UFFICIALE PC The Binding of Isaac: Rebirth | Afterbirth+ | Repentance

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Tutti pronti? :predicatore:
Io, come ogni volta che esce un'espansione, lo ricomincerò da 0, tanto arrivo a sbloccare Azazel e dopo qualche run mi fermo :sard:
Magari questa è la volta buona che mi ci metto seriamente :asd:
 
Peccato per la coop solo in locale. Una modalità multi aggiungiva sarebbe stata stupenda
 
Ho il save principale su ps4, quindi su pc ho iniziato da zero.
Per ora quel che ho di repentace è tutto meraviglioso.
 
Che porcheria sto dlc. Hanno calcato troppo la mano, troppo ARDECOOOOORE per diverse ragioni, sti figli di troia hanno anche soppresso il supporto alle mod per usare le console e non si può neanche usare il trucco del backup manuale dei salvataggi. Provo a vedere se riesco a ottenere il rimborso e lo lascio volentieri a chi odia troppo il suo tempo.
 
Quanto pesa il DLC?
 
Perchè ti interessa? Giochi del genere non sono molto pesanti come spazio.
Se non ricordo male mi ha scaricato circa 530mb di patch con l'uscita di Repentance.
Perché sono senza linea per passaggio ad un altro operatore e la connessione dati dello smartphone mi serve per lavorare. 530mb sono decisamente troppi :dsax:
Comunque su Steam un po' di gente si sta lamentando per i nerf
 
Molte non le ho verificate ma... mamma mia che schifo. Per non parlare del fatto che
bisogna giocare una parte come the lost con tutti i personaggi per ottenere la prima parte del coltello

Nerfs Swallowed Penny
Nerfs Brimstone
Nerfs Tech X
Nerfs MoTV
Nerfs Soul/Black Hearts spawn
Nerfs sinergies
Nerfs Card sinergies
Nerfs your favourite items

-Fixed Mom's Heart/It Lives being able to spawn enemies in the top center part of the room, usually causing them to die instantly from the projectiles fired by the heart.
-Fixed uncleared rooms not saving champions when leaving and re-entering them.
-Fixed being able to exploit Holy Mantle with the save and continue system.
-Fixed win streaks not being cleared when exiting to the main menu as Isaac is dying.
-Fixed being able to infinitely duplicate hearts using The Jar + Maggy's Bow/Humbleing Bundle.
-Fixed Store Credit allowing for infinite trinket purchases in Greed Mode.
-Blue spider damage has been reduced to 2x Isaac's damage (previously x2.5).
-Batteries can no longer appear as room clear rewards without certain trinkets.
-The Guppy transformation now grants a 50% chance to spawn a blue fly upon attacking enemies (previously 100%).
-Devil deal items cannot be purchased unless Isaac has the asking price.
-Some items now cost more in devil deals. These include Dark Bum, Dead Cat, Ceremonial Robes, and Succubus.
-I'm Drowsy and I'm Excited pills now also affect the speed of the players and their attacks.
-Dark Judas now shares the same health properties as Blue Baby. Heart containers cannot be gained, and will instead be converted to soul hearts.
-The Lost can only take one item per devil deal. Other options, if present, will disappear.
-Swallowed Penny now works similarly to Piggy Bank as Keeper, no longer guaranteeing a coin drop with every hit.
-Blood donation machines are no longer guaranteed to pay out as Keeper.
-Mom and Satan's legs now deal contact damage. Does not apply to disjointed legs, such as from High Priestess or Broken Shovel.
-Mega Satan now has boss armor
Restock machines now explode when bombed. Still grants one reroll/restock in the process. They also appear much less frequently outside of Greed Mode
-Bob's Brain now has an increased delay before becoming available when entering rooms.

