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Aggiornamento sulla razza degli Xi'An

UEE Military Intelligence Bureau

The Xi’An – General Questions

Where are they?

The Xi’An Empire located along the border of the Eastern Systems is comprised of at least fourteen systems. The Xi’An government has not disclosed the exact number of systems under their control but it is assumed that they have more territory deeper into space.

What kind of government do they have?

The Xi’An Empire is a hereditary absolute monarchy. The title of Emperor passes down through the family line. The emperor has a High Council of Advisers, each representing a facet of the government.

On each planet under Xi’An control there is a similarly structured Council that runs that world. Those Council Members report directly to their respective counterpart on the Emperor’s Council.

E32eW.jpg


How is their military structured?

Service is compulsory. Every male/female is obligated to serve a term of service (fifteen years) in one of the branches of the military and are considered to be reserve members for the rest of their life. Estimates place the standing Xi’An armed forces at over sixteen million. This is not including the civilian populace, all of which effectively have combat training.

Are the Xi’An aggressive?

As far as the UEE has had established contact with the Xi’An, they have not been the aggressors in any wars that we know of. Based on information supplemented to the Ark, their history is rife with civil war and power struggles. Over the past five centuries, the Xi’An have adopted alternate methods to warfare, they prefer subtlety and manipulation to overt conflict. Analysts have concluded that it was through Xi’An influence that the revolution and subsequent overthrow of Imperator Messer XIX was able to succeed back in 2792.

I know the UEE hasn’t had the friendliest history with the Xi’An, do they still hate us?

In the darker era of human history, the Imperator and government often used the Xi’An threat as a means to terrify their own citizens and swell the power of the military. Although neither side declared open war, there were many casualties on both sides from covert operations, sabotage, and espionage.

Due to their extended lifespan, there are Xi’An from that era are still alive. For example, Emperor Kray who negotiated the daring peace accord with Senator Akari back in 2789 is still in power.

There are undoubtedly members of the Xi’An government who still regard the UEE with suspicion and distrust. The current Imperator has always been clear that our futures are intertwined. As more human Corps enter into tech-exchange deals with Xi’An companies, apparently they feel the same.

Helpful Phrases (presented phonetically)

Shē’sueren – literally “Hello and Greetings with Peace.” This is the formal greeting and meant to only be used among close friends or with trusted business partners or in the hope of establishing a bond. Use of this phrase in a casual manner or when approaching a situation with tension or duplicity will immediately marginalize you in the Xi’An’s eyes. One could argue that it’s a pledge of truth and honor as much as a greeting.

6L9lY.jpg


Chac – A casual hello. To be used among peers or to subordinates. Use of this phrase from a subordinate to a superior or to a Xi’An of a higher caste than you will cause offense.

Athlē-korr – “Safe Travel” a formal good-bye. Roughly the equivalent of Godspeed in ancient Earthen sea-faring days.

Gath – Casual good-bye.


It seems like their language is very socially constructed and tonal? What happens if I do make an error?


A majority of the Xi’An can be quite forgiving when it comes to minor social infractions. They understand that, more often than not, it is not intentional and appreciate the effort to learn their customs. But if you find yourself offending a Xi’An, you don’t have to worry. They won’t get angry or try to kill you. The Xi’An find such displays of emotion to be immature. They will simply shut down and become curt, succinct, and intractable

Most of these social rules only apply to the first several meetings. Once a bond of trust or friendship is established, the Xi’An are quite forthcoming and relaxed.

 


---------- Post added at 21:23:47 ---------- Previous post was at 21:20:46 ----------

 


Uno dei finanziatori l'ha appeso alle porte della sede EA:

fRqgd.jpg

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 


---------- Post added at 21:31:38 ---------- Previous post was at 21:23:47 ----------

 


■ Maggiori aggiornamenti per la comunità!

■ Squadron 42.

■ 35 missioni in Squadron 42.

■ Gli Star Citizens riceveranno l'accesso all'universo Star Citizen e potranno giocare online (30 months).

■ Gameplay tipo Privateer.

■ Molteplici sistemi stellari da esplorare – 40 sistemi stellari.

