xbox Series x|s Redfall

Con che Personaggio giocherete per primo?


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SpazioGames | 7


Se volete giocarlo in Coop potete riportare i vostri ID, e nel caso pinniamo il post in cima al topic, se vi è comodo.

Massy95 | ID: Massy955962
Wolf Loz | ID: IlChadBarese
ZAGAT117 | ID: ZAGAT117
Floxy | ID: Volpe01
HOMER83 | ID: BARTMAN83
roberto..87 | ID: Robert7281
 
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Tanta roba.
  • When you play solo, you don't have bots with you. It's just the character you pick (one of the 4).
  • Solo is a "classic Arkane experience"
  • AI is based on sight and sound. You can use stealth to bypass conflicts. Similar AI to previous Arkane games like Prey or Dishonored in that respect. They like it because it can generate gameplay on its own.
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
  • You can have multiple characters, or even multiples of the same character (say you wanted 2 Jacobs with different builds). Each one has its own progress and loot.
  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
  • The UV light power shown off is one of the primary powers. It temporarily petrifies vampires and can be upgraded for different functionality. There are other UV lights in the world you can turn on and off to use to your advantage (example: turn it off and lead a vampire into the line of sight before turning back on).
  • Weapons are leveled and also have different rarities.
  • Weapons have traits on them that affect gameplay.
  • Remnants are a piece of equipment which you can carry that provide gameplay altering traits. They're basically magic items. There are defensive and offensive remnants. They are dropped by vampires or found at the end of Nests.
  • There are different costumes/outfits you can collect.
  • The world is very open, at one point it was too open before they did a little bit of channelling to guide the player.
  • The world is divided into 2 districts. District 1 is the first half of the missions and consists of mostly downtown and district 2 is rural.
  • Psychic Nests are essentially dungeons you can run that are optional. They are the crazier looking areas from the trailer, like the theater where an open forest replaces the movie screen.
  • Nests are optional, replayable, and procedural. The end reward is a powerful Remnant item.
  • In multiplayer there's no restrictions for characters (for example you could have 4 Jacobs)
  • If your character is low level and you join a high level friend's game, you will find it more difficult because the world is based on the host. But you will also gain extra XP because it's harder. I guess you could power level friends with this.
  • Grave locks (not sure if I spelled that right) are a collectible item found in the world that also provides gameplay modifying abilities. There's a finite number of them that you find in the world. They also have a story component.
  • Loot drops where you'd expect. For example vampires won't drop guns.
  • Lots of environmental storytelling that will often lead to loot if you follow the clues
  • Ammo is not rare but not infinite.


Ottimo
 
  • When you play solo, you don't have bots with you. It's just the character you pick (one of the 4).
  • Solo is a "classic Arkane experience"
  • AI is based on sight and sound. You can use stealth to bypass conflicts. Similar AI to previous Arkane games like Prey or Dishonored in that respect. They like it because it can generate gameplay on its own.
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
  • You can have multiple characters, or even multiples of the same character (say you wanted 2 Jacobs with different builds). Each one has its own progress and loot.
  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
  • The UV light power shown off is one of the primary powers. It temporarily petrifies vampires and can be upgraded for different functionality. There are other UV lights in the world you can turn on and off to use to your advantage (example: turn it off and lead a vampire into the line of sight before turning back on).
  • Weapons are leveled and also have different rarities.
  • Weapons have traits on them that affect gameplay.
  • Remnants are a piece of equipment which you can carry that provide gameplay altering traits. They're basically magic items. There are defensive and offensive remnants. They are dropped by vampires or found at the end of Nests.
  • There are different costumes/outfits you can collect.
  • The world is very open, at one point it was too open before they did a little bit of channelling to guide the player.
  • The world is divided into 2 districts. District 1 is the first half of the missions and consists of mostly downtown and district 2 is rural.
  • Psychic Nests are essentially dungeons you can run that are optional. They are the crazier looking areas from the trailer, like the theater where an open forest replaces the movie screen.
  • Nests are optional, replayable, and procedural. The end reward is a powerful Remnant item.
  • In multiplayer there's no restrictions for characters (for example you could have 4 Jacobs)
  • If your character is low level and you join a high level friend's game, you will find it more difficult because the world is based on the host. But you will also gain extra XP because it's harder. I guess you could power level friends with this.
  • Grave locks (not sure if I spelled that right) are a collectible item found in the world that also provides gameplay modifying abilities. There's a finite number of them that you find in the world. They also have a story component.
  • Loot drops where you'd expect. For example vampires won't drop guns.
  • Lots of environmental storytelling that will often lead to loot if you follow the clues
  • Ammo is not rare but not infinite.


