UFFICIALE PC S.T.A.L.K.E.R. Series | Complete Mod Suggested!

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Domani dovrebbe uscire il primo patchone, stay tuned. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Domani dovrebbe uscire il primo patchone, stay tuned. //content.invisioncic.com/a283374/emoticons/sisi.gif
speriamo bene

 
Insomma, solo a me funge sino ad ora? Ora me la mando probabilmente ma, dopo 3 ore di gioco, non mi è mai crashato, ha sempre mantenuto le impostazioni che gli ho indicato e non si è buggato nella story line. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifBtw, un paio di accorgimenti che dovreste prender tutti:

- Avviatelo con privilegi di admin

- Disattivare ASAP grass shadow & MSAA [broken in questa versione di Lost Alpha]

- Disattivare l'opzione actor legs, cosi' da evitare il bug dei passi che non si sentono ed alcuni crash

- Se siete sui 32 bit eliminate le seguenti dll: msvcp120.dll, msvcp120d.dll & msvcr120.dll

- Non installate il gioco su Program Files se non avete disattivato il controllo dell'account utente e/o se non siete admin sul vostro pc

- Prima di avviarlo per la prima volta eliminate il file user.ltx sito in C: - Programmi - Stalker: Lost Alpha - appdata

Seguendo questi piccoli accorgimenti dovreste riuscire a giocarci piu' che bene. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
dove dovrebbe stare questa opzione?

 
dove dovrebbe stare questa opzione?
Nella tab dove attivi il mirino, gioco forse? Non ricordo, se lo hai in inglese dovresti vedere "show actor shadow", ci clicchi sopra e sei a posto. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Nella tab dove attivi il mirino, gioco forse? Non ricordo, se lo hai in inglese dovresti vedere "show actor shadow", ci clicchi sopra e sei a posto. //content.invisioncic.com/a283374/emoticons/sisi.gif
ok,grazie, trovato

 
Non ho ben capito come fare per avere le impostazioni grafiche di the train , sono molto curioso di vederle anche sul mio pc quei ambienti!

Si può averlo in italiano? (Io possiedo l'originale)

 
Ultima modifica da un moderatore:
Changelog for Patch 1.3001

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.3001 (2nd of May 2014.) changelog:

The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum experience it's recommended.

If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases.

- game will work on windows xp op. system, although dx10 cannot be used on xp

- new fsgame.ltx to solve the saving / loading problems for users who installed the game to Program Files

- quicksave / quickload buttons now can be remapped

- fixed serious bug with wrong ui_movies.xml which prevented to play half of the game

- fixed storyline battery task in sarcofag

- fixed flying tree and geometry on Yantar level

- fixed geometry on Garbage level

- fixed the crash on r1 (static lightning) render when player entered 'Great Metal Factory' level

- fixed rat monster crash and effectors bug

- fixed random crash related to pda contacts section

- temporaly disabled legs/shadow in options, if you have it enabled, please type this to console: g_actor_body 0- with removing visible leg feature, the missing footsteps and self shadow works again by default

- "la options" debug menu is disabled on widescreen

Link per il dl in arrivo. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Patch uscita :

http://www.mediafire.com/download/luxs9thrxh9v87a/STALKER_LostAlpha_patch_1.3001_.exe

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.3001 (2nd of May 2014.) changelog:

----------------------------------------------------------------------

The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum

experience it's recommended.

If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall

the game to have a clean install before you apply the official patch. This is required to avoid conflicts

with the 3rd party content. We can not give support for such cases.

