UFFICIALE PC Warhammer age of Sigmar: Realms of Ruin | Frontier Development

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The_Train

Divinità
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18 Mar 2009
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Scheda del gioco
Genere: Azione, Strategia
Sviluppatore: Frontier Developments
Editore: Frontier Developments
Data di rilascio: 17 nov 2023
Caratteristiche (Steam): Giocatore singolo, Multigiocatore, PvP, PvP online, Multigiocatore multipiattaforma, Achievement di Steam, Supporto parziale per i controller, Steam Cloud




Riguardo questo gioco
Uno strategico in tempo reale realizzato da Frontier e ambientato nell'iconico universo di Warhammer. Diventa un generale e guida quattro diverse fazioni per conquistare il selvaggio Regno di Ghur in battaglie cariche di tensione e strategia:• Campagna cinematografica: scopri una storia ricca di personaggi impegnati in un disperato conflitto in territori selvaggi e scritta in collaborazione con Gav Thorpe, acclamato autore di Black Library.• Modalità multigiocatore completa: affronta partite multigiocatore multipiattaforma 1v1 e 2v2 con ogni combinazione possibile di alleati e avversari umani o gestiti dall'IA, e scala le classifiche competitive 1v1.• Conquista eterna: combatti in lande generate proceduralmente fino alla resa dei conti con il nemico in un'originale esperienza per giocatore singolo.• Creatività senza limiti: costruisci, condividi e usa come campo di battaglia le tue stesse mappe o quelle create da altri utenti, colora i tuoi eserciti e mostrali a tutti componendo straordinari diorami.UN'APPASSIONANTE CAMPAGNA PER LA SOPRAVVIVENZAScopri i diversi volti della guerra sia dal punto di vista dei campioni virtuosi, sia da quello dei generali malvagi. Combatti per la supremazia in una campagna con quattro fazioni principali, tra cui i Figli Eterni della Tempesta, gli Orruk Krudelazzi e gli Abitatori della Notte! Immergiti in una storia cinematografica scritta in collaborazione con Gavin Thorpe, l'acclamato autore di Black Library.MODALITÀ MULTIGIOCATORE COMPLETASfida i generali di tutto il mondo in varie modalità multigiocatore online multipiattaforma. Accresci il tuo onore in partite casual o metti alla prova le tue strategie e impadronisciti della corona di Ghur nelle partite competitive classificate. Combatti 1v1 o 2v2 con fino a tre IA, o gioca in modalità cooperativa con un amico.PARTI PER UN'ETERNA CONQUISTAUna modalità sfida per giocatore singolo che si sviluppa attraverso una campagna generata proceduralmente con mappe e scenari di guerra imprevedibili. In ogni partita, imprevisti e colpi di scena possono alterare le condizioni del conflitto. Marcia dritto verso la vittoria o affronta numerose battaglie per incrementare il punteggio: la scelta è solo tua. Non ci saranno mai due campagne Conquista uguali!CREATIVITÀ SENZA LIMITIEntra nei Reami e crea mappe di battaglia attraverso un editor rivoluzionario, che mette a disposizione gli stessi strumenti usati dal team di sviluppo per realizzare le mappe del gioco.Aggiungi un tocco personale al tuo cammino di conquista con la Livrea esercito, uno strumento che consente di personalizzare le unità con colori ispirati alla collezione Citadel di Games Workshop.Crea diorami suggestivi da condividere con la community grazie all'editor di scene, un tool che permette di creare scenari dettagliati posizionando personaggi ed elementi scenici.


Requisiti di sistema

WINDOWS
Minimi

Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10 64bit (22H2)
Processore: Intel i5-6600 / AMD Ryzen 5 1400
Memoria: 16 GB di RAM
Scheda video: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 5600XT (6GB VRAM)
DirectX: Versione 12
Memoria: 27 GB di spazio disponibile
Note aggiuntive: For above 30 FPS at 1920 x 1080 with Low settings in all situations.
Raccomandati
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10,11 64bit
Processore: Intel i7-8700 / AMD Ryzen 5 2600X
Memoria: 16 GB di RAM
Scheda video: NVIDIA GeForce RTX 2070 Super (8GB VRAM) / AMD Radeon RX 6700 XT (12GB VRAM)
DirectX: Versione 12
Memoria: 27 GB di spazio disponibile
Note aggiuntive: For 60 FPS or more at 1920 x 1080 with High settings in most situations.

LINUX
Minimi

Richiede un processore e un sistema operativo a 64 bit
Raccomandati
Richiede un processore e un sistema operativo a 64 bit

MAC OS
Minimi

Richiede un processore e un sistema operativo a 64 bit
Raccomandati
Richiede un processore e un sistema operativo a 64 bit



Screenshots
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Video



Link utili
Sito Ufficiale
Pagina Steam
 
Ultima modifica da un moderatore:



Warhammer Age of Sigmar: Realms of Ruin, a “modernized take on the classic RTS,” was announced during the Warhammer Skulls showcase on Thursday. Frontier Developments, the team behind Elite: Dangerous, Jurassic World Evolution, and RollerCoaster Tycoon, has partnered with Age of Sigmar and Warhammer 40,000 creator Games Workshop to bring the game to Windows PC (via Steam and Epic Games Store), PlayStation 5, and Xbox Series X “soon.”

