PS5 Skull & Bones

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Sfruttando quegli assets con i dovuti accorgimenti avrebbero potuto tirar su un nuovo franchise mica da ridere
Purtroppo costruirci una struttura da GaaS in un gioco simile non è facile, penso che gran parte dei problemi arrivi da lì

 
Ubisoft has rebooted its open-world pirate game Skull & Bones as a live service title, sources have told VGC.

Announced at E3 2017, Skull & Bones is the first title lead by Ubisoft’s Singapore studio. Heavily inspired by its work creating the naval battles for Assassin’s Creed: Black Flag,

Skull & Bones was set to expand the concept into a full game with customisable ships, PvP multiplayer battles and a large ocean to explore either alone or with friends.
According to development sources speaking under the condition of anonymity, Skull & Bones had been struggling to carve itself a unique position among Ubisoft’s existing portfolio of open-world games, which also includes Assassin’s Creed, The Division and Watch Dogs, which led to a succession of delays as Singapore attempted to refine its concept.
https://www.videogameschronicle.com/news/ubisoft-has-rebooted-skull-bones/

Ormai Ubisoft fa solo GaaS.

 
One person with knowledge of its development said that the social and “live storytelling” elements of Epic‘s Fortnite had been a strong inspiration for Skull & Bones’ new direction,
Ah bé, di fronte a cotanta ispirazione non possiamo aspettarci che un capolavoro



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Dopo la sua assenza all'evento Ubi ho scritto scherzosamente che magari il titolo fosse stato addirittura cancellato, beh in un certo senso ci ho azzeccato. :asd:  Adesso penso che non uscirà prima del 2023.  :sisi:

 
 
Sto gioco non lo vedremo mai
 

Ubisoft Removes Managing Director Of Its Skull And Bones Studio

Hugues Ricour, the man in charge of overseeing Ubisoft’s Singapore studio, which is currently developing Skull and Bones, has been removed from that position following the result of a “leadership audit,” according to a copy of an internal company email sent out earlier this week and obtained by...
kotaku.com
kotaku.com
Hugues Ricour, the man in charge of overseeing Ubisoft’s Singapore studio, which is currently developing Skull and Bones, has been removed from that position following the result of a “leadership audit,” according to a copy of an internal company email sent out earlier this week and obtained by Kotaku.

Ricour had been in that role since early 2018 and was responsible for overseeing the studio’s many projects, which include not just Ubisoft’s upcoming pirate ship combat game, but co-production responsibilities on the Assassin’s Creed series and the upcoming Immortals: Fenyx Rising, formerly called Gods and Monsters.

“Effective immediately, Hugues Ricour is no longer Managing Director of Ubisoft Singapore,” reads the email from Ubisoft chief studios operating officer, Virginie Haas, who took over that position in August amid the company’s ongoing MeToo reckoning. “The results of the leadership audit that was conducted in the last few weeks by our external partners makes it impossible for him to continue in this position.”
 


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Ma lo cancellassero direttamente


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Il vaporware meno atteso di sempre?
Quando (se) si rifarà vedere me lo aspetto completamente rivoluzionato a sto punto.
 
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