How does your work in level design and scripting for Quantum Break use your skill set, and what perspectives from the film world do you apply to game design?
As member of the “Quantum Break” level design team my job is to take the level story and design and direct and script experiences using our propriety "Northlight" game engine. My work starts from reading the story, creating level layouts and working with the art team, then leveraging the game design, animation, dialogue, music and drama moments with the team to create a thrilling experience.
Level design and VFX are both about telling stories and my general skills from VFX with regards to art direction, animation, lighting and teamwork are things I always apply to game design also. Furthermore, like all Remedians, I love pop culture so my interest in art, music, film, theatre and games is also very useful on Quantum Break.