Tanta roba,
Ottimo :sisi:
 
  • When you play solo, you don't have bots with you. It's just the character you pick (one of the 4).
  • Solo is a "classic Arkane experience"
  • AI is based on sight and sound. You can use stealth to bypass conflicts. Similar AI to previous Arkane games like Prey or Dishonored in that respect. They like it because it can generate gameplay on its own.
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
  • You can have multiple characters, or even multiples of the same character (say you wanted 2 Jacobs with different builds). Each one has its own progress and loot.
  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
  • The UV light power shown off is one of the primary powers. It temporarily petrifies vampires and can be upgraded for different functionality. There are other UV lights in the world you can turn on and off to use to your advantage (example: turn it off and lead a vampire into the line of sight before turning back on).
  • Weapons are leveled and also have different rarities.
  • Weapons have traits on them that affect gameplay.
  • Remnants are a piece of equipment which you can carry that provide gameplay altering traits. They're basically magic items. There are defensive and offensive remnants. They are dropped by vampires or found at the end of Nests.
  • There are different costumes/outfits you can collect.
  • The world is very open, at one point it was too open before they did a little bit of channelling to guide the player.
  • The world is divided into 2 districts. District 1 is the first half of the missions and consists of mostly downtown and district 2 is rural.
  • Psychic Nests are essentially dungeons you can run that are optional. They are the crazier looking areas from the trailer, like the theater where an open forest replaces the movie screen.
  • Nests are optional, replayable, and procedural. The end reward is a powerful Remnant item.
  • In multiplayer there's no restrictions for characters (for example you could have 4 Jacobs)
  • If your character is low level and you join a high level friend's game, you will find it more difficult because the world is based on the host. But you will also gain extra XP because it's harder. I guess you could power level friends with this.
  • Grave locks (not sure if I spelled that right) are a collectible item found in the world that also provides gameplay modifying abilities. There's a finite number of them that you find in the world. They also have a story component.
  • Loot drops where you'd expect. For example vampires won't drop guns.
  • Lots of environmental storytelling that will often lead to loot if you follow the clues
  • Ammo is not rare but not infinite.


Eh vabbè. Hype immenso ora.
Post automatically merged:

L'anno prossimo overdose di giochi Arkane con questo e deathloop :campione:
Credo che Deathloop uscirà su gamepass questo autunno, l'accordo Sony scade il 22 novembre se non ricordo male :ahsisi:
 
  • When you play solo, you don't have bots with you. It's just the character you pick (one of the 4).
  • Solo is a "classic Arkane experience"
  • AI is based on sight and sound. You can use stealth to bypass conflicts. Similar AI to previous Arkane games like Prey or Dishonored in that respect. They like it because it can generate gameplay on its own.
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
  • You can have multiple characters, or even multiples of the same character (say you wanted 2 Jacobs with different builds). Each one has its own progress and loot.
  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
  • The UV light power shown off is one of the primary powers. It temporarily petrifies vampires and can be upgraded for different functionality. There are other UV lights in the world you can turn on and off to use to your advantage (example: turn it off and lead a vampire into the line of sight before turning back on).
  • Weapons are leveled and also have different rarities.
  • Weapons have traits on them that affect gameplay.
  • Remnants are a piece of equipment which you can carry that provide gameplay altering traits. They're basically magic items. There are defensive and offensive remnants. They are dropped by vampires or found at the end of Nests.
  • There are different costumes/outfits you can collect.
  • The world is very open, at one point it was too open before they did a little bit of channelling to guide the player.
  • The world is divided into 2 districts. District 1 is the first half of the missions and consists of mostly downtown and district 2 is rural.
  • Psychic Nests are essentially dungeons you can run that are optional. They are the crazier looking areas from the trailer, like the theater where an open forest replaces the movie screen.
  • Nests are optional, replayable, and procedural. The end reward is a powerful Remnant item.
  • In multiplayer there's no restrictions for characters (for example you could have 4 Jacobs)
  • If your character is low level and you join a high level friend's game, you will find it more difficult because the world is based on the host. But you will also gain extra XP because it's harder. I guess you could power level friends with this.
  • Grave locks (not sure if I spelled that right) are a collectible item found in the world that also provides gameplay modifying abilities. There's a finite number of them that you find in the world. They also have a story component.
  • Loot drops where you'd expect. For example vampires won't drop guns.
  • Lots of environmental storytelling that will often lead to loot if you follow the clues
  • Ammo is not rare but not infinite.


Mi sembrano tutte ottime notizie, la prima soprattutto (a cui potevano dare più enfasi)
 
Praticamente leggendo l'intervista è andata così
Harvey Smith: mamma mia ragazzi, questo design di gioco pare assurdo! Antonov come siamo con lo stile artistico?
Viktor Antonov: Ah niente di che, mi sono ispirato al futurismo italiano, ho scelto come ambientazione questa città della Bielorussia, mischiato elementi medioevali con futuristici, cose così
Pete Hines: Fa schifo
Smith e Antonov: Ma tu da dove esci fuori?!
Hines: Il reparto Q&A, Gestione Crisi e Marketing ha appurato che il fallimento dei precedenti titoli Arkane è da appurarsi al 87% al comparto artistico, abbiamo assunto quindi una nuova squadra di Hipster Millenials tendenti alla Generazione Z, signor Antonov può anche andare
 
