Cosa c'è di nuovo?

Thread unico sulla grafica | Lista dei confronti tra i multipiattaforma (PS5 vs Series X) nel primo post | NO CONSOLE WAR

EdricWrath

Random Guy (Maybe) - AKA Deme80car (Cambiato Nick)
LV
2
 
Iscritto dal
24 Dic 2011
Messaggi
18,637
Reazioni
2,409
Medaglie
11
Madonna ma Ubisoft che problemi ha con il tearing? Pure AC Valhalla soffriva dello stesso identico problema :facepalm:
Vero :asd: pure su PC i giochi Ubisoft soffrono di tearing (non tutti e sicuramente molto meno dei giochi su console ma ne soffrono). E me ne lamento io che ho un monitor gsync, ergo il tearing non dovrebbe neanche più esistere quando gioco, ma loro sembra che lo mettano apposta come feature :asd:
 

Giamast

Moderatore
sezione sony
LV
4
 
Iscritto dal
25 Set 2008
Messaggi
65,303
Reazioni
19,571
Medaglie
29


A occhio la differenza tra 60 e 30 è abbastanza netta, il LOD è chiaramente minore in performance e pure a livello di particellari c'è una differenza netta. Anche il pop-in è presente in performance, mentre molto meno evidente in quality mode

Comunque il lavoro mi sembra ottimo, in performance è praticamente un FH4 pompato ma a 60FPS, per me nonostante i compromessi è assolutamente la modalità da prediligere visto che parliamo di un racing. :sisi:
 

Nakata

Moderatore
games dome
LV
3
 
Iscritto dal
14 Giu 2008
Messaggi
30,041
Reazioni
4,280
Medaglie
20


-The next-gen machines compared. PS5 and Series X share the game 1440p native resolution, with 4x MSAA - while Series S settles for 1080p native.



-Cutscenes are updated too. The original Alan Wake mixed in pre-rendered scenes, but with such heavy reworking to characters and environments, many of these had to be 're-rendered' to stay consistent with gameplay. As a result, we have all-new cutscenes - which unfortunately remain at 30 frames per second, which can be a little jarring coming from 60fps gameplay. Performance? This was problematic on Xbox 360, with a 20-30fps performance level and some obvious full-screen tearing. The new consoles are radically improved. 60fps is the rule, but there are exceptions - big battles using the flare gun, for example, pull performance down to the 50s, and very, very occasionally under that. It's not a total deal-breaker but still, a surprise that the most powerful consoles on the market can't quite cut it. Both Xbox Series console also exhibit some tearing at the top of the screen. PS5 seems to behave similarly to Series X, the difference being that there's no tearing but a slightly higher degree of v-sync stutter. All round, it's a decent showing a majority of the time on all three machines - just don't expect a rock-solid lock at 60fps here, as things currently stand.
 

Giamast

Moderatore
sezione sony
LV
4
 
Iscritto dal
25 Set 2008
Messaggi
65,303
Reazioni
19,571
Medaglie
29


-The next-gen machines compared. PS5 and Series X share the game 1440p native resolution, with 4x MSAA - while Series S settles for 1080p native.



-Cutscenes are updated too. The original Alan Wake mixed in pre-rendered scenes, but with such heavy reworking to characters and environments, many of these had to be 're-rendered' to stay consistent with gameplay. As a result, we have all-new cutscenes - which unfortunately remain at 30 frames per second, which can be a little jarring coming from 60fps gameplay. Performance? This was problematic on Xbox 360, with a 20-30fps performance level and some obvious full-screen tearing. The new consoles are radically improved. 60fps is the rule, but there are exceptions - big battles using the flare gun, for example, pull performance down to the 50s, and very, very occasionally under that. It's not a total deal-breaker but still, a surprise that the most powerful consoles on the market can't quite cut it. Both Xbox Series console also exhibit some tearing at the top of the screen. PS5 seems to behave similarly to Series X, the difference being that there's no tearing but a slightly higher degree of v-sync stutter. All round, it's a decent showing a majority of the time on all three machines - just don't expect a rock-solid lock at 60fps here, as things currently stand.

