo Premium
Almeno 2/3 giochi PS4/PS5 (incluso Stray) devono esserci, sarebbe folle diminuirli ulteriormente rispetto alle aggiunte mensili Now (che andavano da un minimo di 3 fino anche a 6-8 giochi mensili)
 
Almeno 2/3 giochi PS4/PS5 (incluso Stray) devono esserci, sarebbe folle diminuirli ulteriormente rispetto alle aggiunte mensili Now (che andavano da un minimo di 3 fino anche a 6-8 giochi mensili)
Ma la seconda aggiunta mensile é anche per il tier extra, mi sembra improbabile che chi sia extra riceva il doppio dei giochi al mese rispetto all'essential vista la differenza di prezzo

Inviato dal mio ASUS_X01AD utilizzando Tapatalk
 
Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit in crafting Game-of-the-Year quality titles. Our studio is renowned for critically acclaimed titles that exceeded what the world expected of us, from the remaster of Uncharted: The Nathan Drake Collection, to the remake of Shadow of the Colossus, and most recently the PS5 launch title Demon's Souls.

We are looking for a Lead Level Designer to join our design team. Work alongside industry-leading talent to build new worlds that challenge players and set new standards. We look forward to your creative solutions to make great games even better!
 
 
Haven have acquired a studio, or at the very least about half of the talent of a studio based in Montreal called Legion Labs.

I'm not sure if they've acquired the entire studio yet because so far only 8 of them have updated their LinkedIn in the last 24 hours, but it's possible the entire studio has been merged into Haven. The majority of them appear to be long term ex-Ubisoft employees so likely knew Jade Raymond.

Here is a list of the people who confirmed they have joined Haven from Legion Labs:
Nathalie Dubois (Senior Technical Program Manager) - 22 years at Ubisoft Montréal
Frédéric Joanis (Senior Engine Architect) - 9 years at Eidos-Montréal, previously Programming Director
Alexandre Ganea (Engine Architect) - 16 years at Ubisoft Montréal
Marc Parenteau (Senior Engine Programmer) - 16 years at Ubisoft Québec, previously Technology Director
Julien Kauffmann (Online Technical Architect) - 7 years at Ubisoft Montréal
Marc-Antoine Desroches (Senior Engine Programmer) - ex-Stadia, 4 years at Ubisoft
Jean-Sébastien Guay (Senior Graphics Programmer) - 4 years at Bethesda, 6 years at Ubisoft Montréal
Thanh Liem Tran (Senior Technical Program Manager) - Total of 15 years at Ubisoft
Edit: The CTO/Co-Founder lists his employer as Haven Studios on his Github profile, and a couple who still have Legion Labs listed in the profile have been interacting with those who joined Haven, so I'm pretty sure it's the entire team. This would bring Haven to about 100 people.
 
Haven have acquired a studio, or at the very least about half of the talent of a studio based in Montreal called Legion Labs.

I'm not sure if they've acquired the entire studio yet because so far only 8 of them have updated their LinkedIn in the last 24 hours, but it's possible the entire studio has been merged into Haven. The majority of them appear to be long term ex-Ubisoft employees so likely knew Jade Raymond.

Here is a list of the people who confirmed they have joined Haven from Legion Labs:
Nathalie Dubois (Senior Technical Program Manager) - 22 years at Ubisoft Montréal
Frédéric Joanis (Senior Engine Architect) - 9 years at Eidos-Montréal, previously Programming Director
Alexandre Ganea (Engine Architect) - 16 years at Ubisoft Montréal
Marc Parenteau (Senior Engine Programmer) - 16 years at Ubisoft Québec, previously Technology Director
Julien Kauffmann (Online Technical Architect) - 7 years at Ubisoft Montréal
Marc-Antoine Desroches (Senior Engine Programmer) - ex-Stadia, 4 years at Ubisoft
Jean-Sébastien Guay (Senior Graphics Programmer) - 4 years at Bethesda, 6 years at Ubisoft Montréal
Thanh Liem Tran (Senior Technical Program Manager) - Total of 15 years at Ubisoft
Edit: The CTO/Co-Founder lists his employer as Haven Studios on his Github profile, and a couple who still have Legion Labs listed in the profile have been interacting with those who joined Haven, so I'm pretty sure it's the entire team. This would bring Haven to about 100 people.
Dovrebbero fare tutti così alla fine gli studi e Sony conquista il mondo
 
Haven è sul serio Ubisoft 2.0 :rickds:
 
Retroingegneria per acquisire Ubisoft senza acquisirla.
 
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