UFFICIALE PC Total War: Attila | "..and i will watch your world burn"

  • Autore discussione Autore discussione Evan
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Dove si trova a 23€?

 
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Nuova intervista ai devs con tante succose informazioni: http://www.pcgamer.com/total-war-attila-devs-talk-units-hun-politics-and-the-apocalypse/#page-1

Riporto un paio di passaggi che mi sono piaciuti:

Riguardo le unità e l'ui

PC Gamer: There seem to be a whole bunch of subtle combat changes in addition.
Pawel Wojs: We've tried to de-clutter the UI as much as possible. We realize that there's a lot of information to take in. We've got a really complex battle simulation, probably one of the most complex there is, and it's real time. So there's an awful lot for a player to take on, so we've tried to bring important information from consent that will also make it easily digestible for players who maybe don't want to be number heavy.

So, for example, when you've got a unit selected you can see their threat, so you can see every enemy unit will show you from green to red, how much of a threat it is against your unit, so you know what your unit will be effective against. We've added tiers so, as well as the standard balancing, like in general cavalry will beat archers, for example, however we now have tiers, you have tiers one, two and three. A tier three archer will beat a tier one cavalry because the tier is literally an era up in technology.

The Romans have some of the strongest tier three units in whole game, but their tier one units are badly equipped barbarians. And they're not very good, which is why the Romans get their ass handed to them at the very start of the game. But once they've tech'd up to tier three, they will be romping across Europe quite happily again.
Riguardo le orde:

PC Gamer: I was playing with the rolling hordes, the Ostrogoths. Describe how that the roving clans systems work in Attila.
Pawel Wojs: Well the Ostrogoths, it's a really nice example, actually, because going back to the whole narrative thing, where people build their own narrative. You start off as a displaced horde and the objective is to migrate, to move away from the Hun to the east. And so you go west and the western Roman Empire is crumbling, it's ripe for the picking and as the Ostrogoths you've got a nice little faction trait—the Inheritors of Rome, I think. It allows you to recruit Roman units from captured Roman settlements and buildings, and you don't get penalties for capturing Roman settlements. So you basically want to move away from the threat of climate change, from the threat of Hunnic hordes. So you move as you develop your infrastructure in the encampment mode, and then move, and once you're ready you settle. You go to a more fertile place and start your civilization afresh.
Nell'articolo si parla anche di unni, politica, e religione

La feature del recording della propria campagna di cui si parla nell'articolo sopra mostrata in video



Bella aggiunta //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
 
preso, spero non mi deluda come rome II //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
IA stupidotta è la caratteristica principale di qualunque total war, lo si può inserire in qualsiasi recensione anche prima che il gioco x venga annunciato //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
cavalleria che carica i picchieri //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
bò io lo prenderei molto volentieri ( in questo caso che sia quasi un reskin di Rome II mi fà ben sperare ) ma ancora sono scottato //content.invisioncic.com/a283374/emoticons/rana.png Rome II l'ho preso a natale scorso e ci ho messo un'anno prima di vederlo funzionare egregiamente, è anche vero che radere al suolo ogni cosa con gli Unni mi ispira moltissimo, domani vedrò che fare :l4gann:

 
Arrivata la key //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Ma è normale che una ATI 290 (e anche una 280x) danno simili risultati?

inviato da un corvo tramite Sam Tarly.

 
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