Non ci avevo pensato, è l'uovo di colombo!
Pensa che scemi gli juventini che comprano FIFA 23 con quella rosa di melma quando possono giocare FIFA 20 ed avere Ronaldo in squadra.
Solo 5 parole sono giuste nel tuo post, indovina quali.
Si ma io non credo che agli Arkane serva Phil spencer che vada a dirgli quando stanno facendo un gioco bello o di merda.
Ora a me il genere degli Arkane non è mai piaciuto, non sono mai riuscito manco a finire giochi reputati capolavori loro.
Ma questo proprio, si vede lontano un miglio che lo stile arkane è quello ma molto più merdoso artisticamente, anonimo da fare schifo, e probabilmente pure noioso.
Io rimango allibito come tutto ciò che tocca Ms diventa merda, ma non posso crederci è solo colpa loro.
Da quando ci lavorano a sto redfall? Si sa? Penso anche da prima che arrivasse Ms, se lo stavano facendo per ps5
Hai voglia, è un gioco che si è fatto i suoi 5 anni.
"They didn’t quite know where we were going after Dishonored. 'Do we want Dishonored 3? I don’t know, let’s make something simple and short before, and let’s see.'"
Deathloop: Now there's one that came and went.
Though the game was received very positively and many still swear by it now, personally I haven't played anything so irritating in recent memory: The way the characters yap constantly, the graffiti all over the place, the completely unfulfilled promise of time-travelling flexibility… yeah, OK, it didn't land for me.
But it did for others, and was arguably somewhat successful in presenting elements of the immersive sim genre in a new light. It may have lacked the grandeur and complexity of developer Arkane's Dishonored games, but I'd bet that more Deathloop players have finished the game than either of the Dishonoreds. And it always felt like that was the brief. Arkane make, well, gorgeously arcane and lavish labyrinths and Bethesda, clutching the purse strings, went "yeah d'you think you could do that but maybe make it a bit easier to sell to people?"
Just a hunch but, going on what Arkane founder Raphaël Colantonio said in a recent interview, it probably was something along those lines. Deathloop's concept came from wanting to make a "small game" before the next huge project. "Bethesda wanted us to do something,"
Colantonio told RPS in a new interview(opens in new tab). "They didn’t quite know where we were going after Dishonored. 'Do we want Dishonored 3? I don’t know, let’s make something simple and short before, and let’s see.'"
Do we want Dishonored 3? Why didn't they just say 'yes' and go from there?!? And of course as things progressed, Deathloop turned out to be anything but a small game.
"And then [Deathloop] became a big thing, over the years," said Colantonio. "That was the funny thing: 'Nah, we don’t wanna do Dishonored 3, but if you can pitch us a small game, something that maybe has multiplayer so we can learn multiplayer, something that maybe has microtransactions, maybe something with a lot of recycling, like a roguelike.'"
"Almost everybody in the world was into some sort of roguelike. So it felt like, ‘Yeah, maybe it’s the way to go, you recycle gameplay, you take some of the elements of the world and remix content constantly.'" said Colantonio. What started as a small project began to scale until eventually it became the full-fat Deathloop. "It would probably cost just as much to make Dishonored 3," says Colantonio. "But back then it was not meant to be."
Oh for a time travel device…
www.pcgamer.com