moon knight
Divinità
- Iscritto dal
- 13 Set 2009
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Qui la lista completa.
- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)
- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.
-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints
- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display
- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.
- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)
- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)
- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off
Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples
- the boat has a damage-model ( didn't say anything about if it's visual)
- a lot of choices with huge consequences
-There is a quest:
Spoiler:
- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later
- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.
-only three bugs during this 2 days
Conclusion:
[....]"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"
you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
no button for opening doors anymore, all doors are swinging doors
extremely lively interiors, every interior tells a different story
fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game
two big cities with Novigrad and Oxenfurt (which is really big as well)
there are towns in the game of the same size of Flotsam
cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
last active skill-slot at level 50, level cap could be even higher
relationsships to women feel organic
whole world feels quite realisitic and organic
gameplay feels very good and fluid
diving is still not optimal in terms of controls, but you can dive everywhere
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
it's still too easy to rob people, robbing system in general is lacking
whole game is consequently open world so pacing could be difficult for some
passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages
side quests are great and each tells its own story with people actually reacting to Geralt
sound and subtitles can be combined freely from different available languages
there will definitely be a day-one patch
high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
items can be crafted and decomposed
best items in game must be crafted
Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
Novigrad+No man's land are much bigger than Skyrim alone
game world can change based on your decisions
there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
the journalist never had the feeling that the world is "empty"
no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
the game is open world but actually almost everything is "controlled" and "planned" by the developers
Spoiler:
early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment
many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
mutagens can be very powerful, like 40% damage enhancer for signs
very different enemy types that feel and play differently
no "clone" NPCs, every NPC in Novigrad for example looks differently
every potion and bomb must only brewed/crafted once
potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
crafting is extensive
you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags
every region has its own color setting and feel
clouds cast shadows
bad weather like storms can happen everywhere
game loading time is extremely short on the high-end PC
saving and loading times are also extremely short
some huge buildings and story-relevant special areas have loading times, normal buildings not
story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
"it will be impossible to play Witcher 3 two times in exactly the same way"
different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
Ghwent is awesome according to the journalist, great design and entertaining
fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such
there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)
there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces
every item you choose is visible on Geralt's ingame model
you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location
some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
tutorials are integrated into the story/progression and worth the effort due to good dialogues
resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex
there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played
journalist played 10-12 hours, had full access to the game and reached level 7
Not all buildings in Novgrad are accessible
Oxenfurt is as big as the biggest cities in Skyrim (whatever that means)
Last (12th) skill slot unlocked at Level 50
Level 24 Wyvern one-shotted level 7 Geralt
KB & M controls still WIP and feels at the moment like W2
Combat with gamepad very intuitive and fluid; feels like Dark Souls
Potions play a more important role than in previous games
Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
criticism: KB & M control not as good as gamepad; NPC don't react to theft by Geralt (only guards do); diving still a bit "clunky"
there will be a day one patch
game is already at Sony & MS for admission
feels more ready and complete than W1 & W2 at their respective release
side quests: very divers, each tells its own story and are also non-linear; story-writing is excellent
played as Ciri: Ciri sequences have to be unlocked; gameplay feels very different ,more like an action adventure than a RPG (no inventory, no skill tree, depending on the scene Ciri has certain skills)
German localization is very good, but English version is better (especially Geralt's voice)
Diving: you can dive everywhere
the most powerful items of the game have to be crafted
Draw-distance: no special setting in the options, but it was already very good in-game
real-time cloud shadows are in
weather-system is impressive (damn, I really wanna see it in action already!)
surprisingly short loading/start-up times
The Combat is similar to Dark Souls but faster
Each Enemy/Monster acts different than the other
Graphic (ultra) is noticeable. The Foliage increases a lot. Some scenes looks better than others. (questa per i rompicazzo dell'erba)
The Game is much better polished than its predecessors (less bugs)
The Sidequests have their own stories. There are a lot of differents themes (like rape, kidnappings, etc.) // can't remember what else
Ciri play quite differently than Geralt, it's more Action Adventure than RPG.
The Game has more Loot than it's predecessors.
If you kill enemies/monsters (in the open world) they won't respawns unless there is a condition you have to fulfill.
The Quests aren't random, they appear on the same spot
There are no clone NPC's (at least you don't notice it), they look different form another.
Geralts beard will grow. You have to go to a barbier after a few days
There is a negotiation Minigame where you negotiate Rewards for e.g Monster Hunts
Even Side quests have branching storys with sometimes multiple choices
Novigrad and No mans Land is ONE Map only Skellige is seperated. As are smaller Story hubs.
Load times are ridicoulisly fast compared to other modern open world games(On PC at least)
the best Items in the Game need to be crafted
The Card game is claimed to be awesome with 3 Card decks wich are actually collectable
He encountered only 3 minor Bugs during 2 Days. No Crash. No Freeze
There are around 25 "villages" in No mans land and Novigrad . Many are the size of Flotsam!!
Two Big Cities: Oxenfurt and Novigrad. Both are huge and lively
Roach is youre storage. You can even buy new saddles for more stamina or more storage
Fist fighting is the same combat system as sword fighting no QTE
you visit Kear Morhen multiple Times. after the Tutorial it even has the sorrounding area equal the size of the Starting Area
The Game is finished. Even Bug fixing. Its all optimization and performance now
The World is full with content. Everywhere you look there is something to find. yet NO simple fetch quests.
Ultra increases vegetation. Yes even grass!