Non un lavoro impeccabile, i 60FPS rock solid li considero obbligatori in remastered di questo tipo. Spero ci mettano una pezza via patch
 

Rufy21100

Re dei Pirati
Supporter
LV
3
 
Iscritto dal
31 Dic 2013
Messaggi
67,347
Reazioni
4,803
Medaglie
14
Per chi fosse interessato



  • All versions run at 1080p/30FPS. PS5 and Series X run in backward compatibility mode.
  • The game has some random elements that change certain areas in each game.
  • It is faithful to the original series, with an identical graphic section.
  • Use the dubbing of the original series.
  • Best antialiasing on PS5 and Series X.
  • There is a glitch that skips the initial tutorial if we exit the game.
  • Longer load times on Switch.
  • For portability reasons, I would choose the Switch version.
 

max161

Esperto
LV
1
 
Iscritto dal
11 Dic 2013
Messaggi
1,954
Reazioni
289
Medaglie
5
Cioè, tutti a 1080p e 30fps però abbiamo i rutti dei doppiatori originali? Interessante ?
 

max161

Esperto
LV
1
 
Iscritto dal
11 Dic 2013
Messaggi
1,954
Reazioni
289
Medaglie
5
Per 39 euro cosa volevi di più ?

Ed io che criticavo il lavoro pigro di Alan Wake
 

max161

Esperto
LV
1
 
Iscritto dal
11 Dic 2013
Messaggi
1,954
Reazioni
289
Medaglie
5
39 mi auguro che SIA il prezzo pieno!Mi rifiuto di credere altrimenti
 

Rufy21100

Re dei Pirati
Supporter
LV
3
 
Iscritto dal
31 Dic 2013
Messaggi
67,347
Reazioni
4,803
Medaglie
14
39 mi auguro che SIA il prezzo pieno!Mi rifiuto di credere altrimenti
Si visto sono 40 euro tra due settimane c’è anche il gioco dei puffi
ne ho adorato tantissimo uno su ps3
 

Giamast

Moderatore
sezione sony
LV
4
 
Iscritto dal
25 Set 2008
Messaggi
65,303
Reazioni
19,571
Medaglie
29
Marvel’s Guardians of the Galaxy ha ricevuto una strana patch correttiva che ha bloccato il frame-rate del gioco a 30fps sulla console next-gen Xbox Series S, la cosiddetta sorella minore di Xbox Series X.
L’action-adventure incentrato sui personaggi dell’universo Marvel girava su Xbox Series X su due modalità grafiche a scelta. mentre su questa console si poteva scegliere tra quella per il 4K/30fps oppure quella per il 1440p/60fps, su Series S invece ci si doveva accontentare di una sola modalità grafica a 1080p/60fps.

Ora, questa modalità è stata per così dire depotenziata e portata da 60fps a 30fps, mantenendo in teoria intatta la risoluzione 1080p.

GOTG su Series S ha ricevuto una patch che ne ha lockato il frame rate a 30FPS, rispetto ai 60 (molto teorici) della versione 1.0

Nessun cambiamento invece su PS5/SX, restano intatte le modalità già presenti
 

Rufy21100

Re dei Pirati
Supporter
LV
3
 
Iscritto dal
31 Dic 2013
Messaggi
67,347
Reazioni
4,803
Medaglie
14

Post unito automaticamente:

C'è già qualche confronto sul remaster di Project Zero 5?
Io lo sto giocando sulla 4 e ti dico che non è chissà cosa rispetto wiiu :asd:
 

Giamast

Moderatore
sezione sony
LV
4
 
Iscritto dal
25 Set 2008
Messaggi
65,303
Reazioni
19,571
Medaglie
29

  • PS5 is the best version, Series X has poor performance in RT and inconsistent 120fps mode, Series S has animation stutter
  • no per-object motion blur
  • rt mode targets 60fps
  • performance mode has RT mode off
  • performance 60fps mode targets native 2160p
  • performance 120fps mode targets 1296p that goes higher or lower
  • Series S only has performance 60fps mode at 1440p
  • RT mode only has reflections with a high roughness cutoff, so only very reflective surfaces have reflections
  • rt reflections are lower res
  • ps5 at 120p has some drops
  • you have to go into the system menu to enable 120p
  • Series X rt mode is around 50fps
  • 120fps can drop to 90fps, less consistent than ps5
  • Series S has animation and camera stutter
  • ps4 rarely hits 60fps at up to 1080p
  • ps5 has good dualsense support