  • When you play solo, you don't have bots with you. It's just the character you pick (one of the 4).
  • Solo is a "classic Arkane experience"
  • AI is based on sight and sound. You can use stealth to bypass conflicts. Similar AI to previous Arkane games like Prey or Dishonored in that respect. They like it because it can generate gameplay on its own.
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
  • You can have multiple characters, or even multiples of the same character (say you wanted 2 Jacobs with different builds). Each one has its own progress and loot.
  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
  • The UV light power shown off is one of the primary powers. It temporarily petrifies vampires and can be upgraded for different functionality. There are other UV lights in the world you can turn on and off to use to your advantage (example: turn it off and lead a vampire into the line of sight before turning back on).
  • Weapons are leveled and also have different rarities.
  • Weapons have traits on them that affect gameplay.
  • Remnants are a piece of equipment which you can carry that provide gameplay altering traits. They're basically magic items. There are defensive and offensive remnants. They are dropped by vampires or found at the end of Nests.
  • There are different costumes/outfits you can collect.
  • The world is very open, at one point it was too open before they did a little bit of channelling to guide the player.
  • The world is divided into 2 districts. District 1 is the first half of the missions and consists of mostly downtown and district 2 is rural.
  • Psychic Nests are essentially dungeons you can run that are optional. They are the crazier looking areas from the trailer, like the theater where an open forest replaces the movie screen.
  • Nests are optional, replayable, and procedural. The end reward is a powerful Remnant item.
  • In multiplayer there's no restrictions for characters (for example you could have 4 Jacobs)
  • If your character is low level and you join a high level friend's game, you will find it more difficult because the world is based on the host. But you will also gain extra XP because it's harder. I guess you could power level friends with this.
  • Grave locks (not sure if I spelled that right) are a collectible item found in the world that also provides gameplay modifying abilities. There's a finite number of them that you find in the world. They also have a story component.
  • Loot drops where you'd expect. For example vampires won't drop guns.
  • Lots of environmental storytelling that will often lead to loot if you follow the clues
  • Ammo is not rare but not infinite.


Hype a livelli estremi :ivan:
 
  • Character progress goes with you whether playing solo or with friends, but mission progress is based on the host's game. If you play through half the game with another host, your single player game would still start from the beginning, but you'd have your leveled up up character.
  • You cannot change characters mid-campaign. You'd need to make a new character for that. Sounds like there is also a new game + system if you want to replay campaign with the same character.
Il primo punto è un problema comune a tanti giochi con la coop, ma visto che non si può cambiare personaggio durante la campagna, tanto vale farsi un personaggio per la coop e uno diverso per il singolo.

  • No respeccing
  • Each character has 3 unique primary powers which can be upgraded, passive powers, and a set of skills that are mostly common across all the characters (example: can carry more medical resources)
Come in Prey ci sarà da studiare prima che build fare


Alla fine mi ricorda più The Division: un looter shooter che si può giocare benissimo da soli oppure in coop, con un gameplay un po' più tattico rispetto ad altri shooter.
 
Il primo punto è un problema comune a tanti giochi con la coop, ma visto che non si può cambiare personaggio durante la campagna, tanto vale farsi un personaggio per la coop e uno diverso per il singolo.


Come in Prey ci sarà da studiare prima che build fare


Alla fine mi ricorda più The Division: un looter shooter che si può giocare benissimo da soli oppure in coop, con un gameplay un po' più tattico rispetto ad altri shooter.
esatto 2 pg diversi e via
si vero dalla descrizione da quell'idea
per dire io i division me li sono fatti tutti da solo ed in coop
 
Se la campagna giocatore singolo è cosi avvincente e ben strutturata per essere affrontata in questo modo, ho pensato infatti ad Halo leggendo la sintesi in inglese allora cambierei volentieri il mio giudizio a riguardo. :iwanzw:
 
Se la campagna giocatore singolo è cosi avvincente e ben strutturata per essere affrontata in questo modo, ho pensato infatti ad Halo leggendo la sintesi in inglese allora cambierei volentieri il mio giudizio a riguardo. :iwanzw:
non sono arrivato a pensarlo alla halo, ma sicuramente leggendo le dichiarazioni sembra un titolo assolutamente del loro genere ma molto più ampio
quindi mi lascia ottime sensazioni.
devo dire che è un gioco che fin dalle prime presentazioni mi ha lasciato sensazioni positive
 
non sono arrivato a pensarlo alla halo, ma sicuramente leggendo le dichiarazioni sembra un titolo assolutamente del loro genere ma molto più ampio
quindi mi lascia ottime sensazioni.
devo dire che è un gioco che fin dalle prime presentazioni mi ha lasciato sensazioni positive

Ho preso a paragone Halo per la capacità di essere gratificante sia in singolo che in cooperativa: nonostante i puristi come il sottoscritto giocano la campagna solo almeno 2 volte prima di andare in coop. Se ci penso inoltre e vado OT la modalità sparatoria in 3-4 giocatori di Halo ODST era veramente una della migliori modalità coop di sempre.:iwanzw:
 
Dai basta vedere dalla demo quando i livelli si allargano che ci sta tutto lo stile Arkane :unsisi:
 



 
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