“900p remains the primary goal in docked mode, but this time Nintendo seems to be using AMD’s much-maligned FSR1 spatial upscaler to reach 1080p, complete with mild contrast adaptive sharpening. As a result, if you look closely, the image appears slightly sharper than the previous game but with subtle edge ringing.”
“That’s because the resolution drops to circa-720p when the camera is in motion but jumps back up to 900p as soon as it stops. It doesn’t always drop, mind you, but it’s certainly a common occurrence. The same is true in portable mode where the max res seems to be 720p – the game looks exceptionally nice on the Switch OLED.”
“Nearly every instance of major performance loss has been corrected resulting in a game that holds very closely to its 30fps target. The majority of my entire run of capture managed to maintain a solid 30 frames per second in most instances which, for the Switch running a game this vast and emergent, is impressive. It’s not 100 percent perfect, however, and I found ways to trigger a drop in frame-rate.”
“I think it’s fair to say that Nintendo has delivered an impressively polished, complete game that looks and runs better than I expected. In fact, aside from the pre-patch performance woes, the experience with Tears of the Kingdom has been exceptionally positive. I encountered no bugs or unexpected behaviour despite the complexity of its simulation, and it all feels so meticulously crafted. With the state of so many big games these days launching in an unfinished state, playing something this polished and complete on day one is extremely satisfying..”