UFFICIALE PC Serious Sam III

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I approached the E3 demo of Serious Sam 3: BFE as a complete neophyte to the series, having known the game by word of mouth alone. Shortly after meeting with Croteam, I discovered that my perception of what Serious Sam was had been wrong. So, so wrong. I could not have foreseen the massive funsplosion that would erupt before me.
My guide sat me down in front of the computer and, after a quick controls tutorial, set me loose upon the ravaged streets of wherever the hell I was. I remembered vaguely screenshots of a dated game, set in war-torn Egypt and rubble-strewn streets- memories of an old game, but not this. What I saw completely blew those old mental snapshots away. This game looks good and the devs at Croteam have obviously toiled to make it stand up among its peers in the current generation of PC standards. There are a confirmed total of twelve weapons and buildings are indeed destructible- players can use the crumbling terrain to their advantage. I started off by ripping the eyeball clear out of a gnaar with my hands, which resulted in one of the most satisfying kills I’ve ever experienced in a game.

Yeah, I killed this. With my FISTS.

It’s easy prey for Sam considering all the other wonderful horrors that have invaded Earth. The old adversaries are back with face-lifts, looking just as grotesque and unexpectedly hilarious as ever. The level I played through was filled with wide streets and hordes of aliens and I wished in that moment that I could have experienced the fourteen-player co-op for myself. The game is clearly designed to be played with friends and with good reason: while annihilating wave after wave of headless bombers is a blast, it just seems like it’d be even more fun with a few friends online to take part in the rampant carnage. This isn’t to say that having a solo romp through through this war-torn world isn’t enjoyable- on the contrary, I was laughing out loud after I found a shotgun and discovered that I never got tired of felling one bomber after another. There’s something disgustingly rewarding about building a pile of bodies in Serious Sam 3. The chorus of screams that accompany each Headless Bomber bum-rush is beautiful- even more so when accompanied by the chk-chk-BOOM of a shotgun.

While we weren’t able to use all of the weapons, we did get a feel for the minigun, a double-barreled shotgun, a sawed-off, and perhaps the most under-appreciated weapon of all time, the cannon. Pull the trigger and you’ll release a rolling cannonball the size of Indiana Jone’s boulder nemesis that explodes upon contact. I could just imagine the mayhem my friends and I would unleash on that map with those. Especially on some of the multi-player modes. Croteam confirmed the inclusion of good ole’ fashion versus scenarios in addition to the co-op, promising games like capture the flag, death match, and a survival mode.

If it's ugly, kill it.

The highlight of my experience came when I was cornered in a blown-out hut in the middle of a desert oasis. All of a sudden, the horizon darkened and I could hear the telltale screams of an impending shotgun-to-the-face killfest. I backed up into a corner as dozens and dozens of bombers got all up in my business. Meanwhile, the devs are over my shoulder, coaching, “Strafe! Strafe!!” But I was all about running backwards or standing still- which proved to be just as effective, despite the few close calls I lived through. One by one, they went down, but the flood seemed endless; I didn’t want it to end. Until I ran out of shells.

Still, the fun and frenzied, panic-inducing storms of monsters never dissuaded me. The game can overwhelm you with ridiculous odds, but it never for a second lets you believe that you can’t come out on top. If you’ve got the guts and the guns, you’ll survive. You’ll run for your life, you’ll be outnumbered, and you’ll feel like chaos itself has manifested around you. But you’ll love every second of it.

Aww... they're just playing.

Croteam wants players to have that signature Serious Sam experience by bringing back old enemies and weapons, but also plans on introducing new baddies and bigger guns. It’s still the game you love at its core, but with new tricks and trappings. This game feels great, controls well, and has an awesome soundtrack to accompany the hours of ass-whooping that lay ahead. While it may be light on story, the gameplay more than makes up for it. Bottom line, the game is fun. Frankly, I couldn’t give less of a damn about Duke Nukem Forever- Serious Sam 3 has my attention this summer. Duke can chew all the bubblegum he wants- Sam’s going to kick his ass anyway.

Per chi è pigro spiego che è la descrizione della demo dell e3.

E il tutto puo essere riassunto in una frase:

Duke can chew all the bubblegum he wants- Sam’s going to kick his ass anyway.
Indomma... dice che nonostante non fosse un fan della serie e che anzi non ci avesse mai giocato (cosi ho capito io) è rimasto molto colpito e sta vennedo davvero un bel gioco.

Ah tra i dettagli: 12 armi e scenario distruttibile. ;D

 

Per chi è pigro spiego che è la descrizione della demo dell e3.