 
Ultima modifica da un moderatore:
http://www.youtube.com/watch?v=zuynSgAvleo&feature=plcp



Ultima settimana di finanziamenti, l'ultimo goal raggiunto ha permesso l'inserimento di un nuovo sistema:

Orion System

Ownership: Abandoned

Planets: 8

Planetary Rotation (Orion III): 466 days

Imports: None

Exports: None

UEE Strategic Value Rank: Red

Description: The colony on Orion III (Armitage) began life in a celebrated fashion; it was the end goal of Project Farstar, a UEE initiative aimed at expanding mankind’s reach by establishing increasingly distant colonies. To this day it remains the single farthest human world ever colonized. Earth’s most distant colony evolved peacefully for six years… until the first attack.

Armitage was, it would later be established, an occasional Vanduul feeding world. Passing clans had marked the planet as a source of fresh livestock and would occasionally return for slaughter. The violent first contact incident occured in the system and it was followed almost immediately by raids against the colony. It isn’t clear whether the Vanduul were angered by the human presence in ”their” system or if they were simply eager for new victims… but raids began immediately and only increased in frequency and ferocity. Within six months, Orion had been raided fifteen times; casualties among the colonists were atrocious.

The UEE was faced with a difficult decision: deploying the Navy to such a distant star would have been difficult and expensive without an established supply chain. Ultimately, Orion was abandoned as a formal human colony, with refugees abandoning their homes and possessions for a long transport ride back to the Empire.

Today, Orion III is a destroyed world. Shattered human settlements and the remains of occasional Vanduul encampments remain on the surface, but it has been largely depopulated and defoliated. The planet’s surface, once largely inhabitable plains, is now pockmarked with impact craters and antimatter bombardment scorching.

There are few reasons to visit Orion today; the system is still in the distant reaches of space and offers no export… thrill seekers and anyone hoping to test their mettle against the Vanduul only.

 
:hype:

pare la space sim definitiva, urge un pc nuovo e decente per far girare al meglio questo e X Rebirth, poi addio vita reale //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Aggiornamento sulla razza degli Xi'An
UEE Military Intelligence Bureau

The Xi’An – General Questions

Where are they?

The Xi’An Empire located along the border of the Eastern Systems is comprised of at least fourteen systems. The Xi’An government has not disclosed the exact number of systems under their control but it is assumed that they have more territory deeper into space.

What kind of government do they have?

The Xi’An Empire is a hereditary absolute monarchy. The title of Emperor passes down through the family line. The emperor has a High Council of Advisers, each representing a facet of the government.

On each planet under Xi’An control there is a similarly structured Council that runs that world. Those Council Members report directly to their respective counterpart on the Emperor’s Council.

E32eW.jpg


How is their military structured?

Service is compulsory. Every male/female is obligated to serve a term of service (fifteen years) in one of the branches of the military and are considered to be reserve members for the rest of their life. Estimates place the standing Xi’An armed forces at over sixteen million. This is not including the civilian populace, all of which effectively have combat training.

Are the Xi’An aggressive?

As far as the UEE has had established contact with the Xi’An, they have not been the aggressors in any wars that we know of. Based on information supplemented to the Ark, their history is rife with civil war and power struggles. Over the past five centuries, the Xi’An have adopted alternate methods to warfare, they prefer subtlety and manipulation to overt conflict. Analysts have concluded that it was through Xi’An influence that the revolution and subsequent overthrow of Imperator Messer XIX was able to succeed back in 2792.

I know the UEE hasn’t had the friendliest history with the Xi’An, do they still hate us?

In the darker era of human history, the Imperator and government often used the Xi’An threat as a means to terrify their own citizens and swell the power of the military. Although neither side declared open war, there were many casualties on both sides from covert operations, sabotage, and espionage.

Due to their extended lifespan, there are Xi’An from that era are still alive. For example, Emperor Kray who negotiated the daring peace accord with Senator Akari back in 2789 is still in power.

There are undoubtedly members of the Xi’An government who still regard the UEE with suspicion and distrust. The current Imperator has always been clear that our futures are intertwined. As more human Corps enter into tech-exchange deals with Xi’An companies, apparently they feel the same.

Helpful Phrases (presented phonetically)

Shē’sueren – literally “Hello and Greetings with Peace.” This is the formal greeting and meant to only be used among close friends or with trusted business partners or in the hope of establishing a bond. Use of this phrase in a casual manner or when approaching a situation with tension or duplicity will immediately marginalize you in the Xi’An’s eyes. One could argue that it’s a pledge of truth and honor as much as a greeting.

6L9lY.jpg


Chac – A casual hello. To be used among peers or to subordinates. Use of this phrase from a subordinate to a superior or to a Xi’An of a higher caste than you will cause offense.

