-The next-gen machines compared. PS5 and Series X share the game 1440p native resolution, with 4x MSAA - while Series S settles for 1080p native.
-Cutscenes are updated too. The original Alan Wake mixed in pre-rendered scenes, but with such heavy reworking to characters and environments, many of these had to be 're-rendered' to stay consistent with gameplay. As a result, we have all-new cutscenes - which unfortunately remain at 30 frames per second, which can be a little jarring coming from 60fps gameplay. Performance? This was problematic on Xbox 360, with a 20-30fps performance level and some obvious full-screen tearing. The new consoles are radically improved. 60fps is the rule, but there are exceptions - big battles using the flare gun, for example, pull performance down to the 50s, and very, very occasionally under that. It's not a total deal-breaker but still, a surprise that the most powerful consoles on the market can't quite cut it. Both Xbox Series console also exhibit some tearing at the top of the screen. PS5 seems to behave similarly to Series X, the difference being that there's no tearing but a slightly higher degree of v-sync stutter. All round, it's a decent showing a majority of the time on all three machines - just don't expect a rock-solid lock at 60fps here, as things currently stand.