- game binaries are working with administrator privileges now, avoiding problems with User Access Control (UAC) subsystem

- game will work on windows xp, although dx10 cannot be used

- quicksave / quickload buttons now can be remapped

- fixed serious bug with wrong ui_movies.xml which prevented to play half of the game

- fixed storyline battery task in sarcofag

- fixed flying tree and geometry on Yantar level

- fixged geometry on Garbage level

- fixed the crash on r1 (static lightning) render when player entered 'Great Metal Factory' level

- fixed rat monster crash and effectors bug

- fixed random crash related to pda contacts section

- temporaly disabled legs/shadow in options, if you have it enabled, please type this to console: g_actor_body 0

- with removing visible leg feature, the missing footsteps and self shadow works again by default

- "la options" debug menu is disabled on widescreen

- crows are killable

- ak74, ak74u, L85, G36 sounds synchronization fixed

- proper fix for safe crash

- missing "chmieltist" beer drinking sound fixed

- missing p90 model added

- brightness, gamma and contrast sliders fixed

- no available phrase to say, dialog[yantar_sakharov_start_talk] fixed

- no available phrase to say, dialog[agr_ratcatcher_start] fixed

- several (hopefully all) missing descriptions added back

- crash when player ESC from solitare and hex viewer fixed

- restored working class for hex viewer, text viewer, image viewer, console

- fix for artefact merger

- crash in repair window fixed

- wrong passwords for doors in pda fixed

- loading last save overlap window fixed

- added marker for 'strelok's flash' and 'yantar wires' because many users reported it's too hard to find them

- fixed camera position to climb out of UAZ jeep

- fixed OnMouseAction crash (Tetris in LA PC)

- Veles gives correct download module, so no need to buy it from Barman

- updated mi24 model, should fix "callback kils bone matrix bone: front_gun_tower"

- improved tasks and task completion on agroprom

- fixed luminocity and distance for stalkers to default value, ai works better

- removed the strange reverb when eax is enabled, and added more stable sound dlls

- temporary fix for missing suit upgrade

- fixed incorrect mag size for upgraded pb1

- added vehicle prices to dialogue

- corrected outfits icons and soldier outfit

- new helicopter sound with tuned volumes

- helicopter in cordon patrols less often

- helicopter windows in agroprom fixed (were transparent on r2-3 renders)

- added pda articles for downloads

- missing vehicle icons were added

- several vehicle properties were changed

- topoliny puh anomaly not glitching anymore

- car fuel should work now

- various small tweaks and fixes

 
Ultima modifica da un moderatore:
una domanda : alcune opzioni grafiche sono "oscurate" nel senso che non me le fa selezionare e quando metto la luce dinamica mi crasha il gioco.

Può qualcosa che ha a che fare con la scheda video vecchia (GTS 250 nVidia) oppure è altro?

 
Patch uscita :
http://www.mediafire.com/download/luxs9thrxh9v87a/STALKER_LostAlpha_patch_1.3001_.exe

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.3001 (2nd of May 2014.) changelog:

----------------------------------------------------------------------

The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum

experience it's recommended.

If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall

the game to have a clean install before you apply the official patch. This is required to avoid conflicts

with the 3rd party content. We can not give support for such cases.

- game binaries are working with administrator privileges now, avoiding problems with User Access Control (UAC) subsystem

- game will work on windows xp, although dx10 cannot be used

- quicksave / quickload buttons now can be remapped

- fixed serious bug with wrong ui_movies.xml which prevented to play half of the game

- fixed storyline battery task in sarcofag

- fixed flying tree and geometry on Yantar level

- fixged geometry on Garbage level

- fixed the crash on r1 (static lightning) render when player entered 'Great Metal Factory' level

- fixed rat monster crash and effectors bug

- fixed random crash related to pda contacts section

- temporaly disabled legs/shadow in options, if you have it enabled, please type this to console: g_actor_body 0

- with removing visible leg feature, the missing footsteps and self shadow works again by default