Athlē-korr – “Safe Travel” a formal good-bye. Roughly the equivalent of Godspeed in ancient Earthen sea-faring days.

Gath – Casual good-bye.


It seems like their language is very socially constructed and tonal? What happens if I do make an error?


A majority of the Xi’An can be quite forgiving when it comes to minor social infractions. They understand that, more often than not, it is not intentional and appreciate the effort to learn their customs. But if you find yourself offending a Xi’An, you don’t have to worry. They won’t get angry or try to kill you. The Xi’An find such displays of emotion to be immature. They will simply shut down and become curt, succinct, and intractable

Most of these social rules only apply to the first several meetings. Once a bond of trust or friendship is established, the Xi’An are quite forthcoming and relaxed.

 


---------- Post added at 21:23:47 ---------- Previous post was at 21:20:46 ----------

 


Uno dei finanziatori l'ha appeso alle porte della sede EA:

fRqgd.jpg

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 


---------- Post added at 21:31:38 ---------- Previous post was at 21:23:47 ----------

 


■ Maggiori aggiornamenti per la comunità!

■ Squadron 42.

■ 35 missioni in Squadron 42.

■ Gli Star Citizens riceveranno l'accesso all'universo Star Citizen e potranno giocare online (30 months).

■ Gameplay tipo Privateer.

■ Molteplici sistemi stellari da esplorare – 40 sistemi stellari.
apperò, alla faccia del personaggio!

 
sale sempre di più l'hype //content.invisioncic.com/a283374/emoticons/sisi.gif

 
m4MhMl.png


We’re already to the $3.8 million mark, so here’s the 7th additional star system, Tal. Great work, pledgers, you’re directly building a universe!

Tal System

Ownership: Xi’An Empire

Planets: 7

Planetary Rotation: 240 SED (Tal II), 359 SED (Tal III), 566 SED (Tal IV), 673 SED (Tal V)

Import: Raw Materials

Export: Textiles, Processed Goods, Weapons

Crime Status: Low

Black Market: Narcotics

UEE Strategic Value: Green

Tal is a system on the edge of the Xi’An Empire and one which has been generally receptive to extended human presence. The entire planetary series is what the Xi’An call a ProductionSystem: every planet has been carefully planned and patterned as a specific work zone. Each inhabited world (Tal II through V) is filled with factories, refineries, food production domes and other facilities and each planet has a specific purpose in a larger production chain.

One visually surprising element of Tal is that the Xi’An love of large scale organization means that they have actually color coded their ProductionSystem worlds: EVERY structure on Tal II is a bright yellow, Tal III purple, Tal IV dark green and Tal V a burnt orange. Humans regularly express their disbelief that such a system is even possible, although it goes a long way to explaining why Xi’An frequently have trouble adapting to the chaos of human cities.

Although the actual system is far more complex than a simple summary can provide, merchants should know that Tal II produces large scale space fabrication, Tal III food and textiles, Tal IV processes hydrogen and antimatter and Tal V is responsible for end-stage processing of weapons. The Xi’An are happy to purchase raw materials for use on their factory planets and they sell surplus production runs at fair prices. It’s not the best place in the galaxy to score a deal, but dealing with the Xi’An is as close to being able to guarantee a small profit as you can find.

Next, at $3.9 million: “Located within the Banu Protectorate. A windswept mass of volcanic rock. The churning volcanoes under the surface help produce the systems main exports.”

Scusate la sfilza di post per giunta lunghi, ma in poche ore sono stati sbloccati 4 stretch goal nonstante il blocco di amazon pay di cinque ore che ha paralizzato tutte le campagne kickstarter US.

Ieri sono stati raccolti oltre 100.000$ nonostante i circa 15.000$ persi per problemi ai server di Kickstarter, ancora non si sa se e quando il tempo verrà recuperato.

GLi stretch successivi sono: 1.500.000$ su Kickstarter, mancano 190.000$, improbabile ma vediamo cosa succede.

Su RSI il prossimo è a 3.900.000$ che ci darà un nuovo sistema stellare, ma quello interessante è a quota 4.000.000$ con:

Increased Community Updates!Creation of Professional Mod Tools provided free to players

Monthly Dev. Team Webcasts

Squadron 42

Richer Storyline

45 missions in Squadron 42

Star Citizen Persistent Universe

An additional flyable ship on launch, NAME?

