We do own the IP rights to the ARPG we’re making. Again, because I’m getting a ton of messages about this, at the end of the day, it just doesn’t even make any business sense to ‘sell-out’ at this point. The ARPG will be our first AAA game, so if at all ever, we’d entertain the idea after that one ships. Truth to be told though, I’m already very happy with my position at Moon. I get to make the games I really want to make, I get to work with the most talented people in this industry, I can already fulfill my development dreams with the setup we have – So why risk that by doing something that would just make us a bit of money? I just don’t care enough about money, we just want to make the best games in the world and right now things are great, so there’s no reason to change the way we work. If we hit it big and we make a bunch of money, great, but I want to see that as a side-product of us making something that made a ton of people happy. Not being a slave to money and actually being in a position to flat out say ‘No.’ has done us a lot of good. We don’t accept shit deals from publishers, we don’t have to play to anyone’s fiddle, we have creative freedom… we’re honestly really happy with where we’re at. Would it be nice to have a bunch of money on my account? Sure, but chances are my day-to-day life would change more to the negative than to the positive.
Hope that made sense and finally clears up why we’re not interested in getting acquired ?
Thomas Mahler, Game Director at Moon Studios"