-Satanic Bible, if used on the floor before defeating the boss, now changes the boss item drop to a random devil deal that must be paid for. The Polaroid/Negative pedestals are unaffected.
-Shard of Glass now causes Isaac to start bleeding upon taking damage, slowly draining his red health over time. While bleeding, he leaves a trail of creep, and spews a fountain of controllable blood shots. The effect ends when Isaac receives any kind of red heart healing, or when he runs out of red health to use (it cannot kill him).
-Head of Krampus now deals 10 damage over 19 ticks (from 22 damage over 20 ticks).
-Proptosis is no longer a flat multiplier to the damage stat (it's now a lesser additive increase). Tear damage is still determined by a distance-based multiplier, and at point blank it will do more damage than previously (up to 300% damage). Damage scales linearly down to 0% with distance.
-Bloody Lust's damage bonus has been adjusted (previous order was +0.5, +0.5, +0.5, +33%, +33%, +33%, new order is +0.5, +0.7, +0.9, +1.1, +1.3, +1.5).
-Blank Card now only works with cards. Charge time is now dependent on the held card, and will update with each activation
-The Virus' poison effect no longer drops black hearts
-Stop Watch now slows down all enemies in the game once again, but the slow effect is much less drastic. No longer has an "on hit" effect.
-Tarot Cloth now only buffs tarot cards.
-Acid Baby's pill drop rate has been reduced to every 6-7 rooms (previously every 2-3 rooms)
-Book of the Dead's charge time has been increased to 6 (from 4). Generated orbitals now break more easily.
-Reduced the amount of speed given by Roid Rage to +0.3 (from +0.6).
-Reduced the amount of speed given by Growth Hormones to +0.2 (from +0.4).
-Lead Pencil's tear barrage no longer deals double damage.
-Removed the double damage multiplier on Mongo Baby's attacks.
-Technology Zero's lasers now deal 30% of the player's damage stat per tick (from 100%).

-Sharp Straw is now only able to generate half red hearts (previously, it generated half soul hearts if the player had no heart containers).
-Piercing shots no longer damage segmented enemies (such as Larry Jr) multiple times per attack.
-Full run reroll effects (such as D4) are now able to remove heart containers and transformations if losing the respective items during the reroll. Rerolls also do not directly grant health, and heart containers gained from rerolling will start empty.
-Damage tick rates from Smart Fly, Hushy, and ???'s Only Friend have been decreased.
-Lil Brimstone is now unable to start charging until he is finished attacking. Beam damage has been decreased to 2.5 over 8 ticks (from 3.5 over 9 ticks).
-Most orbitals (aside from Big Fan and attack flies) have decreased collision size, rotate around Isaac more quickly, and deal less damage ticks per second.
-Host Hat no longer protects against stomps or shockwaves.
-Empty Vessel now requires the timer to reach a twenty second interval twice in one room before triggering invincibility (previously triggered invincibility the first time the timer reached 00, 20, or 40 seconds while in the room, allowing players to enter every room invincible with enough patience).
-Electricity arcs generated from Jacob's Ladder now have a maximum range unless chained through enemies. They also cannot deal extra damage to the enemy being hit by the tear.
-Brimstone beam duration has been reduced, dealing 9 ticks of damage total (down from 13), and it no longer gains bonus damage from Tammy's Head, Sad Bombs, or Varicose Veins.
-Mom's Knife default thrown range has been reduced. The bonus damage gained from charging is now removed much more quickly as the thrown knife returns to Isaac.
-Maw of the Void no longer comes with a damage upgrade, and no longer generates black hearts.
-Athame no longer generates black hearts.
-Serpent's Kiss no longer generates black hearts from the poison tears

-Mitre now only has a 33% chance to convert red heart drops into soul hearts (down from 50%).
-The Relic now generates soul hearts less frequently.
-Rune Bag now generates runes less frequently.
-Tech X damage is now calculated based on charge, starting from 25% at minimal charge to 100% at full charge. The maximum ring size has been reduced. Shots now also dissipate more quickly upon coming into contact with walls.
-Most bomb modifiers are now chance based (scaling with luck) when used with Dr. Fetus or Epic Fetus.
-Incubus attacks deal 25% less damage as characters other than Lilith, and are now affected by the player's range and shot speed stats.
-20/20 now reduces the player's damage by 25%.
-Holy Mantle shield effects (including those from Blanket and Holy Card) now have significantly less invulnerability frames when lost.
-Damage from Razor Blade and Blood Rights now ignores invincibility effects, similar to IV Bag.
-Humbleing Bundle has been changed to be chance based instead of guaranteeing every pickup to be a doubled variant.
-Reduced Cracked Crown's stat bonuses to +20% (from +33%) and removed the flat independent tears upgrade from it.
-Lucky Rock now has a 33% chance to drop a coin for every rock destroyed (previously 100%).
-Flat Penny, Burnt Penny, and Bloody Penny now have a 25% chance to drop extra pickups (previously 50%).
-Moving Box now has a cap of 6 held items/pickups (previously unlimited). Packing up chests/items from challenge rooms now starts the ambush.
-Restock now exponentially increases the asking price with every shop purchase, and no longer spawns random pickups when the item is obtained.
-Mr. ME! no longer restocks shops when stealing from them.
-Obtaining more than one Steam Sale no longer makes shop items free, but still further reduces their price.
-Random shop sales (for further reduced prices) will no longer occur with Steam Sale.