50 Star systems

Melee & Heavy Weapons

Zero-Gravity Simulation

Suit HUD Options

Increased Customization

Outside-the-ship Combat

(magnetic boots on hyll; think of Moonraker).

//content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Ultima modifica da un moderatore:
Madonna santa...O_O

 
Roberts Space Industries

The battle is over and we - PC gamers, space sim fans, WingNuts, Lancers and the rest - have won. You've not only met every goal we set, you've exceeded them. Star Citizen will be released because of your dedication and your willingness to put your money where our mouths are. Our gratitude is immeasurable; we owe you our livelihoods and will not soon forget it.

The question is: what happens next?

Our intention has always been to make Roberts Space Industries YOUR site. It's not a public advertisement for the game; it's a private community for those who are making the game happen. We want your input on what we're doing and we want to share our plans with you; the occasional passer-by doesn't concern us. The plan was initially to immediately switch on a wall that would allow only you, our backers, to access features like the Comm-Link and the Spectrum Dispatches. Kickstarter has thrown something of a wrench in this plan: we can't change the site until the Kickstarter backers are integrated, which may take up to two weeks, otherwise we would be blocking thousands of backers from participating.

Updates and features will continue, returning to a regular schedule in the next few days. The team needs a few days to collect ourselves and reform before jumping into the immense task ahead (after the last month, our husbands, wives, children and yes, pets, miss us!) We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world, Engineering will introduce you to game mechanics that are being planned and Holovids will offer you video footage from the game as it takes shape.

What about pledges? Good news: those of you who got in on the ground floor are covered. Your ships have lifetime insurance policies and for the next year you will have the ability to purchase further tiers or upgrade existing ones at the initial prices. That's not true of everyone else: if you want to back Star Citizen and participate in this amazing community, you still can. but it's going to cost you a little extra as of now, and you aren't going to have as many extras (no lifetime insurance, for example.)

One issue which concerns us is what to do with the funding tracker. So we're going to throw the issue up to you: in two weeks, when the wall goes up, what do you want to see done with the tracker? Without the 'push' of the campaign it probably won't update very dramatically. but it's always possible it will go up enough to reach future stretch goals anyway. Should we keep it, remove it or put it somewhere else? We'll let the community decide.

We also have previously outlined the 'behind the screens' subscription plans available now. They're designed for users who simply want to give us a little extra support during the development - you're getting the whole story, regardless - but we will have some extra fun for our monthly contributors.

We can't thank you enough for everything you've done for this project. Please see the next update on 'The Pledge' for our promise to you. The next two years are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride.

 
Chris Roberts ha collaborato con alcuni sviluppatori di Crytek per portare a compimento il suo titolo sci-fi utilizzando il CryEngine 3. Anche per questo è fermamente convinto che il suo Star Citizen sarà in grado di rivaleggiare con i suoi concorrenti tripla-A che esordiranno sul mercato nel 2014. Il titolo è stato finanziato con 7 milioni raccolti attraverso la piattaforma online di crowd-funding Kickstarter e ci si chiedeva se questi soldi sarebbero bastati per terminare il gioco in due anni mantenendo fede ai propositi di titolo tripla-A fatti da Roberts.
"Il progetto si è rivelato un po' più complicato di sviluppare un'avventura con grafica vecchia scuola" ha ammesso. "Adesso sono convinto che saremo in grado di competere con i titoli AAA che ci aspettano la fuori. Non posso permettermi di fare con Freelancer, e prendermi cinque anni per pubblicarlo. Riuscirci in due anni, sarebbe molto bello".
Fonte:Spaziogames

 
mi è venuta un'idea mentre guardavo SGA, se mettessero la possibilità di camminare realmente in una nave diciamo bella grande e andare in plancia per poi guidare la nave dalle console e magari dando ordini via radio alla crew, non sarebbe una cattiva idea. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
 
Hype a mille :hype2:

Non vedo l'ora che esca, sara' la mia fine nel mondo reale //content.invisioncic.com/a283374/emoticons/1.gif

 
Wing commander con cryengine 3,il sogno che diventa realtà...............//content.invisioncic.com/a283374/emoticons/hail.gif

 
Wing commander con cryengine 3,il sogno che diventa realtà...............//content.invisioncic.com/a283374/emoticons/hail.gif
wing commander mixato con freelancer poi....:ivan:

 
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