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Lascia stare la sbornia ed inizia a cercare una PS5Devo ancora smaltire la sbornia, non avevo visto il post![]()
Sono fottuto, vero?Lascia stare la sbornia ed inizia a cercare una PS5![]()
Hai tempo fino ad AprileSono fottuto, vero?![]()
DecisamenteSono fottuto, vero?![]()
C'é una enorme differenza tra Marzo e Aprile. Sono due anni fiscali diversiCon Returnal a marzo, direi aprile/massimo maggio
"Since Ratchet & Clank: Rift Apart was built from the ground up for PS5, we have access to the broadest palette of techniques and the highest fidelity we've ever had for developing weaponry," says game director Mike Daly. "You can look forward to some new developments that make weapon impact feel absolutely amazing: custom adaptive triggers for each weapon that add new functions to the pull of the trigger itself, advanced VFX that take visual spectacle over the top, haptics to give every impact unique and physical sensations that further allow weapons to express their personality, and our signature creativity for exotic and unexpected weapon concepts is in full force. The weapon experience is shaping up to be incredible."
While plenty of fan favourite gadgets from Ratchet & Clank's past arsenal will return, it's the new weapons that are stealing the spotlight. There's the Shatterbomb, a concussive deployable that appears to be an upgrade on the Fusion grenade. The Topiary Sprinkler, a variant of Ratchet & Clank: Going Commando's Miniturret Glove, fires bolts of ice to freeze enemies in place as vines sprout around the crowd control device to shatter encroaching Thugs-4-Less forces. Then there's the new Burst Pistol and Enforcer Shotgun, two weapons set to take full advantage of the PS5's unique capabilities.
"Weapons are always at the forefront of the Ratchet experience, and the DualSense gives us powerful new tools to take each weapon's unique personality even further," says Daly. "We combine haptics with the controller speaker to make the physical aspect of firing a weapon feel distinctly textured and believable. The expressiveness of the controller is very valuable here, as our weapons all look and feel very different from one another, so it wouldn't be nearly as convincing if all of them had a similar basic rumble."
"New abilities expand how Ratchet can traverse the dimensions using Rift Tethers and combine with a suite of tried-and-true returning moves to create a move set that feels empowering and expressive," he says of your ability to whip across combat spaces in an instant through dimensional portals that litter the combat spaces. "Ratchet's core movement is faster and more responsive, with faster and smoother transitions from move to move, making Ratchet feel more agile than ever. Our traversal move set enables us to create traversal challenges that have you mix moves together in a satisfying chain, and lets players be more creative with how they move around the battlefield to outmanoeuvre enemies."
Rift Apart is being built as a celebration of the Ratchet & Clank games that have come before it. But it's also a glimpse into Insomniac's future, following its acquisition by Sony Interactive Entertainment. Smith says that the studio is trying to cater to more players than ever before, noting that if you've never played a Ratchet & Clank game before, this is an excellent one to start with, as the adventure is a stand-alone storyline. Still, long-time fans of the series will find deeper layers of connection to previous games."
Insomniac assures us that what we've seen of Ratchet & Clank: Rift Apart so far is but a hint of the chaos this upcoming action-platformer will offer. "Insomniac is so out of control that several of our designers are wanted across several star clusters," laughs Smith. "It has been an incredibly rewarding process of learning to shed outdated 'best practice' that has been in place due to constraints of loading times. While so often new hardware feels like an upgrade to visuals alone, working on the PS5 has been a paradigm shift in the way we do all things, from the near-instant level loading to 3D audio design, and yes, an enormous leap in visuals. It's exciting to think that we're still so early in the lifecycle and everyone is just scratching the surface of what can be done. So excited to know it's only going to get crazier!"
Qualcosa comincia a muoversiTutte chiacchiere, voglio la data![]()