E il tutto puo essere riassunto in una frase:

Indomma... dice che nonostante non fosse un fan della serie e che anzi non ci avesse mai giocato (cosi ho capito io) è rimasto molto colpito e sta vennedo davvero un bel gioco.

Ah tra i dettagli: 12 armi e scenario distruttibile. ;D
:rickds: Grandi. Se lo merita il duka, 14 anni e ne esce un gioco mediocre che sembra essere sviluppato in fretta.
 
Quoto.Mitico Sam //content.invisioncic.com/a283374/emoticons/bzv7yXY.png

 
Serious Sam 3: 4-Player Splitscreen on PC 


The fans, they demanded of Croteam that Serious Sam 3: BFE feature four-player splitscreen play. And so it came to pass. RPS can exclusively reveal that the forthcoming ultro-shooter will allow you to gather around a PC monitor with your chums and FIGHT. Up to three gamepads can be used alongside one mouse and keyboard to have four-player multiplayer and co-op
Fonte:N4G.com

 
Hands On da sito concorrente.

I can still hear the screaming headless kamikaze. That’s not a twee little aphorism. Despite the fact that I’m no longer playing the game, I can still hear the incessant roaring scream of the droves and droves of bomb-wielding suicidal maniacs charging toward me, somewhere inside my brain. I hope it goes away soon, because this would be no way to live.
Rock, Paper, Shotgun is the first place in the world to have been given a few levels of Serious Sam 3: BFE to play with, and I’ve now killed and been killed within them an awful lot. Let me tell you all about it.

There are certain things people want from a Serious Sam game. They want a lot of monsters on the screen at once. They want to be constantly running backward to stand any chance of surviving. And they want it to be really, really hard. If these three levels set in Egypt are anything to go by, those people – the people who understand – are going to be extremely happy.

Good grief, I’d forgotten quite how molly-coddled I’ve been by shooters for the last decade. While so many become difficult due to either poor design or poorly realised boss fights, none is intrinsically a hard game. Because the general consensus amongst FPS developers is that the player should be able to continuously progress. Some do this out of a desire to ensure their narrative spurts out in the order and pace they demand. Others fear that players will become bored if they struggle at any point, and wander off to spend their money at another publisher’s shop. And pretty much all of them have considered that they should never be unfair at any point. This has of course led to the current state of the most successful shooters, where not only are you led by the hand through its loosely connected cutscenes, but now the other characters in your squad play the game for you. Serious Sam 3 is looking like the antithesis to all of this.

It’s interesting how it pretends it’s going to be otherwise at the start. The very beginning of the first level starts you off on a rooftop in a very detailed, crumbling city. Surrounded by buildings, working your way through narrow passages with just a sledgehammer, it certainly doesn’t feel like that ludicrously wide-open opening of the original Serious Sam. The first thing you see, before you even have your hammer, is a female Gnaar – the giant, hulking beasts that lumber on their knuckled forearms – and have nothing to do but opt for E to melee. Which rips her eyeball out, killing her, leaving the eye in your hand as a trophy. This feels intimate, close-quarters.

When you eventually find a pistol the enemies remain here and there, enough to manage with the infinitely reloading pop-gun. A vast alien ship flies overhead, there’s a mighty explosion, and a building falls down. And then things get going.

This false start seems to serve no other purpose than to screw with you. Because now you’ve got dozens of enemies charging at you, and only this rubbish little gun and your fists, and it’s panic time. Non-stop panic until you switch the thing off, exhausted.

It’s still relatively fair in this first level. It took me a while to remember and practise the techniques for taking out the three Kleer Skeletons, but then it’s relatively simple… Three. Three! Ha ha ha. How I laugh at the John who was playing that first level and thought three of them was something worth worrying about. What a pathetic guy that John was. Try twenty of them, accompanied by about fifteen Gnaar, and those are the ones attacking you from behind. In front are the frenzied masses of Beheaded Rocketeers, Cloned Soldiers and stomping Bio-mechanicals, tens of them, and of course all joined by the roaring hordes of Beheaded Kamikazes.

This all comes after I’ve just seen my first Technopolip Helicopter – a grotesque half-helicopter, half-octopus, all writhing tentacles and spinning blades, firing its machine guns at me as I try to evade the sudden arrival of dozens and dozens of fresh enemies. At no point can you stand still, ever. And even then, even when engaged in the world’s most elaborate – it’s not circle-strafe, it’s more – Möbius-strafe, you’re still getting pelted by bullets and desperately worrying about how the only health you can see is on the other side of them all.

Any notion of corridors is completely abandoned after those first moments. By the third level of the three we’ve been sent (they’re not in final order) you’re in agoraphobia-inducing open deserts, the nearest buildings to your current set of ruins acting as landmarks on the horizon, a target to try to reach in the hope for some armour or rockets. And it’s already doing a splendid job of making sure you know you’re being messed with. Gosh, isn’t it quiet here? I do wonder whether picking up that ammo might possibly unleash the hordes of hell upon me. Click. Oh, hello hordes of hell. AAAAAARRRRRRRGGGGGGGGHHHHHHHHH!

The engine is looking mighty fine. The code we have is not final, and there’s much work yet to be done, but already things are looking good. A game like Serious Sam can absolutely not stand to use the tricks of most, like fogging the distance, or buildings popping up as you get nearer. It all has to be there, all the time, and it seems to be managing this very well. The horizon contains what will be there when you reach it.

Most impressive at this point are the enemies. Where previous Sams have been cartoonish, this time the monsters have a shiny, visceral awfulness that makes exploding them into gibbage that bit more satisfying. So many of the beasts glimmer and gleam in the sunshine in the most slickly icky way, usually horrifying you by being immediately behind you as you try to back off from the crowds in front.

That sense of being something that could be in an arcade cabinet is also present. Completing a level seems hardly the point. Surviving within it for as long as you can feels much more in the spirit of things. Obviously, levels come with high scores at the end, along with kill counts and so forth, and replaying from scratch becomes a worthwhile pursuit.

Clearly with only three levels of the final twelve, and those three currently being a little truncated to hide the unfinished bits, it’s not possible to get a feel for how it will hold together as a full game. But it’s telling that the temptation to return to these three for yet another play through is so strong. Developing your own tricks, like trying to gather crowds of enemies together and leading them out of the main playing field like a well armed Pied Piper, become a reason to go back, to do better, the levels usually laughing at your attempts as you get rushed from all sides for your folly.

Due out later this year, what I’ve seen so far already feels solid. And most importantly, after that peculiar false start, it feels incredibly Serious Sam. Running backwards, cursing at how long your gun takes to reload, darting sideways to dodge the galloping skeletons as you spin around and blast your shotgun at their rears, you know exactly which game you’re playing. Croteam remembers how to do it.

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in pratica spiega un po i primi 3 livelli, dice che in tuto dovrebbero essere 12, che il motore grafico è buono, che i mostri non essendo più cartoonati danno più soddisfazione quando li uccidi, che ci sono spazi aperti e deserti come il primo e anche spazi chiusi, e che in generale è buono, anche se cè qualcosa da migliorare, ma il codice da loro testato non è definitivo, quindi si conferma quello gia detto. Mio al D1.

 
Uhmmmmmm 12 livelli mi sembrano pochini però.

 


Basta che siano lunghi e pieni zeppi di nemici da killare.



Io ho letto che su PC si potrà giocare in split screen con 4 persone.


 


:Q______________





 
Uhmmmmmm 12 livelli mi sembrano pochini però. 


Basta che siano lunghi e pieni zeppi di nemici da killare.



Io ho letto che su PC si potrà giocare in split screen con 4 persone.


 


:Q______________



sisi sarà come i precedenti. Split scrren e lan. E anche split screen + lan xD

 
Anteprima disponibile...//content.invisioncic.com/a283374/emoticons/Predicatore.gif

 


---------- Post added at 18:29:00 ---------- Previous post was at 18:16:03 ----------

 


Serious Sam III - Gameplay Footage

 
A me al momento basta il fermo immagine del video per non farmelo piacere come Serious Sam //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
a me piace:morristend:
di preciso...cosa ti piace di sto gioco?....curiosità mia eh...visto che in pratica le peculiarità di sta saga le hanno buttate nel cesso stando a sto video...

 
di preciso...cosa ti piace di sto gioco?....curiosità mia eh...visto che in pratica le peculiarità di sta saga le hanno buttate nel cesso stando a sto video...
per una volta siamo daccordo..ho visto il video gameplay nel deserto su un sito concorrente e sincerament vedere un gioco nel 2011 conciato così francamente è ridicolo..

la saga a me non è mai piaciuta premetto questo...ma il gioco che ho visto oggi in video ha una qualità scarsissima..e presumo (a prima vista) anche un livello di noia alto almeno dopo i primi 10 minuti di gioco.

che dire..per me scaffale se ad altri piace sono contento per loro ma francamente non capisco cosa piace di questo gioco qui. //content.invisioncic.com/a283374/emoticons/laugh.png

 
non è ancora in versione definitiva eh //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

comunque sì, ne hanno parecchie di cose da sistemare

sembra una mod di cod :rickds:

 
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