Differenza abbastanza netta, ma che hanno combinato su Xbox
 

Rufy21100

Re dei Pirati
Supporter
LV
3
 
Iscritto dal
31 Dic 2013
Messaggi
67,347
Reazioni
4,803
Medaglie
14

Post unito automaticamente:

  • Dawn Engine like Deus Ex Mankind Divided
  • 1080p Performance mode, 2160p Quality mode
  • excellent material work
  • some visual bugs like hitching in cinematics, shadows popping during cinematics, and not-smooth animation snapping in context sensitive animations
  • PS5 and Series X are identical
  • Quality Mode is up to 2160p, but hits native most of the time
  • Performance Mode hits 1080p most of the time
  • low resolution causes dithering artifacts, TAA hits the IQ
  • Quality Mode has better lods, pop-in, textures, shadows, AF, and AO
  • Series S only has Quality Mode at 1080p
  • worse grass (worse than performance mode), pop-in, lods
  • Performance mode on PS5 has stable 60fps until alpha effects get heavy, where it could get as low as 40fps
  • Quality mode on PS5 is stable, has a few 1-frame hitches due issuing orders or cutscene changes
  • Performance mode on Series X is the same, but is less frequent
  • Quality mode is the same
  • Series S is the same as other quality modes
 

Giamast

Moderatore
sezione sony
LV
4
 
Iscritto dal
25 Set 2008
Messaggi
65,303
Reazioni
19,571
Medaglie
29


Xbox One: 1080p/30fps
Xbox One X: 2160p/30fps
Xbox Series S: 1440p/30fps & 1080p/60fps
Xbox Series X: 2160p/30fps & 2160p/60fps
  • The PC version runs with all settings maxed out using an RTX 3080.
  • On Xbox Series, performance mode decreases the quality of shadows, reflections, ambient occlusion, texturing, and vegetation.
  • Xbox Series S has some differences in texturing with respect to SeriesX/PC. It is less common to see parallax occlusion mapping or deformable terrains in this version.
  • Series X in quality mode is equivalent to the highest PC settings.
  • The One/OneX versions use lower quality reflections (better on OneX), obtaining similar results on Series S/X in performance mode.
  • Xbox One X does not have 60fps performance mode. Previous forza titles give that possibility.
  • All versions have a perfect framerate in all modes.
  • Better environmental occlusion in quality mode in Series X compared to Series S.
  • Xbox One X has a similar amount of greenery to Xbox Series S/X in performance mode. Xbox One suffers more cuts in this setting.
  • 4x faster loading times on Xbox Series. The One/OneX versions have some additional loading screens.
  • There are fewer NPCs and worse draw distance on Xbox One.
  • Ray tracing for reflections is only available in Forzavista mode using quality mode on Xbox Series or PC version. In any case, its use is anecdotal and does not substitute for SSR reflexes.
  • Personally, I would choose performance mode on Xbox Series S/X.
  • Overall another great job from Playground Games. All versions offer a satisfying experience.
  • Soon I will dedicate another video to XCloud when it is available.

Mi sa che è meglio su One X che su Series S :asd:
Gran lavoro anche su oldgen sicuramente
 

N.Revolution

In lutto per l'addio di Michel Ancel
LV
2
 
Iscritto dal
8 Mar 2006
Messaggi
28,957
Reazioni
1,281
Medaglie
15





Mi sa che è meglio su One X che su Series S :asd:
Gran lavoro anche su oldgen sicuramente

Sicuramente, hanno lasciato i 60fps solo su next per dare uno "stacco" ma a 1080p (forse anche a 2k) a 60fps poteva andarci tranquillamente.
 
Top