One/Series The Witcher III: Wild Hunt | SG: 8.5 |

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Qui la lista completa.

- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)

- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.

-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints

- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display

- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.

- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)

- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)

- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off

Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign

He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples

- the boat has a damage-model ( didn't say anything about if it's visual)

- a lot of choices with huge consequences

-There is a quest:

Spoiler:

- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)

Ciri can blink, There will be even more powerful abilities later

- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.

-only three bugs during this 2 days

Conclusion:

[....]"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"

you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

no button for opening doors anymore, all doors are swinging doors

extremely lively interiors, every interior tells a different story

fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game

two big cities with Novigrad and Oxenfurt (which is really big as well)

there are towns in the game of the same size of Flotsam

cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

last active skill-slot at level 50, level cap could be even higher

relationsships to women feel organic

whole world feels quite realisitic and organic

gameplay feels very good and fluid

diving is still not optimal in terms of controls, but you can dive everywhere

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

it's still too easy to rob people, robbing system in general is lacking

whole game is consequently open world so pacing could be difficult for some

passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages

side quests are great and each tells its own story with people actually reacting to Geralt

sound and subtitles can be combined freely from different available languages

there will definitely be a day-one patch

high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

items can be crafted and decomposed

best items in game must be crafted

Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

Novigrad+No man's land are much bigger than Skyrim alone

game world can change based on your decisions

there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

the journalist never had the feeling that the world is "empty"

no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

the game is open world but actually almost everything is "controlled" and "planned" by the developers

Spoiler:

early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment

many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

mutagens can be very powerful, like 40% damage enhancer for signs

very different enemy types that feel and play differently

no "clone" NPCs, every NPC in Novigrad for example looks differently

every potion and bomb must only brewed/crafted once

potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

crafting is extensive

you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

every region has its own color setting and feel

clouds cast shadows

bad weather like storms can happen everywhere

game loading time is extremely short on the high-end PC

saving and loading times are also extremely short

some huge buildings and story-relevant special areas have loading times, normal buildings not

story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently

"it will be impossible to play Witcher 3 two times in exactly the same way"

different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way

Ghwent is awesome according to the journalist, great design and entertaining

fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)

there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

every item you choose is visible on Geralt's ingame model

you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress

soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location

some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

tutorials are integrated into the story/progression and worth the effort due to good dialogues

resolution on Xbox One will definitely stay at 900p in order to offer a stable performance

the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex

there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played

journalist played 10-12 hours, had full access to the game and reached level 7

Not all buildings in Novgrad are accessible

Oxenfurt is as big as the biggest cities in Skyrim (whatever that means)

Last (12th) skill slot unlocked at Level 50

Level 24 Wyvern one-shotted level 7 Geralt

KB & M controls still WIP and feels at the moment like W2

Combat with gamepad very intuitive and fluid; feels like Dark Souls

Potions play a more important role than in previous games

Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker

criticism: KB & M control not as good as gamepad; NPC don't react to theft by Geralt (only guards do); diving still a bit "clunky"

there will be a day one patch

game is already at Sony & MS for admission

feels more ready and complete than W1 & W2 at their respective release

side quests: very divers, each tells its own story and are also non-linear; story-writing is excellent

played as Ciri: Ciri sequences have to be unlocked; gameplay feels very different ,more like an action adventure than a RPG (no inventory, no skill tree, depending on the scene Ciri has certain skills)

German localization is very good, but English version is better (especially Geralt's voice)

Diving: you can dive everywhere

the most powerful items of the game have to be crafted

Draw-distance: no special setting in the options, but it was already very good in-game

real-time cloud shadows are in

weather-system is impressive (damn, I really wanna see it in action already!)

surprisingly short loading/start-up times

The Combat is similar to Dark Souls but faster

Each Enemy/Monster acts different than the other

Graphic (ultra) is noticeable. The Foliage increases a lot. Some scenes looks better than others. (questa per i rompicazzo dell'erba)

The Game is much better polished than its predecessors (less bugs)

The Sidequests have their own stories. There are a lot of differents themes (like rape, kidnappings, etc.) // can't remember what else

Ciri play quite differently than Geralt, it's more Action Adventure than RPG.

The Game has more Loot than it's predecessors.

If you kill enemies/monsters (in the open world) they won't respawns unless there is a condition you have to fulfill.

The Quests aren't random, they appear on the same spot

There are no clone NPC's (at least you don't notice it), they look different form another.

Geralts beard will grow. You have to go to a barbier after a few days

There is a negotiation Minigame where you negotiate Rewards for e.g Monster Hunts

Even Side quests have branching storys with sometimes multiple choices

Novigrad and No mans Land is ONE Map only Skellige is seperated. As are smaller Story hubs.

Load times are ridicoulisly fast compared to other modern open world games(On PC at least)

the best Items in the Game need to be crafted

The Card game is claimed to be awesome with 3 Card decks wich are actually collectable

He encountered only 3 minor Bugs during 2 Days. No Crash. No Freeze

There are around 25 "villages" in No mans land and Novigrad . Many are the size of Flotsam!!

Two Big Cities: Oxenfurt and Novigrad. Both are huge and lively

Roach is youre storage. You can even buy new saddles for more stamina or more storage

Fist fighting is the same combat system as sword fighting no QTE

you visit Kear Morhen multiple Times. after the Tutorial it even has the sorrounding area equal the size of the Starting Area

The Game is finished. Even Bug fixing. Its all optimization and performance now

The World is full with content. Everywhere you look there is something to find. yet NO simple fetch quests.

Ultra increases vegetation. Yes even grass!

