UFFICIALE PC Prison Architect |

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Continuano ad aggiungere un sacco di roba //content.invisioncic.com/a283374/emoticons/sisi.gifIo ancora non sono riuscito a costruire una prigione funzionale //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
beh se proprio hai bisogno di una mano sul workshop di steam trovi delle piccole starter prison che ti danno almeno una base di inizio //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Io per ora mi sono fermato. Arrivato a 300 prigionieri tutta funzionale: dopo mi sono rotto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Update mensile dedicato alla caccia ai bug, poca roba nuova ma tonnellate di bug rimossi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

- New construction material : "Clear Indoor Area"

This removes any walls and floor materials and returns them to concrete floor.

It only works indoors, and does not remove the external walls of the building.

It also removes any objects in the area.

- Added more informative failure messages to the Reform screen, for when scheduling fails.

These are common failures that were wrongly reported as "NO ROOMS FOUND", leading to many bug reports

ALL ROOMS STAFF ONLY : The room must be available to the prisoners, Staff Only therefore doesn't count

NO REGIME TIMESLOT : There must be a slot in the regime of X hours of Work time, sufficient to fit the full session in

NO TEACHERS : You don't have any of the required teacher type

- Guards no longer hang out in the Holding Cell when they have nothing to do

- You can now clear a regime for Max or Min sec prisoners and return to the default Normal sec regime,

with a new X button in the regime window

- Narcotics continued

- The Methadone program is no longer 'graded' in the same way as the other academic/practical programs

Success chance is now based simply on attendance. Concentration and Understanding no longer play a part

- Doubled the penalty to 'Health' grading for drug and alcohol addictions (now -4 points per addiction)

- Doubled the effect on re-offending chance of drug and alcohol addictions

- The Methadone program has been renamed to 'Pharmacological Treatment of Drug Addiction'

- The Alcoholics Anonymous program has been renamed to 'Alcoholics Group Therapy'

- Food ingredients will only be delivered if you have a Kitchen

- Food trays will only be delivered if you have a canteen

= FIXED

- 0002217: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (Icepick) - resolved.

- 0001684: [Gameplay] Jobs: Operate *X (elDiablo) - resolved.

- 0000590: [Gameplay] Cancelling foundation doesn't refund money (Icepick) - resolved.

- 0003279: [Gameplay] CCTV not revealing prisoners in Common Room and showers (lim_ak) - resolved.

- 0003304: [Gameplay] CCTV Cameras get stuck (lim_ak) - resolved.

- 0003448: [AI & Behaviour] Max Security Prisoners are put into Med Security Holding Cells. (elDiablo) - resolved.

- 0004900: [AI & Behaviour] Delivered maxsec prisoners not taken to shared holding cell (elDiablo) - resolved.

- 0004905: [AI & Behaviour] When Constant Intake is on, guards do not escort prisoners to holding cell (elDiablo) - resolved.

- 0002282: [Control & User Interface] Store *X in *Y (elDiablo) - resolved.

- 0004380: [Gameplay] Programs not working (lim_ak) - resolved.

- 0004496: [Control & User Interface] Pressing space in menu resumes game time (lim_ak) - resolved.

- 0000151: [Graphics] Non-utility-related objects visible in utilities view (lim_ak) - resolved.

- 0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites screen (lim_ak) - resolved.

- 0004701: [Graphics] Guard Tazers appear in Utilities view (lim_ak) - resolved.

- 0003590: [AI & Behaviour] can't run education programs because "all rooms booked" (Chris) - resolved.

- 0002866: [Gameplay] Expanding land drops ALL patrols (lim_ak) - resolved.

- 0004172: [AI & Behaviour] When you have 2 laudries all the baskets end up in one of them eventually (it gets crowded with laudry baskets) (Icepick) - resolved.

- 0000379: [save & Load] Failed to save any prison or load second scene in introduction [Cyrillic symbols] (John) - resolved.

- 0004417: [AI & Behaviour] Isn't the doctor supposed to treat overdose? (elDiablo) - resolved.

- 0000028: [Other] Bureaucracy for free (lim_ak) - resolved.

- 0000808: [AI & Behaviour] Install Garbage (Icepick) - resolved.

- 0004823: [Gameplay] [motherbug] Crash in generating PNG *after* writing save on 64bit linux/windows/mac (John) - resolved.

- 0002205: [save & Load] Game hangs when / after saving (John) - resolved.

- 0000864: [Gameplay] Unfinished foundations won't complete after loading (Icepick) - resolved.