Most dynamic/impressive Weather System the reporter has ever seen.
- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)
- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.
-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints
- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display
- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.
- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)
- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)
- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off
Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples
- the boat has a damage-model ( didn't say anything about if it's visual)
- a lot of choices with huge consequences
-There is a quest:
Spoiler:
- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later
- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.
-only three bugs during this 2 days
Conclusion:
[....]"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"
you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
no button for opening doors anymore, all doors are swinging doors
extremely lively interiors, every interior tells a different story
fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game
two big cities with Novigrad and Oxenfurt (which is really big as well)
there are towns in the game of the same size of Flotsam
cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
last active skill-slot at level 50, level cap could be even higher
relationsships to women feel organic
whole world feels quite realisitic and organic
gameplay feels very good and fluid
diving is still not optimal in terms of controls, but you can dive everywhere
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
it's still too easy to rob people, robbing system in general is lacking
whole game is consequently open world so pacing could be difficult for some
passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages
side quests are great and each tells its own story with people actually reacting to Geralt
sound and subtitles can be combined freely from different available languages
there will definitely be a day-one patch
high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
items can be crafted and decomposed
best items in game must be crafted
Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
Novigrad+No man's land are much bigger than Skyrim alone
game world can change based on your decisions
there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
the journalist never had the feeling that the world is "empty"
no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
the game is open world but actually almost everything is "controlled" and "planned" by the developers
Spoiler:
early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment
many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
mutagens can be very powerful, like 40% damage enhancer for signs
very different enemy types that feel and play differently
no "clone" NPCs, every NPC in Novigrad for example looks differently
every potion and bomb must only brewed/crafted once
potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
crafting is extensive
you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags
every region has its own color setting and feel
clouds cast shadows
bad weather like storms can happen everywhere
game loading time is extremely short on the high-end PC
saving and loading times are also extremely short
some huge buildings and story-relevant special areas have loading times, normal buildings not
story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
"it will be impossible to play Witcher 3 two times in exactly the same way"
different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
Ghwent is awesome according to the journalist, great design and entertaining
fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such
there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)
there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces
every item you choose is visible on Geralt's ingame model
you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location
some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
tutorials are integrated into the story/progression and worth the effort due to good dialogues
resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex
there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played
journalist played 10-12 hours, had full access to the game and reached level 7
Not all buildings in Novgrad are accessible
Oxenfurt is as big as the biggest cities in Skyrim (whatever that means)
Last (12th) skill slot unlocked at Level 50
Level 24 Wyvern one-shotted level 7 Geralt
KB & M controls still WIP and feels at the moment like W2
Combat with gamepad very intuitive and fluid; feels like Dark Souls
Potions play a more important role than in previous games
Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
criticism: KB & M control not as good as gamepad; NPC don't react to theft by Geralt (only guards do); diving still a bit "clunky"
there will be a day one patch
game is already at Sony & MS for admission
feels more ready and complete than W1 & W2 at their respective release
side quests: very divers, each tells its own story and are also non-linear; story-writing is excellent
played as Ciri: Ciri sequences have to be unlocked; gameplay feels very different ,more like an action adventure than a RPG (no inventory, no skill tree, depending on the scene Ciri has certain skills)
German localization is very good, but English version is better (especially Geralt's voice)
Diving: you can dive everywhere
the most powerful items of the game have to be crafted
Draw-distance: no special setting in the options, but it was already very good in-game
real-time cloud shadows are in
weather-system is impressive (damn, I really wanna see it in action already!)
surprisingly short loading/start-up times
The Combat is similar to Dark Souls but faster
Each Enemy/Monster acts different than the other
Graphic (ultra) is noticeable. The Foliage increases a lot. Some scenes looks better than others. (questa per i rompicazzo dell'erba)
The Game is much better polished than its predecessors (less bugs)
The Sidequests have their own stories. There are a lot of differents themes (like rape, kidnappings, etc.) // can't remember what else
Ciri play quite differently than Geralt, it's more Action Adventure than RPG.
The Game has more Loot than it's predecessors.
If you kill enemies/monsters (in the open world) they won't respawns unless there is a condition you have to fulfill.
The Quests aren't random, they appear on the same spot
There are no clone NPC's (at least you don't notice it), they look different form another.
Geralts beard will grow. You have to go to a barbier after a few days
There is a negotiation Minigame where you negotiate Rewards for e.g Monster Hunts
Even Side quests have branching storys with sometimes multiple choices
Novigrad and No mans Land is ONE Map only Skellige is seperated. As are smaller Story hubs.
Load times are ridicoulisly fast compared to other modern open world games(On PC at least)
the best Items in the Game need to be crafted
The Card game is claimed to be awesome with 3 Card decks wich are actually collectable
He encountered only 3 minor Bugs during 2 Days. No Crash. No Freeze
There are around 25 "villages" in No mans land and Novigrad . Many are the size of Flotsam!!
Two Big Cities: Oxenfurt and Novigrad. Both are huge and lively
Roach is youre storage. You can even buy new saddles for more stamina or more storage
Fist fighting is the same combat system as sword fighting no QTE
you visit Kear Morhen multiple Times. after the Tutorial it even has the sorrounding area equal the size of the Starting Area
The Game is finished. Even Bug fixing. Its all optimization and performance now
The World is full with content. Everywhere you look there is something to find. yet NO simple fetch quests.
Ultra increases vegetation. Yes even grass!
Most dynamic/impressive Weather System the reporter has ever seen.