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TYPE-MOON General | Nasuverse, Kara no Kyōkai, Tsukihime, Melty Blood, Fate/, Mahōtsukai no Yoru
Sul film comunque è quello che mi è piaciuto di più, direi più che altro perché riesce a dare dignità e non solo a scene che aspettavo parecchio di vedere, oltre ad essere il migliore a livello di OST.
Nel complesso la trilogia l'ho trovata più che discreta (primi due discreti, il terzo appunto molto buono), corrono tanto, ma era inevitabile, ma non tanto per quanto concerne la trama, ma per come appaiono i personaggi. Medusa in HF spiccava certamente di più, nei film di suo ha veramente il momento del NP e basta, già meglio Kirei ed Illya
anche se la scena con lei poteva essere fatta meglio, e ci aggiungo la scazzottata.
Però
Saber vs Medusa è da pazzi, da pazzi e ti fa davvero dimenticare e/o perdonare tutto il resto, dove ovviamente ho pianto sul serio per più motivi.
With this last editorial check out of the way, the first draft for The Adventures of El-Melloi II volume 2 is complete. Naturally, there's still a lot to do, namely the mythological fact-checking, proofreading, and sending everything to Mineji Sakamoto for the illustrations, but I felt it was important to give all of you this progress report. I hope to live up to your expectations.
The Adventures of El-Melloi II volume 2 is fully checked and edited, so I'm today starting to write volume 3. First step is reconsidering some finer details of the plot plan. I know about the manga I write for and the other manuscript I need to deliver this autumn, but I already progressed enough on those while I was waiting for the supervision.
Nasu ha postato nel suo blog per il secondo film di Camelot
Long time no see.
I'm back from a private showing of the second Camelot movie.
What a freaking masterpiece.
The first Camelot did as good as it could on its mandated role of providing the bare minimum explanations on what FGO is about, but other hand, it had to keep its momentum and flash on the low side, among other problems, all caused by the larger problem of the swirl of Corona messing the entire production schedule... (Thank you to the entire staff, including the director, for holding on until the very end...) With all that happened, I think the movie managed to shift into the second gear but never get to the third.
The moment the baton is passed to the second Camelot, things get ghastly.
90 minutes of pure "The prequel already all the base exposition. Now it's we just run with a nonstop sequence of all the scenes everyone was wanting to see."
And they did it right. Every single was done with refined taste & super quality...!
Everyone who played the game will go there thinking "I want to see this scene" and watch a scene 100 times better.
Despite my initial shock at their bold decisions on what to cut from the story, but on the first 5 minutes it already hit me that they cut all that because the viewer would be able to imagine what happened off-screen, and because they had a lot better things to show instead.
It's a huge sequence of scenes I wanted see, they exact way I wanted too see them from start to finish, but the real amazing part is the last 60 minutes. The war in the holy city.
They look good. All of them look good.
(Every character was highly reflective of their original designer's artstyle. To an almost uncanny level with Tristan in particular. I couldn't believe they could reproduce the complicated delicated of a Morii character)
On top of that, they're in a constant sequence of high-octane scenes that leave you with no room to breathe.
They go all out with the flashiness, but an earnest devotion to the original tone, without ever forgetting the main focus of the plot.
My honest opinion is that the entire movie is a theme park where you to an exciting new attraction every 5 minutes and pretty much every attraction feels like the main attraction, but if I had to pick just one, it'd be the final battle against the Lion King.
The dialogue confronting the Lion King was scripted so specifically for the game format that I honestly had already given up on the idea of finding a way to make that look good in the movie. And yet, their fantastic direction and cinematography managed to materialize the excitement of playing the game.
They did better than the game, to an extent, even.
As someone who has been following Arthuria since /stay Night, all I can say about the Lion King fight is... "I saw something beautiful."
A spoiler warning here... although people who didn't watch it wouldn't know what I'm talking about.
No line in the Lion King fight's script says "This scene goes with this image."
That means all the beauty of the that fight comes from the raw power of the director and the animation staff (the director personally storyboarded this one!).
All his creativity and the good sense necessary to make it real! This director is insane. I want more!
I get why they co-credited the director on the script.
He took the second movie's script as a guideline rather than hard rules, attentively directed everything from storyboards to editing, and stylishly reconstructed everything into one spectacle.
Again, this is just my personal opinion, but I'm considering what was done here to be the best way to adapt a videogame every player plays differently into a movie.
The image quality is consistently throughout the whole movie, with every Round Table battle being terrific.
The Hassans, Pharaohs, and Sanzang were all beautiful and refined.
You'd be hard pressed find another superhuman knight battle movie as extravagant as this.
Also, fans of battles inside giant crumbling buildings, prepare to see your dreams on the screen.
I can't believe they made that scene 30-minutes long. Are the director and animators Berserkers?
And those were all my heat-of-the-moment impressions...
I know a lot of movie theaters are closed in the current state of emergency, but if you can find the time and theater near you, please come savor this excitement.
It's perfectly fine if you can't remember a lot of what happened in Camelot but remembers having fun with it!
It's been 4 years since Camelot's release, after all!
Se almeno mi recuperano Camelot con le animazioni non sarà un'occasione persa, il pacing ormai è distrutto con il primo film.
Quando inizia Outbreak che emozioni.
I servant regolari ci dovrebbero esser tutti, c'erano in Babylonia non vedo perchè non metterli qui, più che altro sono curioso per la resa totale, perchè animare tutti quei servant non è roba da poco.
Purtroppo temo anche io nella comparsata di quelli event, ma non sarebbe un dramma.
CG ottima come fu per i Lahmu, speriamo in pochi scivoloni.
Anche il nuovo Mystic Code mi piace, sono curioso se sia quello sviluppato da Marisbury per estrarre il potere dei servant nei demiservant, il "prototipo dell'orthinax", cosa che disgustava DaVinci e gli altri.