Raikoh Minamoto
Punk
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Io l'ho fatto subito, ho attaccato una nave da crociera e si è arresa dopo la quarta raffica :cat:Io non riesco a farlo sto ***** di achiev...non si arrende mai nessuno.
Comincia con Albion Prelude - Argon pacifista, che è un po' piu' guidato all'inizio essendo anche il profilo che ti permette di seguire interamente la trama principale...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifAllora..spiegatemi un pò...Ho scelto l'unico profilo terrestre...ho finisto la scuola di volo...ora che faccio?
Mouse + Tastiera. Beh, sei andatoTostariello questo gioco! Ho iniziato come hai detto te, Train, con il pacifista Argon...Mi sono subito trovato all'interno di un conflitto...dove ho perso...Che sistema di controllo usi?
Fixes:- CIG push effect now uses falloff- Improved missile friendly fire behaviour
- Player missiles now immune to bullet damage for 2 seconds after launch
- Added new windowed mode resolutions and support for res.dat file
- Improved target rectangle scaling at high screen resolutions
- Several performance optimisations
X3: Albion Prelude Update Released- Fixed ships never docking at docking clamps unless SETA is engaged- Fixed hitting Boost sending you back through the gate you have just come through
- Fixed some dialogue choice lines in the Buy Sector Information service
- Fixed rare broken handling of right mini-monitor
- Fixed rare crash when Game Over is shown
- Fixed rare Alt-Tab problem during startup
Fixes:- Added various performance optimisations- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of “push” lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla’s jumpdrive will no longer jump to gates (because it’s too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Improved target rectangle scaling at high screen resolutions
- Steam achievements can now be obtained while in offline mode
//content.invisioncic.com/a283374/emoticons/Gab3.gif- Fixed slowdown over time caused by missions (existing savegames should speed up too)- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets “losing” weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not workin
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA
Si a tutto...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifHai iniziato sempre come Argon, vero? Questo è albion prelude? Devo essere sincero, sono un pò spaventato dalla sua complessità...