the mentalist1
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A new console is scheduled for release, but is Project Eve planning to support the new console? Kim Hyungtae: According to the information we got about the new console, we can fully cope with the development method now. It will be developed for all next-generation platforms and is also very positive for new platforms such as Steam, Epic Store, and Google Stadia.We are recruiting development personnel. How many people are currently working on Project Eve and how many people will be recruited? Kim Hyeongtae: There are more than 10 developers in Eve, and they are progressing more than they thought because they are sharing the basic vision and continuing their initial development. However, since it is a AAA-grade title and requires a lot of manpower, we will eventually have over 100 employees. It is competitiveness because it is a workforce sharing a vision that is small but sufficiently reliable than Blade & Soul.● Describe the play features of both projects more. [...]Kim Hyungtae: Eve is a semi-open world game, with an instance of the zone method for events and an open world for main play. The most influenced games are the new games 'God of War' and 'Near Automata', which have been influenced by the game and have evolved the play of the game and also developed the advantages of Blade & Soul development.Instead of continuing straight through the game, we want to give the impression that we are exploring the destroyed earth in Open World.Eve has excellent graphic quality. And I have put in a lot of technical facilities because. Kim Hyungtae: I have a deep connection with Epic. It has been about 20 years since 2000. We are getting a lot of comrades in technology development. In order to apply the technology to the next generation, and to set up a separate development studio, the purpose is to develop more efficient and excellent.Our development studio is very cool and familiar with the latest technology. I think that this studio has been designed and built with the assumption that we have the environment to develop the game we want.If the project EVE is over, the story is as important as it is, and the console game has a high demand for the story completeness. What do you think about scenarios and which emotions, experiences, and themes are you focusing on? Kim Hyungtae: The scenario is mostly completed, and if you tell the story, it will become a spoiler. Simply put, I think that humankind and simulacrum can be somewhat cliched, but this theme is immortal forever. It seems to be a game that questions the gamer about the human self.Global development is very important. Will localization be concurrent with development? Kim, Hyungtae: Regarding localization, those who are currently involved are participating in global modeling work. China, Western and so on. The background will be very diverse, and globalization will proceed as well. Of course, basically, it will develop in Korean and go toward localization.
in breve
single player ispirato a god of war e nier automata , la storia è completa , sono in 10 persone ma vogliono espandersi fino a 100 e vogliono localizzarlo
in breve
single player ispirato a god of war e nier automata , la storia è completa , sono in 10 persone ma vogliono espandersi fino a 100 e vogliono localizzarlo
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