-Scapular won't grant its soul heart if the player is attempting to proc it with certain heart donation mechanics (such as IV Bag).
-Reduced the shield duration of the Algiz rune to 20 seconds (from 30 seconds).
-Damage upgrades (and other tear size increases) don't increase tear size quite as much as before.

Reduced weight:
-Pyro
-Magic Mushroom
-The Relic
-The Halo
-Mom's Knife
-Pyromaniac
-Death's Touch
-Holy Mantle
-The Mind
-The Body
-The Soul
-Holy Light

Hard Mode changes:

====================

-Reduced the frequency of tinted rocks.

-Reduced the soul heart drop rate from blue/purple fireplaces to 10% (normal mode percentage is the usual 25%).

-Shops can randomly be lower level, even with upgrades unlocked for them.

-IV Bag now only pays out with one coin per use, to match the payout rate of blood donation machines in Hard mode.

-Added new "micro batteries" that restore 2 bars of charge.

-Shot speed for many classic enemies has been increased.

-Increased the charging speed of Horseman bosses.

-Does not prevent rooms marked as "lower difficulty" from spawning anymore, but makes them less likely to appear.

-Bomb Bums and Key Masters no longer adhere to the 6 payment minimum of beggars in Hard mode, allowing payouts earlier than before.

-The reduction of heart drops has been changed to -33% (previously -65%), and bosses can drop hearts again.
 
Sta aumentando la gente che si lamenta su Steam e reddit e le recensioni sono passate da "Estremamente positive" a "Perlopiù positive".

Pare che il gioco sia diventato troppo difficile e non diverta più. Inoltre hanno reso estremamente complicato "rompere' il gioco. Mi sa che per ora aspetto a comprare il DLC per vedere se con qualche patch lo sistemano e mi scarico Antibirth (si può ancora installare, vero?)
 
Quindi fatemi capire, con questo DLC su console è migliorato tanto ma su PC gli hanno tarpato le ali? :asd:
 
Ma speed è easy. L'ho rifatta non molto tempo fa su un nuovo slot di salvataggio in attesa che uscisse il nuovo dlc.

Darthen non si vede l'allegato
Comunque tu e The_Patrix concordate con le critiche? Il pensiero di Cranky Kong è decisamente chiaro :asd:
Sicuramente è diventato molto più difficile. Se si vuole considerare l'acquisto bisogna prima completare Afterbirth+ per bene secondo me.
Oggi è uscita una patch con qualche piccolo bilanciamento per gli shop oltre che ad altri fix:

Balance changes:
  • Chance to find max level Shops in Hard mode increased to 50%, and back to how they were previously in normal mode.
  • Added Restock Machines back to Shops, with a 25% chance to replace the Donation Machine
  • Tinted rocks are now more common in Hard mode and back to how they were previously in normal mode.
Al momento però devo ancora beccare una restock machine e ho fatto qualche run con Bethany completando boss rush, the lamb, mega satana e delirium.

Quindi fatemi capire, con questo DLC su console è migliorato tanto ma su PC gli hanno tarpato le ali? :asd:
Eh? Su console non è ancora uscito Repentance :asd:
 
Ma speed è easy. L'ho rifatta non molto tempo fa su un nuovo slot di salvataggio in attesa che uscisse il nuovo dlc.


Sicuramente è diventato molto più difficile. Se si vuole considerare l'acquisto bisogna prima completare Afterbirth+ per bene secondo me.
Oggi è uscita una patch con qualche piccolo bilanciamento per gli shop oltre che ad altri fix:


Al momento però devo ancora beccare una restock machine e ho fatto qualche run con Bethany completando boss rush, the lamb, mega satana e delirium.


Eh? Su console non è ancora uscito Repentance :asd:
Ahhh, ok, avevo capito male allora :asd:
 
Che poi a me sta sulle balle che non abbiano tenuto la OST dei boss di Antibirth, era stupenda.
 
boh secondo me ci stava che alzassero un attimo il tiro, probabilmente hanno un po' esagerato :asd:
comunque non mi preoccupo molto, sistemeranno sicuramente con le prossime patch...
da quel che ho visto però a livello di contenuti è veramente ciccio e bello :unsisi:
 
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