Realms of Ruin will take place in the Realm of Ghur, otherwise known as the Realm of Beasts. It’s a “wild and savage” plane of existence that appeared after the destruction of the Warhammer Fantasy Battle tabletop wargame setting in 2015. Its story is being penned in collaboration with Gavin Thorpe, longtime designer at Games Workshop and author of a handful of books in the Black Library collection of novels and graphic novels.

As in “classic” RTS games like Starcraft, Command and Conquer, and Age of Empires, Realms of Ruin puts a strong emphasis on controlling key map locations, gathering resources, and attacking enemy command posts in from a bird’s eye view.

Frontier has four factions planned for release, only two of which have been revealed: the superhuman Stormcast Eternals, and the cunning Orruk Kruleboyz. During a recent behind-closed-doors presentation, Polygon watched a portion of the game’s second campaign mission, in which a battle played out between the two factions. The player, commanding the Eternals, had access to the heroes Sigrun, Iden, and Demechrios, along with a varied roster of superhuman units.

By capturing “Arcane Conduits,” the player progressed through the Eternals’ tech tree, unlocking increasingly powerful units (including Annihilators, Prosecutors, and the Stormdrake Guard), and defeated the Kruleboyz across the map. The battle seemed intense, if a bit slow. Recent real-time strategy games have included a “tactical pause” option to increase approachability without sacrificing intensity, but it remains to be seen whether Realms of Ruin will follow suit.

https://www.polygon.com/23736088/warhammer-age-of-sigmar-rts-realms-of-ruin-factions-release-date
 
Aggiornato l'OP, screen bellissimi :sisi:
 
è stupendo. :sisi: Non vedo l'ora di vedere il gameplay.

Altre info da PC Gamer:

Realms of Ruin is a fast, accessible RTS that wants to bring Warhammer's newest setting to PC gamers: 'It's about getting in there and sticking your axe into the guy's face'


Realms of Ruin is a real-time strategy game in the traditional mould—you build units, send them into battle with a click, advance up a tech tree, and activate abilities in the fray to try and get the edge. Its grouped-up squads and focus on capturing objectives put me in mind of another Warhammer game: the classic Dawn of War.

But that doesn't mean it's just retreading old ground. Frontier is aiming for a fast and super accessible take on the genre. For example, though you can build pivotal defensive structures on certain captured points, and upgrade your HQ, there's otherwise no base-building in the game, and multiplayer matches are designed to take no longer than 30 minutes.

Sandro Sammarco, principal designer and co-writer of the story, describes Realms of Ruin as "a burst of real-time strategy goodness." The goal is to get players right into the action without any barriers to entry—and then reveal more and more tactical depth as you play.

"The core principle of why we've aimed the game this way, it's to make sure that we're being authentic to the table top game, which is really, it's about battles," says Sammarco. "It's about fighting. It's about getting in there and sticking your axe into the guy's face until he doesn't want to fight anymore. Games Workshop's franchises are all about [that], there's always a visceral nature to them that's very compelling. And so we wanted to make sure that we were hitting that."

In addition to multiplayer battles, the game will feature a full singleplayer campaign, aiming to provide an authentic but accessible introduction to the Age of Sigmar setting. In a story co-written by Games Workshop veteran Gav Thorpe, players will get to meet (and play as) the gleaming, holy knights of the Stormcast Eternals, and the vicious, swamp-dwelling Orruk Kruleboyz, as they battle across the bestial realm of Ghur. Two more factions are yet to be revealed—I wasn't given any insight on those, but any fan of the wargame could probably speculate that they might be an undead faction, and some form of Chaos worshippers.

But it's a story driven primarily by its heroes, not just its armies. "We want you to care about the characters," says Sammarco. "We put a lot of time and effort into making them plausible and believable—and obviously cool as well! So it's a proper high quality and full cinematic experience."

Ambitions are high for Realms of Ruin—Frontier want this to feel like a blockbuster game, huge and bursting with production value. If the studio can pull that off, it'll not only be the first big flagship game for the Age of Sigmar setting, it'll be a major event for the modern RTS revival. After lying fallow for years, real-time strategy seems to be having a comeback, but major releases from well-established studios are still more the exception than the norm—and for fans nostalgic for the ambitious, story-driven RTS campaigns of old, this could be a breath of fresh air.

Not an easy goal—making a great modern RTS is hard enough, let alone also trying to introduce the Age of Sigmar world and please its existing fans as well. But a grand plan suits such a grand setting, and if Frontier succeeds, it could kick off a whole new era of Warhammer games on PC.
 
su steam c'era del gameplay, era una video intervista ai devs. Ho controllato è ancora up nella trasmissione in corso.
Sembra una roba lontanamente simile a dawn of war. Tecnicamente tanta roba per il genere.
 


Open beta 7-10 luglio!
 
 


 


 


 
 
 


 
Ultima modifica:

REALMS OF RUIN IS COMING 17 NOVEMBER​

Wage a campaign of brutal conquest in this realm-shattering real-time strategy game.

Rally a diverse roster of units and experience a rich narrative from the perspectives of righteous champions and villainous generals, co-written by Black Library author, Gav Thorpe.

All pre-orders include the ‘Vanguard’ Profile Customisation Set.

Deluxe Edition
owners can begin the conquest early with up to 3 days access ahead of the game’s launch, as well as an additional Profile Customisation Set (‘Deluxe’) and Alternate Hero Skins for 4 in-game heroes.

Or do you fancy yourself the true champion of Azyr? Then pre-order the Ultimate Edition which nets you all the benefits of the Deluxe Edition AND access to the post-launch Hero DLC 1 and 2, more details coming soon!
 
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