Topic Wolfenstein: 18 agosto 2009!

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Su gametrailers è apparso un contatore per l'anteprima, proprio ora segna 1 giorno 8 ore 20 minuti.

 
Allora intendeva la notte tra venerdì e sabato, qui in Italia dovremo aspettare domani mattina. //content.invisioncic.com/a283374/emoticons/winks.gif

 
ma perchè non mi fa registrare sul sito , come avete fatto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

mi dice che dovrei inserire due lettere corrette per la nazione, ma se metto IT non va bene, e neanche italy rofl

 
se siete gia iscritti con un account activison entrate con quello e modificate i dati //content.invisioncic.com/a283374/emoticons/winks.gif

 
BJ parla? D:

Comunque il gioco sembra ottimo, sarà da vedere, è molto diverso da quello che ci si aspettava.

EDIT: Ho visto una cosa orribile, spero che non ci sia sulla versione PC "Checkpoint, please do not turn off your console." Deja-vu.

 
la versione che e stata mostrata è quasi sicuramente per l xbox o per la ps3 anche perche si vede la scritta

"press x " ( con il bottone tondo )

 
EDIT: Ho visto una cosa orribile, spero che non ci sia sulla versione PC "Checkpoint, please do not turn off your console." Deja-vu.
Mi rifiuto di credere che la ID possa avere qualsiasi cosa a che fare con i salvataggi tramite checkpoint in un gioco per PC. Ancora vanno bene su console, ma su computer proprio no... :Morris82:
 
Il filmato è qlc di spettacolare! mi è piaciuto un casino! ero rimasto con il primissimo filmato uscito che effettivamente lasciava un po' l'amaro in bokka! Questo invece...zucchero a volontà //content.invisioncic.com/a283374/emoticons/laugh.png :D //content.invisioncic.com/a283374/emoticons/laugh.png

Speriamo veramente che sia solo una svista...magari ancora nn hanno ricevuto la "certificazione" se così vogliamo chiamarla...io direi che nn c'è da preoccuparci //content.invisioncic.com/a283374/emoticons/winks.gif

I raven nn deludono mai e questo gioko sarà un capolavoro //content.invisioncic.com/a283374/emoticons/winks.gif

 
Da alcuni rumors e varie notizie piu' o meno ufficiali, il multiplayer e singleplayer potrebbero utilizzare due engine diversi. Per il singleplayer il tech 4 modificato da Raven, mentre peril multiplayer il tech 4 di Quake Wars.

In effetti dagli screen delle mappe MP si nota una grande somiglianza con Quake Wars, specialmente sull'illuminazione, mentre sul singleplayer il rendering è totalmente diverso, con ombre piu' definite e soft.

Se è vero, la decisione sembra buona secondo me, Endrant Studios è formato da ex Splash Damage e quindi sanno some lavorare sulla base di Quake Wars, dato che l'intero multiplayer è affidato a loro. Oltretutto la maggior parte di chi gioca in multi bada poco alla grafica, tal volta settandola al minimo per avere caricamenti e performance migliori e oltretutto il netcode è già pronto.

 
allora non so quando sia attendibile sta notizia ma la persona che scrive il messaggio è la stessa che rese disponibili le immaggini delle mappe MP di Wolfenstein poi fatte rimuovere da activision

vi allego il contenuto del messaggio

________________________________________________________________

I hate to dash your hopes, but Wolf MP is literally an extensive mod of Quake Wars. Learn to accept that.

The use of the et:qw engine was never "temporary". The MP game was built completely separately by Threewave as a mod of ET:QW. When I say a mod- I mean the the game was literally created in Splash Damage's Radiant editor. The Raven models and textures were the only thing shared between SP and MP. Raven's SP idTech engine would have been disastrous choice for a MP game as it was wholly modified for a SP experience (streaming packs of the levels to load as the player progressed) and never would have worked over a network. The ET:QW engine was optimized for online play, so it was an obvious choice for Wolf MP, with larger draw distances, better lighting, etc. This is the logical reason Endrant was chosen to finish the game.

