PS5 Stellar Blade

Pubblicità
IGN Japan had interview with devs up but now the site is down for some reason maybe wrong embargo time... so someone who posted the script somewhere else
https://jp.ign.com/stellar-blade/74150/interview/stellar-blade

Regarding combat:

Kim: The game was quite inspired by Souls series. It was especially inspired by Sekiro: Shadows Die Twice. However, when you think of Souls-like games, you think of high difficulty. But this game is not like that. It was made so everyone can enjoy. And if you get used to the game, you can enjoy super speedy combat that feels different from Souls games. So personally, I don't think Stellar Blade is Souls like game, but we did take some inspiration from it.

This is my personal preference, but I like combats where you have to look and study enemy pattern and react to it, rather than games where you don't really care about the enemy and you just do your own cool things. This is why parrying and dodging is important part of the combat in this game. They are defensive options, but if you successfully parry/dodge, you earn a bonus gauge which you can use for additional attacking skills. We wanted to make have fun offense/defense in the game.

For those who are not good at dodge/parrying, please choose story mode option where it will have action assist feature. It will tell you dodge/parry timing in the UI so it will make it easier for you.


cosi si fa
Quote per il cambio pagina
 
For those who are not good at dodge/parrying, please choose story mode option where it will have action assist feature. It will tell you dodge/parry timing in the UI so it will make it easier for you.
Interessante :sisi:
 
Allora ci avevo visto giusto, anche Sabaku alle 14 andrà in live e ne parlerà avendolo provato.

Inviato dal mio SM-G780G utilizzando Tapatalk
 
Ahahaha stanno impazzendo i nostri recensori italioti,troppo sessualizzato buuuu gneeeee,intendiamoci nulla fi nuovo ma che pagliacci!!
"Non è un action ma un souls"
:sard:
 
In poche parole:

  • Avere una bella donna come protagonista è un male
  • Che Sekiro è come Elden Ring;
  • Che il souls-like non è più un derivato dell'action-rpg, ma un genere a se.

Che belle che sono le anteprime italiane
 
“Ipersessualizzazione devastante” “Nier non era così”
:sard:

“gioco per pipparoli” :unsisi:


Ovviamente estremizzato, ma da Nier si ispira, ma non per questo va messo come punto di paragone.
Non è mica un sequel diretto :asd:
Post automatically merged:

chi? sabaku ha detto che ha molto poco di un souls quasi nulla :asd:
Sabaku per principio personale nemmeno lo leggo/vedo :asd:

Non dicevo lui
 
Pubblicità
Pubblicità
Indietro
Top