PS4/PS5 The Witcher 3: Wild Hunt

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Questo e' un gioco, ieri ho visto troppi fps ***** che ******** oh.

Voglio solo rpg e action

 
ieri nella conferenza Microsoft a momenti infartavo... credo di poter dire che è il gioco next gen che attendo di più in assoluto //content.invisioncic.com/a283374/emoticons/hail.gif

 
spiegati, ora sono curioso di sapere questi motivi per cui è sopravvalutato dai.Semmai il primo è sottovalutato di brutto, come dicevo qualche giorno fa
Tremendamente sottovalutato, elencatemi le persone che se lo filano, oltre a noi s'intende. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Probabilmente il gioco che aspetto di piu'. Spero soltanto che daranno la possibilta' di importare le scelte compiute da TW2 su pc, o che almeno facciano un fumetto come quello di Mass Effect 2.

 
Probabilmente il gioco che aspetto di piu'. Spero soltanto che daranno la possibilta' di importare le scelte compiute da TW2 su pc, o che almeno facciano un fumetto come quello di Mass Effect 2.
Si potranno importare le scelte su PC //content.invisioncic.com/a283374/emoticons/sisi.gif Immagino che il fumettino e/o filmato riassuntivo del 2 sarà incluso nella versione console

 
Tremendamente sottovalutato, elencatemi le persone che se lo filano, oltre a noi s'intende. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
infatti, io sto ancora aspettando i motivi per cui è sopravvalutato:rickds:

 
infatti, io sto ancora aspettando i motivi per cui è sopravvalutato:rickds:
Poi sta solo soletto e piccino picciò su PC. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Proprio ieri ci ho fatto una partitina (l'ho ricominciato mesi fa e ogni tanto mi ci dedico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif), sono finalmente arrivata al Capitolo III, il II sembra infinito ogni volta, è lunghissimo. :rickds:

Ho capito pure che fine aveva fatto la vecchietta, la padrona di casa di Shani... poveraccia :rickds:

 
spiegati, ora sono curioso di sapere questi motivi per cui è sopravvalutato dai.Semmai il primo è sottovalutato di brutto, come dicevo qualche giorno fa
Quoto, è un capolavoro sconosciuto ai più.

 
spiegati, ora sono curioso di sapere questi motivi per cui è sopravvalutato dai.Semmai il primo è sottovalutato di brutto, come dicevo qualche giorno fa
Verissimo!

..ma ora sono curiosa,voglia sapere perchè è sopravvalutato //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Verissimo!..ma ora sono curiosa,voglia sapere perchè è sopravvalutato //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Non ha i cani. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
day one senza se e senza ma //content.invisioncic.com/a283374/emoticons/sisi.gif il miglior gdr dell'e3

 
Verissimo!..ma ora sono curiosa,voglia sapere perchè è sopravvalutato //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Forse per i capelli bianchi del protagonista e per il modo in cui dice "Arrivederci"? :rickds:

Non ha i cani. //content.invisioncic.com/a283374/emoticons/sisi.gif
Questa mi ha steso :rickds::rickds::rickds:

 
Ultima modifica da un moderatore:
non c'entra direttamente con the witcher 3, ma guardate cosa fanno uscire i cd projekt per the witcher 2

CHANGELOGGENERAL CHANGES

Up to 80% increase in responsivness per Geralt's animations.

Up to 50% increase in repsonsivness per NPCs animations.

Added strafing while being locked on an enemy and walking.

Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.

Geralt automatically parries enemy sword attacks and deflects incoming arrows.

Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.

Monster attacks still cannot be parried with a sword.

While using Guard Stance Geralt channels an active Quen shield.

Above listed changes to defence mechanics decreased importance of rolling in combat.

ENEMIES

Durability of enemies is based on their defensive skills and armor, not just high vitality.

Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.

Letho and elite assassins will counterattack when player is relentlessly attacking them.

Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.

CHARACTER DEVELOPMENT

Decreased the number of skill to ensure quality over quantity.

Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.

Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.

All skills now have one level ( previously 2 ).