- 0002226: [Gameplay] I would like to see the foundation tool have an option for concrete walls instead of brick. (Icepick) - resolved.

- 0003237: [AI & Behaviour] Existing Prisoners will not be reassigned "shared" security cells. (Chris) - resolved.

- 0003996: [Performance] Prisoner release, leaves map, On bio tab select crash (Icepick) - resolved.

- 0001469: [AI & Behaviour] Solitary door won't close (Icepick) - resolved.

- 0000081: [AI & Behaviour] Injured Guards don't seek medical treatment on their own (Icepick) - resolved.

- 0003649: [AI & Behaviour] Utility placed as object and interrupts further utility placement (elDiablo) - resolved.

- 0000100: [Graphics] Shadows not visible for off screen objects (lim_ak) - resolved.

- 0000039: [Control & User Interface] Camera controls active when focus is in menus (lim_ak) - resolved.

- 0000278: [Gameplay] Regime is changed on load (Chris) - resolved.

- 0004264: [Gameplay] Speed up games with hotkeys (lim_ak) - resolved.

- 0000037: [Control & User Interface] "Read the CEO's letter" in the Todo list comes back (Icepick) - resolved.

- 0003204: [AI & Behaviour] Dead prisoners moved to Infirmary not Morgue (Icepick) - resolved.

- 0001529: [AI & Behaviour] Dead visitors slide off morgue slabs. (Icepick) - resolved.

- 0002487: [AI & Behaviour] Dead visitor's not taken away by hearse. (Icepick) - resolved.

- 0002457: [AI & Behaviour] Corners pathfinding flawed (elDiablo) - resolved.

- 0003275: [AI & Behaviour] If job inside inaccessible room, build doors/demolish wall/buldoze ignored (elDiablo) - resolved.

- 0002850: [Platform Specific Issues] Assertion failed, mutex_win32.cpp, line 43 (John) - resolved.

- 0004406: [AI & Behaviour] Teacher never goes home (and classroom seems bugged) (Icepick) - resolved.

- 0004090: [Gameplay] Make it Capacitors don't need to turn on (Icepick) - resolved.

- 0001425: [Control & User Interface] Several menus do not halt game (lim_ak) - resolved.

- 0000003: [AI & Behaviour] AI fails to properly path-find around non-everyone doors (elDiablo) - resolved.

- 0001984: [Gameplay] Laundry Baskets can not be dismanteled or removed once placed. (Icepick) - resolved.

- 0000046: [Control & User Interface] Can click on some menus "behind" Bureaucracy screen (lim_ak) - resolved.

- 0001383: [Graphics] Workshop saw and press deployed incorrectly if rotated. (Icepick) - resolved.

- 0000045: [Graphics] Shower drains not aligning to grid properly (Icepick) - resolved.

- 0004368: [Other] Startup crash in __GLeeGetExtensions (John) - resolved.

- 0004237: [AI & Behaviour] Injured Guards don't seek medical treatment on their own - closed.

- 0004398: [AI & Behaviour] Workmen do not demolish wall to no-access areas. (Chris) - closed.

- 0004234: [Gameplay] Cancelling foundation doesn't refund money - closed.

- 0004236: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (John) - closed.

- 0002217: [AI & Behaviour] 2 kitchens cause cooks to run between the two unproductively. (Icepick) - resolved.

- 0001684: [Gameplay] Jobs: Operate *X (elDiablo) - resolved.

- 0004900: [AI & Behaviour] Delivered maxsec prisoners not taken to shared holding cell (elDiablo) - resolved.

- 0004905: [AI & Behaviour] When Constant Intake is on, guards do not escort prisoners to holding cell (elDiablo) - resolved.

- 0003448: [AI & Behaviour] Max Security Prisoners are put into Med Security Holding Cells. (elDiablo) - resolved.

- 0002282: [Control & User Interface] Store *X in *Y (elDiablo) - resolved.

- 0001859: [Graphics] CCTV can not see the bleach in cleaning cupboard (Reef) - resolved.

- 0004380: [Gameplay] Programs not working (lim_ak) - resolved.

- 0004938: [Gameplay] Cloning of Laundry Baskets (Reef) - resolved.

- 0000151: [Graphics] Non-utility-related objects visible in utilities view (lim_ak) - resolved.

- 0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites screen (lim_ak) - resolved.

- 0004687: [AI & Behaviour] No route to install small pipe (elDiablo) - resolved.

- 0001006: [AI & Behaviour] CCTV cameras are being blocked by doors in the walls. (lim_ak) - resolved.

- 0005000: [Other] persona name resolution (John) - resolved.

- 0003590: [AI & Behaviour] can't run education programs because "all rooms booked" (Chris) - resolved.

- 0000478: [Other] suddenly crashed (Reef) - resolved.

- 0004439: [AI & Behaviour] Guards cannot be healed while escorting a prisoner (Icepick) - resolved.

- 0004417: [AI & Behaviour] Isn't the doctor supposed to treat overdose? (elDiablo) - resolved.

- 0003286: [Graphics] CCTV not working in showers & visitor rooms (Reef) - resolved.

- 0000914: [AI & Behaviour] Guards not opening nearest doors (_alphaBeta_) - resolved.

- 0002260: [AI & Behaviour] Prisoners are not shown by CCTV (Reef) - resolved.

- 0004823: [Gameplay] [motherbug] Crash in generating PNG *after* writing save on 64bit linux/windows/mac (John) - resolved.

- 0003649: [AI & Behaviour] Utility placed as object and interrupts further utility placement (elDiablo) - resolved.
 
il bello degli early access è che puoi comprarli e dimenticare di averli in modo tale che dopo mesi che lo hai comprato e magari mai avviato, hai un gioco potenzialmente molto più avanzato :rickds:

 

 


sto facendo così per starbound e questo. comprati, giocati un po' e poi mollati che tanto si aggiornano di continuo e questo in particolare è ancora acerbo
//content.invisioncic.com/a283374/emoticons/sisi.gif

 
il bello degli early access è che puoi comprarli e dimenticare di averli in modo tale che dopo mesi che lo hai comprato e magari mai avviato, hai un gioco potenzialmente molto più avanzato :rickds: 

 


sto facendo così per starbound e questo. comprati, giocati un po' e poi mollati che tanto si aggiornano di continuo e questo in particolare è ancora acerbo
//content.invisioncic.com/a283374/emoticons/sisi.gif
Hanno aggiunto le porte a controllo remoto e in sperimentazione un sistema logico elettrico simile a minecraft :loris:

 
Ciao come si blocca l'arrivo dei prigionieri?

Inviato dal mio SM-N9005 utilizzando Tapatalk

 
Ciao come si blocca l'arrivo dei prigionieri?
Inviato dal mio SM-N9005 utilizzando Tapatalk
Ciao, nel menù a schede c'è quella con i prigionieri dove puoi scegliere on/off per ogni tipologia.

 
OK oggi pomeriggio ci darò un'occhiata da me dopo un pó il pavimento è pieno di macchie di sangue......

Inviato dal mio SM-N9005 utilizzando Tapatalk

 
Io l'ho preso durante l'ultimo Humble Bundle, ho raggiunto una decina di ore di gioco e l'ho praticamente completato: ho finito tutte le sovvenzioni (tranne portare a 200 il numero di celle), sbloccato ogni ricerca in burocrazia ed ho una prigione perfettamente funzionale con 100 prigionieri, mai una rissa, mai una evasione e livello di pericolo sempre minimo.. spero aggiungano qualcos'altro adesso:sisi:

 
Io l'ho preso durante l'ultimo Humble Bundle, ho raggiunto una decina di ore di gioco e l'ho praticamente completato: ho finito tutte le sovvenzioni (tranne portare a 200 il numero di celle), sbloccato ogni ricerca in burocrazia ed ho una prigione perfettamente funzionale con 100 prigionieri, mai una rissa, mai una evasione e livello di pericolo sempre minimo.. spero aggiungano qualcos'altro adesso:sisi:
c'è un update al mese, ti basta aspettare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Io l'ho preso durante l'ultimo Humble Bundle, ho raggiunto una decina di ore di gioco e l'ho praticamente completato: ho finito tutte le sovvenzioni (tranne portare a 200 il numero di celle), sbloccato ogni ricerca in burocrazia ed ho una prigione perfettamente funzionale con 100 prigionieri, mai una rissa, mai una evasione e livello di pericolo sempre minimo.. spero aggiungano qualcos'altro adesso:sisi:
Solo a me danno fuoco all'intero carcere

Inviato dal mio SM-N9005 utilizzando Tapatalk

 
Ieri ho deciso di riprendere questo fantastico gioco, lo avevo mollato praticamente un anno fa e i passi avanti fatti in questi mesi sono stati tantissimi. Ovviamente qualche bug c'è ancora ma quasi nulla rispetto al primo periodo. Qualcuno ci sta giocando? :morristend:

 
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