- "la options" debug menu is disabled on widescreen

- crows are killable

- ak74, ak74u, L85, G36 sounds synchronization fixed

- proper fix for safe crash

- missing "chmieltist" beer drinking sound fixed

- missing p90 model added

- brightness, gamma and contrast sliders fixed

- no available phrase to say, dialog[yantar_sakharov_start_talk] fixed

- no available phrase to say, dialog[agr_ratcatcher_start] fixed

- several (hopefully all) missing descriptions added back

- crash when player ESC from solitare and hex viewer fixed

- restored working class for hex viewer, text viewer, image viewer, console

- fix for artefact merger

- crash in repair window fixed

- wrong passwords for doors in pda fixed

- loading last save overlap window fixed

- added marker for 'strelok's flash' and 'yantar wires' because many users reported it's too hard to find them

- fixed camera position to climb out of UAZ jeep

- fixed OnMouseAction crash (Tetris in LA PC)

- Veles gives correct download module, so no need to buy it from Barman

- updated mi24 model, should fix "callback kils bone matrix bone: front_gun_tower"

- improved tasks and task completion on agroprom

- fixed luminocity and distance for stalkers to default value, ai works better

- removed the strange reverb when eax is enabled, and added more stable sound dlls

- temporary fix for missing suit upgrade

- fixed incorrect mag size for upgraded pb1

- added vehicle prices to dialogue

- corrected outfits icons and soldier outfit

- new helicopter sound with tuned volumes

- helicopter in cordon patrols less often

- helicopter windows in agroprom fixed (were transparent on r2-3 renders)

- added pda articles for downloads

- missing vehicle icons were added

- several vehicle properties were changed

- topoliny puh anomaly not glitching anymore

- car fuel should work now

- various small tweaks and fixes
Hell yeah, in download //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 


---------- Post added at 11:33:06 ---------- Previous post was at 11:31:09 ----------

 


Usate questo link per scaricarla, quella su Mediafire sembra sia buggata:

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22600&sec_id=19

 


---------- Post added at 11:34:07 ---------- Previous post was at 11:33:06 ----------

 




una domanda : alcune opzioni grafiche sono "oscurate" nel senso che non me le fa selezionare e quando metto la luce dinamica mi crasha il gioco. Può qualcosa che ha a che fare con la scheda video vecchia (GTS 250 nVidia) oppure è altro?
Quali opzioni sono oscurate? Non saprei, supporta gli shader model 3.0 la 250GTS? :unsisi:

 
Ultima modifica da un moderatore:
Pure le patch sbagliano //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ottima patch per quanto mi riguarda, grossi passi in avanti lato performance, gioco con illuminazione dinamica in Dx10.

Han fixato pure l'MSAA, broken nella 1.3. Già con un 2xMSAA+AtoC in Dx10.1 ed FXAA forzato da RadeonPro si ottiene un IQ di alto livello.

L'unico problema che ho incontrato in questa sessione post patch riguarda la zona della quest di Mole, dopo la discarica. Il cielo flashava a caso alle 20:00, ho provato poi in varie zone a diverse ore del giorno e non ho riscontrato problemi. Urgono test.

A parte questo, è andato tutto liscio come l'olio. :mah:

 
Ultima modifica da un moderatore:
E dopo mille peripezie ho finalmente raggiunto il Rad100, che emozione rivederlo. T_T

Nell'Agropom ho sudato sette camice, fottuti mutanti prima e militari poi. :Morrisfuma:

Beccatevi un paio di sciccherie dalla Zona. :mah:

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---------- Post added at 02:29:28 ---------- Previous post was at 02:25:11 ----------

 


Comunicazione da Nosferatu, uno dei modder italiani alle prese con la traduzione:

ATTENZIONE!
Mi hanno detto stasera che nel fine settimana o massimo inizio settimana prossima, dez0wave renderà disponibile una SECONDA e sostanziosa PATCH, purtroppo però si dovrà necessariamente iniziare una nuova partita per avere la maggior parte dei fix che vanno (in questo caso) alla sistemazione del render, all.spawn (in questo caso proprio per sistemare L'IA e il suo spawn nelle mappe, è necessario iniziare una nuova partita), e molti altre sistemazioni: bug texture, dialoghi, scripts etc.