Most dynamic/impressive Weather System the reporter has ever seen.

 
Sna3kJe.jpg
 
Svelata una parte della mappa di The Witcher 3: Wild Hunt

[in rete è recentemente apparsa un'immagine che mostra parzialmente la mappa di The Witcher 3: Wild Hunt, titolo molto atteso che arriverà sul mercato a maggio.

 

 

 


Grazie a quest'immagine possiamo chiaramente vedere città come OxenFurt e NoviGrad e farci un'idea sulla posizione di diversi luoghi interessanti. Ormai non manca molto al lancio di The Witcher 3: Wild Hunt, vi forniremo ulteriori aggiornamenti sul titolo non appena sarà possibile e vi invitiamo a rimanere con noi per tutte le novità.


Spaziogames

 
Ultima modifica da un moderatore:
non sono convinto per niente di questo gioco non essendomi piaciuto il secondo... ma l'ho prenotato... vedremo...

 
The Witcher 3: confermata la crescita della barba

 


Lo sviluppatore CD Projekt ha confermato che la barba di Geralt, protagonista di The Witcher 3: Wild Hunt, crescerà con il passare del tempo. I giocatori che scaricheranno il DLC gratuito "Beard and Hairstyle" avranno comunque la possibilità di mantenere inalterato l'aspetto del protagonista per tutta l'avventura.

 


Ormai non manca molto al lancio di The Witcher 3: Wild Hunt, vi forniremo ulteriori aggiornamenti sul titolo non appena sarà possibile e vi invitiamo a rimanere con noi per tutte le novità.


 


Spaziogames

 
Nuove immagini per The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt arriverà sul mercato tra qualche mese e in Rete sono apparse delle nuove immagini che ci mostrano in anteprima proprio questo titolo. Tra questi screenshot, tutti presenti nella galleria a fondo news, ne troviamo anche uno in cui Geralt indossa gli stessi vestiti del primo capitolo della serie.

 

 

 


Ricordiamo che The Witcher 3: Wild Hunt sarà disponibile dal 19 maggio per PC, PlayStation 4 e Xbox One, nel corso delle prossime settimane probabilmente scopriremo ulteriori dettagli sul titolo e vi invitiamo a rimanere insieme a noi per avere subito tutte le novità.


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Spaziogames

 
Ultima modifica da un moderatore:
Una nuova immagine per The Witcher 3: Wild Hunt

Per rendere ulteriormente straziante l'attesa che vi separa dalla release del gioco, i ragazzi di CD Projekt RED hanno pubblicato una nuova immagine del loro The Witcher 3: Wild Hunt, che mostra Geralt al centro di una situazione sicuramente particolare.

 


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Potete vedere l'immagine qui sopra, e in full-size nella galleria che vi proponiamo in calce.



Vi ricordiamo che la terza avventura della serie è attesa su PC, PlayStation 4 e Xbox One per il prossimo 19 maggio. Rimanete con noi per tutte le ulteriori novità in arrivo.


Spaziogames

 
Questa armatura mi piace assai, prende lo stile di quelle del 2 e secondo me ne migliora le forme. Senza dubbio armature eterogenee, che possano anche subire delle modifiche estetiche rendono le cose più interessanti per gli appassionati come me di crafting e di equipaggiamenti medievali. Mi sento assai fiducioso anche da questo punto di vista //content.invisioncic.com/a283374/emoticons/sisi.gif

Spero anche in spade ad una mano efficaci tanto quanto le bastarde, vedremo :morristend:

 
Se faranno un buon lavoro, come credo che sarà, questo potrebbe essere il miglior titolo su One.

 
Spero anche in spade ad una mano efficaci tanto quanto le bastarde, vedremo :morristend:
La bastarda può essere maneggiata pure ad una mano.

sta distinzione è inefficace, posta che nel gioco vi è una tipologia di spada che Geralt maneggia.

 
se non mi sbaglio 900 one e 1080 ps4
Ma vaffff...ne ho piene le scatole di sta cosa ormai...

E mi dispiace solo di essermi cuccato una delle ultime collector's per one senno' avrei disdetto e cambiato subito :mobbasta:

 
La bastarda può essere maneggiata pure ad una mano.
sta distinzione è inefficace, posta che nel gioco vi è una tipologia di spada che Geralt maneggia.

Ma infatti la mia considerazione non era rivolta all'efficacia in sé, ma alla possibilità di averne una nel proprio set di armi. Dal momento che il gioco me ne da possibilità di possesso a questo punto perché non aspettarsi che siano valide tanto quanto le canoniche bastarde. E se vogliamo improntare il discorso sul range d'attacco, l'uso di una spada più leggera e con meno gittata potrebbe dar vita ad attacchi più veloci supportati da una tecnica migliore e più "pulita". Se gli sviluppatori volessero, potrebbero creare le reali distinzioni tra l'una e l'altra arma.

 
Ma vaffff...ne ho piene le scatole di sta cosa ormai...E mi dispiace solo di essermi cuccato una delle ultime collector's per one senno' avrei disdetto e cambiato subito :mobbasta:
Come se riuscissi a vedere la differenza //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

E non sto qua a difendere nulla, non serve.

 
Come se riuscissi a vedere la differenza //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
E non sto qua a difendere nulla, non serve.
non difendo niente pure io perche' il tifo da stadio consolaro lo lascio ad altri, testato lo stesso game su One/ps4 sulla stessa tv la differenza, non eclatante per l amor di *** si vede. (e non sono un falco)

poi vabbè colpa mia che se gioco una cosa prediligo giocarla al top, se c è...e dispiace sapere il top non sia su console microsoft che ho sempre sostenuto.

 
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