TYPE-MOON General | Nasuverse, Kara no Kyōkai, Tsukihime, Melty Blood, Fate/, Mahōtsukai no Yoru

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Chissà a quando una release ufficiale del trailer :hmm:
 
Chissà a quando una release ufficiale del trailer :hmm:
Boh, secondo me era giusto per mettere qualcosa alla mostra. Un po' come quel famoso Last Episode animato da ufotable... Solo che almeno prima o poi qualcosa del gioco lo vedremo, mentre il secondo... :bruniii:
 
Se non c'era l'esibizione non avrebbe mostrato nulla, quindi credo che rimanga li.



I was going to let it breathe and forget it existed until the release date and the publisher were ready... But when it came to the Wadaarco exhibition, I felt like I had no choice but to do it, so I went ahead and made a PV for the exhibition. You can see a lot of things, so if you are going to the Wada Arko exhibition, please have a look. I think it's already different from the first trailer.
 
Robe :ooo:
 
Greetings,
I'm Yanagi, the project manager.

We at studio BB work day after day in order to deliver interesting games, but from an outside point of view, it might be difficult to get a clear idea of what we're doing with a lot of things.

As such, in an attempt to give you all a better of idea of what "studio BB really even does", today I'd like to introduce you to our Art Director, Takenouchi, and some of his work.


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Boom!

This is "Cernunnos" who appeared in Fate/Grand Order, and Takenouchi was in charge of his character design.

Cernunnos, who has now been made into plushies, charms, and other various lovely and fluffy merch was originally requested by Nasu for a design, and after several drafts became what we know today.

Below is one of these unpublished drafts.


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Quite the far cry from "soft" and "fluffy". What ominous designs!
(I personally prefer the one on the right)


But Nasu said:

I want him way more cutesy. He might be the greatest ever curse to threaten Britain, but that doesn't mean he has to look all evil and bad.​

And so we took his conditions into account.


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This is a design which leaned way more heavily onto the "cute type". The shape of the left one was agreed upon, but Nasu had another condition: "I would like the color to be white."

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And so we put white as the color,

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And here is the completely finished design.

Nasu said:

This is bang on! To think a beast god who would turn so fluffy if you just brushed him well could end up like this...what great work.​

and with his OK the design was implemented into the game.

Takenouchi is usually mainly in charge of concept art for backgrounds[1], but occasionally he'll handle monster designs like this.

And that's it; that's been the work of our Art Director, Takenouchi.

We hope to be able to continue showing off the work we do here at studio BB so that you may get to know us better.

Yanagi / Project Manager

Dal blog di Studio BB.
 
Mi piacciono queste insight sul design dei pg ma questa volta "salto".
Non vorrei che ci fossero spoiler su LB6^^
 
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