Sempre purtroppo immaginavo che sarebbe successo e che potrà succedere ancora in futuro, ma come di poteva evitare? Si diceva a chi attendeva ansioso Lost Alpha: "Lo rilasciamo ma aspettate?"
Vabbuò. mi fermo allora. //content.invisioncic.com/a283374/emoticons/sad.png

 
Ultima modifica da un moderatore:
meno male che sono giusto arrivato alla discarica, però mi era capitato che i 3 militari a difesa dell'ingresso, camminassero tranquillamente e non reagissero minimamente all'uso del coltello: potevi andargli in faccia e pugnalarli che non dicevano niente, neanche i loro compagni di fianco che vedevano tutto :rickds:

 


vorrà dire che aspetterò a continuarlo e mi dedicherò ad altro fino a quando non ci sarà il rischio di dover ricominciare una partita da zero.


 
Lost Alpha non si installa si ferma quasi alla fine dell'installazione. Voi? Io ho Win7

Inviato dal mio HUAWEI G700-U10 utilizzando Tapatalk

 
Lost Alpha non si installa si ferma quasi alla fine dell'installazione. Voi? Io ho Win7
Inviato dal mio HUAWEI G700-U10 utilizzando Tapatalk
Devi aspettare un bel po', stai tranzollo che capirai quando sarà arrivato alla fine.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Changelog del patchone, potrebbe arrivare a momenti:

http://pastebin.ca/2764851

 
Devi aspettare un bel po', stai tranzollo che capirai quando sarà arrivato alla fine.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Changelog del patchone, potrebbe arrivare a momenti:

http://pastebin.ca/2764851
oh la, ho smesso di giocarci appunto in attesa della patch //content.invisioncic.com/a283374/emoticons/sisi.gif

Lost Alpha non si installa si ferma quasi alla fine dell'installazione. Voi? Io ho Win7
Inviato dal mio HUAWEI G700-U10 utilizzando Tapatalk


tu lascialo fare e aspetta una manciata di minuti
//content.invisioncic.com/a283374/emoticons/sisi.gif




 
Uscito il patchone da qualche giorno, ho dimenticato di aggiornarvi. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

v1.3002 Patch

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after you installed this update. Your previous saves will not work. This patch is cumulative, so you will not need to install the previous (1.30013) patch at all.

Install Notes:

Unpack the zip somewhere, and run the setup. It will wipe the previous patch content, as well as gamedata, and bins directory from the game. So if you had modded files, make sure you back them up before you run the patch.Beware, mods for 1st patch will not work with this 2nd patch until mod makers make them compatible. We can not give support in this case.

Changes Log:

Fixes:- fixed vibrating (constant open and close) doors on Great Metal Factory level

- fixed inaccessible "ashes to ashes" stash on Darkdolina level- fixed crash for missing suit upgrade

- fixed Escape bridge soldiers dying because too far from shelter

- fixed flying trees and props on Darkscape level- fixed Pripyat geometry (missing surface)

- fixed Arena mobs missing bug- fixed no available phrase to say, dialog[dm_artefact_merger_wnd]

- fixed no available phrase to say, dialog[forg_stalker_trader_start]

- fixed map marker for bandit suit on Darkdolina

- fixed crash related to missing crossbow decor model'

- fixed level changer position from the Power Plant to Sarcofag

- fixed Radar crash near outpost

- fixed ui_repair_wnd.script:471: attempt to index field 'selected_item'

- fixed quickload after death with hotkey

- fixed Greben jobs and dialogs on Yantar

- fixed usage of motion blur effect on R2 (dynamic lightning)

- fixed Lukash task dialog

- fixed Petrenko's task and dialog on Great Metal Factory level

- fixed Sidorovich's message to kill zombies even if all are dead

- fixed incorrect RPM for upgraded sig550

- fixed can't open section 'bandages'

