Nice to meet you, I'm Yoshikazu Takenouchi and my fateful bonds leads to be working as the new art director for Studio BB.
My job involves mainly designing concept arts, backgrounds and assets.
I have experience working with President Takeuchi in Fate/Grand Order and with Director Niinou and Writer Tsukuda in Dragon Quest Builders 2, and due these bonds they called me to work with them in whatever project they're currently making.
In this industry it's common to meet again the people you're bonded to... but I never expected this to be how it would go (sweats).
Now I'm like a have to do a good job wherever I go to preserve and connect more bonds.
Well, now seems like a good show some of the art I did for Fate/Grand Order.
This set are rough sketches used for Part 2 Chapter 4, the Yuga Kshehtra arc.
When I first started drawing these art, I kept getting the wild ideas and the respective story writer incorporated a lot of them into canon.
This is rough indoor assets for Part 2 Chapter 5, the Atlantis/Olimpus arc.
The worldbuilding shared between both arcs was already defined from the start, so I remember needing to ask the respective story writer(s) a lot about how far I was allowed to mess around with the line of design.
Here's another art I did for the Atlantis/Olympus arc.
This was produced long before the chapter, so my memory about it is not very detailed, but I remember I had the time of my life drawing this one. (laughs)
This big crystal-ish mountain filling most of the screen was designed after Mt. Olympus.
As for the project I'm currently working on, I again got the wildest ideas in my conversations with Director Niinou, so I was officialized for jobs and it's time for me to make a few pieces of concept art like the ones I just presented.
Due to the current state of national emergency, the meetings and the art processing are being done online but everything is running in a relatively steadier pace.
We on the staff are all working diligently, looking forward to the day we can present you with an enjoyable experience.
Give out games a try whenever they are complete.
Art director: Yoshikazu Takenouchi