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Hello @everyone <:hey_aries:1173658185480015922>
It has been more than 72 hours since the release of the 1.0 and we must say how much we are overwhelmed by your positions comments and reviews <:sad_aquarius:1158464145000247366>
Our current metacritic stands at 90 and the overall reception is beyond our best wishes! <:relieved_ordan:1173658365679915038> We see a lot of you sharing about the game and, once again, it is very appreciated and thanks for that!! <:love_papa_yalee:989584511853543434>
We have already said that but our mindset with the game development has always been trying to use our money to make the best possible game and wait for it to get some attention by itself, we are seeing more and more content creators check and share about it so it's definitively spreading that Astral Ascent is a good rogue-lite and it's amazing to witness ! <:love_papa_yalee:989584511853543434>
I invite you checking the <#992800669247492167> and <#992800759315959888> if you want to give some love to the content creators playing the game!
We have just released Patch Note of 1.0.14 on Steam - https://store.steampowered.com/news/app/1280930/view/6967693077422121312
(Consoles versions will be updated a bit later as it takes more time for them)
We are still very commited to improve the game and balance even more based on your feedback, we do our best to keep track of your reports and suggestions! We are also already working on new exciting stuff for the game for the end of next month <:evil_scorpio:1158464213845540875>
Thanks again from the bottom of our heart for the amazing support, we hope you have a great time in the game this week-end!
Louis
Major Fixes / Additions:
- Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
- Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
- Invite feature added (does not support Crossplay!).
- Invites enabled for all consoles, within their own console families.
General fixes:
- Fixed hosted lobbies sometimes not appearing in the "Browse Games" -list when there were many ongoing games.
- Plugged a memory leak.
- Fixed a rare case where a joining player brought in an extra local player with them.
- Fixed local players spawning off screen in some cases.
Save system:
- Fixed a case of getting stuck joining a game when player's save slots were full.
- Fixed Quick Join creating new saves, if player already had a save of that game.
General Gameplay:
- Last used character is now remembered in Classic games if players use a character not default for their player number.
- Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
- Improved ledgegrabbing on sloped terrain.
- Disallowed client having story progress locked skills unlocked, that the host doesn't yet have, if they played the same save further on their own and then join back.
- Fixed "Last player remaining" -effect persisting after disconnecting.
Skills:
- Fixed a rare crash when controlling another Pontius' Prismatic Talisman.
- Fixed object lock effect persisting on Pontius' thrown sword
- Fixed some upgrades being able to use incorrect player number for their function.
- Exploding clone no longer deals damage to the final boss through its invulnerability.
Level 4:
- Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.
Level 7:
- Pontius breaks laws of physics less and no longer can get out of bounds in the level.
- Prevented starting a fight too early by throwing boxes ahead.
Level 8:
- Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.
Level 9:
- One less puzzle that can be broken with Wind Burst and cause player to get stuck.
- Fixed broken French localizations for opening cutscene.
Level 12:
- Added a rope target to the bottom of the elevator near the end of level, in case player falls off.
Level 15:
- Fixes and improvements to the Sauna secret.
Level 18 and 19:
- Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.
Localizations:
- Fixed overlapping texts in Nintendo Switch's localizations of Czech, German and Japanese.
Io provai la demo ma mi ha ispirato zero, dai menu ai movimenti, magari mi sbaglio ma per ora ho tante altre priorità di questo genere.Qualcuno l'ha preso?
Vabbè è un periodo di uscite folli e di giochi che prendono tantissimo tempo.Io provai la demo ma mi ha ispirato zero, dai menu ai movimenti, magari mi sbaglio ma per ora ho tante altre priorità di questo genere.
Afterimage, Aeterna Noctis, Death's Gambit, HAAK, Haiku the robot, conta anche la prima impressione, non dico sia brutto perché non ci ho giocato, può anche essere sia bello, ma ho letto pareri non entusiasti come problemi su Switch o un po' anonimo.
Prendi quello che dico con le pinze ovviamente, però dall'impatto palese sembra un po' di già visto ( ispirato a Bloodborne non è perforza sinonimo di qualità), ma vedremo col tempo.
E poi da quello che noto pochissime persone stanno giocando proprio agli indie vari visto che la sezione è deserta ( basti pensare alle ultime uscite che stanno facendo successo ma nessuno si caga).
Vabbè ma la metà di quello che ho citato durano dalle 10 alle 20 oreVabbè è un periodo di uscite folli e di giochi che prendono tantissimo tempo.
Ero curioso su questo titolo perchè lo aspettavo da tempo ed è stato accolto positivamente dalla critica. Devo provarlo.
, gli altri più lunghi sono titoli facilmente mordi e fuggi, la gente preferisce giocare a Mario RPG e wonder e poi si lamenta della mancanza di novità che nel mondo indie ce n'è un sacco, e anche se i metroidvania sono generi che si conoscono ci sono comunque un sacco di perle.