- fixed incorrect icon for upgraded VAL weapon

- fixed return entry to Pripyat from Outskirts

- fixed [error]Description : callback kils bone matrix bone: bip01_spine2

- fixed crash when killing stalker trader on Construction Site

- fixed some other codes for doors

- fixed broken logic for doors and camera on Lost Factory

- fixed some floating boxes and barrels in Agroprom

- fixed ai-map in Deadcity (monsters climbed the bridge from the river)

- fixed ai-map for the duty sniper on Garbage outpost

- fixed ai-map and geometry on Yantar level

- fixed green glass in windows, jars etc. on r1 (static lightning) render

- fixed shader for lamps on dx10 (bulbs in lamps visible again)

- fixed incorrect calculation of money

- fixed Pripyat secret trader, now he will appear

- fixed crash in DetailManager, often shown on Generators level

- fixed some broken freeplay tasks

- fixed pda buttons (and the crash when using it)

- fixed missing known info strings

- fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof

- fixed Deedee antidote exploit

- fixed kill statistics

- fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished]

- fixed rendering crashes on all levels, but mainly related to the last few ones

- fixed transparent window frame on Generators level

- fixed missing Sin house (esc_basement_motor_cache) stash in Escape level

- fixed upgraded icon for PSZ-9Md outfit

- fixed crash when using repair kits

- fixed Sakharov dialogs

- fixed faulty stashes on Army Warehouses level

- fixed auto fire upgrades

- fixed Deadcity money issue

- fixed kampers ignoring danger

- fixed contact's incorrect avatar on Army Warehouses level

- fixed position of anomaly which was almost inside the Bar on Great Metal Factory

- fixed crash when talking to Duty leader on the Power Plant level

- fixed trees which had no collision

- fixed No available phrase to say, dialog[escape_wolf_greatings]

- fixed broken task when Hunter moves to Outskirts

- fixed duplicating ammo in safe exploit- fixed weather

- fixed transparent metal surface on Garbage level

- fixed crash which happens if you try to talk to an npc via pda chat in the same time the npc dies

- fixed upgraded icon for VAL weapon

- fixed mutant wave on the Power Plant level (sometimes task did not finish)

- fixed reaction of monolith soldiers at the Power Plant level when player drives BTR vehicle

- fixed various small glitches

Addons:

- finetuned all traders and their stock

- added missing map hint for Garbage sniper

- removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard

- Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well

- now can buy cars from Outskirts barman too

- monster and character relations were tweaked

- added timer on hud for the gasmask on Rostok Factory level

- slightly increased probability of rain and thunder

- knife hit powers finetuned

- alcohol postprocess effects tweaked

- dx10 render optimized (more will come in later patches)

- added feature: when checking stash with purple icon and not taking all of theitems, the icon will change to green and will only be removed if you take all

- pda chat finetuned, if a participant goes offline, you will see message "connection lost"

- added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later

- made Sin neutral to the actor (to avoid misunderstanding)

- made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction)

- added more fuel to traders and stashes

- finetuned ai reactions

- finetuned certain monster reactions

- removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders

- added ladder to the hole on the ground in Yantar to make climbing in and out more convenient

- revisioned and united all weapon hud positions

- the secret trader now sells only unique items

- added more alife to Darkscape, Forest, Outskirts and Country levels

- particles engine tweaked, finetuned and more stable

- implemented cloud shadows on r3 (dx10) render too

- added pda message about the 3rd bloodsucker to kill on Rostok Factory level

- enemies won't ignore you if you are sitting in a car

- various smaller tweaks and fixes

- removed test grenades and fixed bug so now NPCs will run from grenades they throw if they land close to them
Special Thanks:

Special thanks to those who supported us from the beginning. Their name can be found in game, however we would like to acknowledge those people too, who supported us since the early-access release, which was on 26th of April, 2014. Due to the limited space we have here, their name is listed in the readme included with the patch.

Ho tutto il malloppo in download. :mah:

 
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