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Vedi cosa vuol dire non ascoltare lo stopDevo ricominciare da 0
Save che si è buggato![]()
Realisticamente \godmode, \noclip, \giveexp e GG EZ fino a quando non ritorno al punto in cui ero: prima di imbarcarmi sulla nave per andare a trovare il sarcofagoVedi cosa vuol dire non ascoltare lo stop![]()
Happy 20th Anniversary, Kindred.
Let's talk about what this all means.
This is the big one… Alpha 0.0.1!
Firstly, this is going to be a VERY ROUGH release. There are a lot of things that haven't been addressed, and many that simply don't work with the way Remix renders currently.
What's in this release:
Every prop and texture in the actual apartment rooms themselves, including the players room and adjacent 2 enterable apartments! Though at the 11th hour a few of them stopped displaying correctly...
-The Haven Apartments in Santa Monica. Full texture and model remaster proof of concept!
99% of models are replaced with from scratch built models and retextured built to the proportions of the original assets.
99% of Textures inside the pawnshop apartment areas have been retextured using hi poly meshes for initial bakes for shape and normal info, then retextured using Substance Designer and Toolbag 4/5's texturing suite.
Click to shrink...
-A rough emissive and lighting pass on the rest of the game
VTM:B uses the alpha channel as an emissive mask for many textures in the game. I did a rough pass of converting these to emissive maps and applying them to their corresponding textures. So now the things that should light up, should light up. (And some that shouldn't!) These emissive maps will get replaced when I remaster the individual textures fully.
Sì, ed è forse il motivo principale per cui il gioco ha floppato all'epocaCioè questo e Half-Life 2 sono usciti entrambi il 16/11/2004? Giornata storica per il PC Gaming![]()