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Although we managed to release one of the best reviewed new game of 2017 according to metacritic, we were certainly left disappointed with the sales leading me to declare #arcadeisdead and ending our long standing commitment to the arcade genre. Giving up on the genre didn’t mean that we’d be giving up on our deep commitment to fast-twitch action gameplay. Instead, we wanted to take on the challenge to figure out how we could translate our arcade 2D gameplay expertise into a 3rd person action game. On the other hand, it was still very uncertain, if we’d be able to move past the prototype phase and convince Sony to keep on funding a new, unproved concept. The concept was ridiculously ambitious and looking back we as a company really weren’t totally appreciating the challenge ahead of us and how hard it could be to tackle it.
In the age when game publishers are taking less and less creative risks, we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity.
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but Jim