Be prepared for some other major changes as well. It was also decided to have MP teams be resistance fighters versus the nazis (no Allies this time around to fit with the SP game), and classes were streamlined down to 3 (soldier/engineer/medic). I did see some cool stuff though being built by each class as a deployment...rocket turrets, mgs, atomic mines, spawn locations, radar stations. The maps looked pretty cool as well...kinda urban WWII guerilla warfare in Austria.

Deuxième partie :

Hey all, just thought I should set the record straight about a few things...

Back from when I was at Activision and involved with this project, I can correct a few misconceptions. Threewave did indeed complete 8 MP maps at the end of 2007, as well as the entire MP game up to a beta stage. They were even consulted by Activision to aid in the SP game (although this did not actually happen). When the MP maps were finished, SP was in a quite rough state by comparison, and didn't have any of this Shroud stuff going on. From what I understand, Activision was much happier with the Threewave maps then with what they were seeing in the SP game at the time. Threewave wasn't able to completely finish the MP game since it was waiting for Raven to finish up. I am not completely sure why Endrant was hired to complete the MP game- but I would guess that its at least partially because they are quite familiar with the engine the MP game was using. MP and SP are using different variants of the Doom3 engine, with MP being (at the time at least) a mod of the ET: Quake Wars engine.

Troisième partie :

Wow. I didn't mean to set off a bomb here, but its great that you guys love Wolfenstein so much!

I have read through the forums here and it seems there were already some misunderstandings about what I had posted. So here's more:

Firstly, Raven had no involvement with the MP game, except for modeling Axis and Resistance player models.

When I said (very generally) that the ET:QW engine was optimized for online play, I meant that only as it is an engine built by Splash Damage for multiplayer, versus the Wolf engine built by Raven for the Wolf SP. In other words, Raven's Wolf engine was simply impossible to use for the MP game. Part of Activision's contracts between Splash Damage, Raven, and Threewave involved sharing knowledge, technology, and in-game assets. Through this combination the decision to develop Wolf MP as a mod of Quake Wars made perfect sense. I wasn't critiquing the ET:QW engine, I was just explaining that at the start of the MP development there was a choice of going with either Raven's wolf engine, or with Spash Damage's ET:QW engine, and it was decided (with Activision's support) to use the ET:QW engine. Wolf MP was being developed simultaneously with ET:QW. Threewave finished their work on the MP game last year and now as you all know Endrant is completing it. I find it highly doubtful Endrant would have the time to build a new game from scratch (speculation).

I would like to repeat strongly that Threewave was not taken off the project. As I mentioned before, Raven was being poked by Activision to measure up to Threewave's work. Its odd to think of them as just a maker of CTF mods...that was 8 years ago!

There seems to be a great deal of dislike here for ET:QW in two forms- the game and the engine. You must remember that those are 2 very different things. I mentioned before that only the engine was used. The game includes very typical Wolfenstein objectives.

To address other things that were mentioned:

There are no vehicles in the MP game.

There is no use of megatexture, since...

Map sizes are roughly on par with RTCW maps (settings like Chemical Factory, City Canals, Hospital, Downtown Bank Plaza, etc.)

Objective based gameplay remains (Destroy the wall, bunker door, fire the cannon, steal the documents, device, etc.)

Sub-objectives possible to aid Axis or Resistance (build the MG42, construct a ladder, pick the lock, repair the bridge, blow the bridge)

Players earn XP during campaign mode that can be used to upgrade to other weapons, build deployables, etc.

Player count is smaller than RTCW, 8 vs. 8

Hope that clears it up.

 
Se fosse vera molti fans rimarranno delusi, sembra che alla fine il multiplayer sia molto diverso rispetto a quello che ci si aspettava.

 
Sì, niente Alleati ma solo resistenza contro i nazisti perchè così è nell'avventura singleplayer, dove sei da solo, un multiplayer che di fatto è quello di Quake Wars anche se largamente modificato, classi ridotte a 3, non so quanto mi ispira, mi sa molto di WolfET riveduto e corretto, peccato che in 6 anni uno un minimo di innovazione se lo aspetta, altrimenti va a finire come con Quake 4 che è stato dal punto di vista dell'MP una copia quasi esatta di Quake 3 con un netcode più pesante e richieste hardware e software più esose, poi non c'è stato da stupirsi che il gioco ha avuto meno successo del previsto. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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