Aard and Igni Signs have been changed from projectile to cone area of effect.

Riposte doesn't require Guard Stance to activate, only attacking in a timed window.

Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.

Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.

Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.

BALANCE

Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.

Decreased the disproportion in stats between starting equipment and late game equipment.

Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.

Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.

Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.

Set elixirs and oils duration to 1 hour.

Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.

Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.

NPCs deal full damage to other NPCs.

Removed 50% Hit Points condition for throwing enemy off height with Aard.

Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.

Riposte no longer costs Vigor.

Silver throwing daggers are considered as silver weapons for damage calculations against monsters.

Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.

Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.

Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.

Geralt gains knowledge about monsters faster.

Changed rewards for gaining knowledge about monsters to monster specific oils for swords.

Set minimal damage dealt by Geralt to zero ( was 5 ).

Removed bonus damage for backstabs.

Finally soaked boots in tutorial weigh more than dry boots!!

ECONOMY

Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.

Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.

Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.

Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.

Decreased amount of loot dropped from enemies.

Removed some of the junk items from container definitions.

Made vendors specialize in certain type of merchandize.

Witcher specific recipies cannot be bought but also cannot be sold to merchants.

VISUALS

Added Focused Combat Stance. Geralt enters focused state during challenging encounters.

While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.

Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.

Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.

Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.

Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.

Decreased camera shake effect used on each step of huge creatures like trolls and golems.

Removed green cloud effect from enemy poisoning FX.

FIXES

Tweaked anim events in all combat animations to improve timings and responsivness.

Fixed sword oils not providing bonus damge against monsters.

Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.

Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.

OTHER

Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.

Decreased attacked enemy importance for targetting to make switching enemies easier.

Many, many other changes that were required to make features listed above work.

TODO THAT I'LL PROBABLY NEVER DO

I haven't changed icons in character development, so they do not reflect changes in skill trees.

Special effects for new Aard and Igni Sign are lacking. I'm not a special effect artist.

I'll probably never fix these unless I won't have anything better to do.
Una patch che, trama a parte, cambia quasi tutto del gioco originale, ed è tutto GRATIS(una patch così corposa a 2 anni dall'uscita del gioco originale e col 3 in dirittura d'arrivo)

Un'altra software house avrebbe fatto la mega super director's cut edition a 70 €, veramente un esempio da imitare questi ragazzi per la passione che mettono nei loro prodotti e verso i videogiocatori:gab:

Io cmq sto sempre aspettando il post in cui viene detto perchè il primo witcher è sopravvalutato eh:asd:

 
Ultima modifica da un moderatore:
non c'entra direttamente con the witcher 3, ma guardate cosa fanno uscire i cd projekt per the witcher 2


Una patch che, trama a parte, cambia quasi tutto del gioco originale, ed è tutto GRATIS(una patch così corposa a 2 anni dall'uscita del gioco originale e col 3 in dirittura d'arrivo)

Un'altra software house avrebbe fatto la mega super director's cut edition a 70 €, veramente un esempio da imitare questi ragazzi per la passione che mettono nei loro prodotti e verso i videogiocatori:gab:

Io cmq sto sempre aspettando il post in cui viene detto perchè il primo witcher è sopravvalutato eh:asd:
Quella patch enorme? :phraengo: mamma mia quanta roba, ....e se magari ci fosse una versione PlayStation in arrivo? //content.invisioncic.com/a283374/emoticons/bzv7yXY.png

Io non perdo mai le speranze anche se ormai l'ho finito 2 volte su PC //content.invisioncic.com/a283374/emoticons/fyebr8.gif

 
Non ha i cani. //content.invisioncic.com/a283374/emoticons/sisi.gif
:rickds:

Quella patch enorme? :phraengo: mamma mia quanta roba, ....e se magari ci fosse una versione PlayStation in arrivo? //content.invisioncic.com/a283374/emoticons/bzv7yXY.png
Io non perdo mai le speranze anche se ormai l'ho finito 2 volte su PC //content.invisioncic.com/a283374/emoticons/fyebr8.gif
Se mai lo faranno sarà su ps4,ci scommetto!

 
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