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Niente, alla fine pare sia l'ennesima "trollata": "With the right enviroment, I would be delighted to make Shenmue III, this is a little joke I made last night"Non ci ho capito una Sega (scusate il gioco di parole) a parte quel 3 che ha lo stesso font //content.invisioncic.com/a283374/emoticons/paura.gif
Oddio che è sto cosoNiente, alla fine pare sia l'ennesima "trollata": "With the right enviroment, I would be delighted to make Shenmue III, this is a little joke I made last night"
http://zonaforo.meristation.com/yu-suzuki-hare-shenmue-3-t2232314.html
Bonus pic:
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Gaf serve solo per farsi due risate e basta:sad2:
We talked with Yu Suzuki at Gamelab today, and of course the subject came up regarding Shenmue 3, the long-talked about sequel to the Dreamcast adventure-RPG series that has been left unfinished since the last release, Shenmue II, in 2001.
"I'd rather say everybody which I have met, everybody has asked me about Shenmue 3," he told us when we asked how often does he get asked about returning to the Sega RPG. So we asked him what would need to happen for the game to become a reality.
"I made Shenmue - the first chapter - fourteen years ago, so it has been a long time. But still people remember that and they ask for Shenmue 3 too, so it's a very, very nice thing for me. So if the circumstances and opportunity are all right, I'm sure I'm ready to create that."
We wondered what he might be able to do with new tech and the opportunities that'd offer.
"Well, graphics and sound have progressed very much," he responded. "But especially the capacity of the CPU treatment has made very much progress, so I think it's the main point now in advance; how can we introduce AI so that the playability of the game can get better."
We also asked what new things he'd like to do with storytelling.
"So, I have made until Shenmue 1 and Shenmue 2, but I have prepared until [shenmue] 11, chapter 11. So if I want to continue the game, it will take a long time - because I have 9 chapters left. So I think I will have to change that construction composing the chapters, by dividing [spreading] many in two or three parts," later stating the series would end with Shenmue 4.
It may be a continuing pipe dream for fans that the Shenmue series would continue, let alone be given the chance to be finished properly, but Suzuki remains thankful by the continued support the franchise receives.
"I would say like this: Thank you very much for the great support for Shenmue! Reaction from Japan and Europe is a little different. Here I can feel that they appreciate it, and I would like to repeat: Thank you very much!"
We then asked whether Inafune-san had give him any advice on the potential of a Kickstarter success? "It's possible that we go for the crowd funding," he replied. "But now we're in a phase of research. I had the occasion to share dinner with Inafune-san and we were talking about it."
ma perchè in giappone shenmue non piace???
come da titolo,immagino sempre per conto di Sony.Speaking to IGN at this week's Develop Conference in Brighton, Cerny explained that after having focused on hardware and tech for so long he was looking forward to returning to games, and already has a new one in the pipeline.
"I’m trying to get back to games," he said. "One of the projects I’m trying to kick off is a so-called 'indie title'. It won’t really be an indie title because it’ll be fully funded, but it’ll be nice to have a project where the scope is small enough that I’ll know the names of everybody on the team, which is really hard to do these days now that you’ve got 100, 200, 300 people internal plus everyone outside the company.
"Another nice thing about that kind of game is you get to have a concept that’s out there, you don’t have to… I mean, it’s always a crap shoot. With the big titles you have to think very carefully about what you’re trying to accomplish and how that will integrate with the existing market but so much about the smaller titles is excitement and freshness."
Sito ConcorrenteMark Cerny, the system architect of the PlayStation 4 and director of PS4 launch title Knack, is now working on a new indie game.
At the Develop conference last week Cerny told Eurogamer the mystery game is fully funded and he has a genre in mind, although he wouldn't say what it is, or offer a time frame for release.
But for Cerny it's all about "getting back to making games" after his work on action platformer Knack and the PS4 itself.
"I have a few projects," he said. "I'm getting sort of an indie title going - it's not really indie because it'll be fully funded. But it'll be nice to be on a project where I know the name of everybody on it, as opposed to one of these largest triple-A titles that staffs hundreds. It's a very different experience. Also you get to try more concept-based work because it's smaller. That should be very exciting."
Although Cerny played a key role at PlayStation during the design of both the PS4 and the Vita, he isn't a member of Sony's staff. Rather, he is a video game consultant, with a studio, Cerny Games, based in California.
But despite being independent, Cerny seems closely tied to PlayStation. Whatever the new game is, it'll definitely launch for PS4 - as you'd expect. "Oh yeah. It's definitely for the console," Cerny said. "Cerny Games is not self-funding a title for some other platform.
"This is because I like making games and I like playing games, so yes, that's what I'm doing now."
After PS4 launched in November Cerny took time out to try as many PS4 games as he could in an effort to check out what others had made for the console he played such an important role in creating.
"As system architect I was done the day it shipped," he said.
"I took on the role in the first place because it was all about the games and I wanted to make sure we had a platform that would support the creation of those titles. And so mostly what I did after the system had shipped was not monitor its sales - I went and got all of the games and I played them.
"I have to say I'm a little bit obsessive at times. At one point I had the number five score in the world on Resogun."
And right now, Cerny is playing the PS4 version of Machine Games' first-person shooter Wolfenstein: The New Order.
"The story is so... indescribable," he said. "I'm really enjoying it. And I feel strange I'm enjoying it that much, but I am. 10 minutes into that game and you're fighting Nazi robot dogs."
Nice try,ma niente vi salverà da Knack 2.Ecco il gioco di Cerny //content.invisioncic.com/a283374/emoticons/smile2.png
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Nice try,ma niente vi salverà da Knack 2.