La prima immagine sono skill passive? //content.invisioncic.com/a283374/emoticons/nitro2.png
Non esistono skill attive, eccetto i segni.
Altrimenti non sarebbe un action RPG.
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Sempre dal Q/A di Gamestar.de
you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
no button for opening doors anymore, all doors are swinging doors
extremely lively interiors, every interior tells a different story
fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game
two big cities with Novigrad and Oxenfurt (which is really big as well)
there are towns in the game of the same size of Flotsam
cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
last active skill-slot at level 50, level cap could be even higher
relationsships to women feel organic
whole world feels quite realisitic and organic
diving is still not optimal in terms of controls, but you can dive everywhere
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
it's still too easy to rob people, robbing system in general is lacking
whole game is consequently open world so pacing could be difficult for some
passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages
side quests are great and each tells its own story with people actually reacting to Geralt
sound and subtitles can be combined freely from different available languages
there will definitely be a day-one patch
high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
items can be crafted and decomposed
best items in game must be crafted
Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
Novigrad+No man's land are much bigger than Skyrim alone
game world can change based on your decisions
there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
-Oxenfurt is as big as the biggest cities in Skyrim (whatever that means)
- Last (12th) skill slot unlocked at Level 50
- Level 24 Wyvern one-shotted level 7 Geralt
- KB & M controls still WIP and feels at the moment like W2
- Combat with gamepad very intuitive and fluid; feels like Dark Souls
- Potions play a more important role than in previous games
- Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
- criticism: KB & M control not as good as gamepad; NPC don't react to theft by Geralt (only guards do); diving still a bit "clunky"
- there will be a day one patch
- game is already at Sony & MS for admission
- feels more ready and complete than W1 & W2 at their respective release
- side quests: very divers, each tells its own story and are also non-linear; story-writing is excellent
- played as Ciri: Ciri sequences have to be unlocked; gameplay feels very different ,more like an action adventure than a RPG (no inventory, no skill tree, depending on the scene Ciri has certain skills)
- German localization is very good, but English version is better (especially Geralt's voice)
- Diving: you can dive everywhere
- the most powerful items of the game have to be crafted
- Draw-distance: no special setting in the options, but it was already very good in-game
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here is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
the journalist never had the feeling that the world is "empty"
no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
the game is open world but actually almost everything is "controlled" and "planned" by the developers
early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment
many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses