Anche qui si torna a parlare di "console" al singolare... Credo che Lockart fosse una vecchia idea abbondanata in corso d'opera, sapendo quanto la gente si fappa sui numeretti.
Lo spero, dividere l’utenza tra console premium e una piu’ casual ha poco senso oltre a scaturire polemiche tra 30fps e 60fpsAnche qui si torna a parlare di "console" al singolare... Credo che Lockart fosse una vecchia idea abbondanata in corso d'opera, sapendo quanto la gente si fappa sui numeretti.
Neanche a me piace come idea, al massimo fai i classici pacchetti con più o meno memoria/joypad/giochi in regalo.Lo spero, dividere l’utenza tra console premium e una piu’ casual ha poco senso oltre a scaturire polemiche tra 30fps e 60fps
Do you think you can release these too quickly? If the Xbox One X is the most powerful console, and then, two years later, there’s a new more powerful console, doesn’t that diminish what that means?
What I want you to think about in this is the players, not the specific version of a console they have. I think the question there is, “Is there a customer for the highest performing console, and are there enough customers where that makes sense?” If somebody bought an Xbox One X yesterday, I want them to feel completely that they can have a great experience for years and years. I also want to be as transparent as I can with them about the road map. So if somebody is sitting on the original Xbox One now, and they’re thinking about an X, they can make their own decision about what platform they want to have.
I don’t need to sell any specific version of the console in order for us to reach our business goals. The business isn’t how many consoles you sell. The business is how many players are playing the games that they buy, how they play. So if somebody bought an original Xbox One from us on launch day, and they’re buying and playing games, I don’t need to sell them an S. I don’t need to sell them an X. If they want to stay on the Xbox One they have and stay as a great member of our community or subscribe to Game Pass, that’s a great business for us.
I think it’s easy from the outside to judge the health of our business around how many consoles any company sells. In the end, how many subscribers you have to something like Game Pass, how many games people are buying, those are much better metrics on the health of the business.
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Cos'ha detto? :morristend:Poi leggi l'intervista di Spencer a The Verge e capisci che si contraddice da solo.
Ho aggiunto l'intervista al post.Cos'ha detto? :morristend:
Esatto la mid gen a meta’ ciclo ci sta ma dividere l’utenza gia’ dall’inizio e’ un errore che non dovrebbe ripetersi.Neanche a me piace come idea, al massimo fai i classici pacchetti con più o meno memoria/joypad/giochi in regalo.
Al massimo che facciano una console mid gen come one x più avanti per chi vuole sempre l'hardware migliore
So I think this idea that as we become connected, the number of devices around us goes down isn't the truth that I see in my world today.
So when we introduce streaming for us, which I think is the natural kind of thing to ask in this generation, "Hey, is this the last one?" I think what I see is streaming is going to enable this high-quality content to hit more screens around you. And I actually don't think that's going to lead to fewer screens around you.
Different people will say different things on this, but the truth of the matter is that the best way for you to play a high-fidelity video game for years is going to be with a local device.
Just so you know for clarity here: If somebody bought an Xbox One at launch, and they're an engaged customer that's still playing games, subscribing to Game Pass, or buying games, or whatever they're doing, I actually never really need that customer to go buy a new piece of hardware. The business is around software and service growth. That is the profitable part of the business; selling the hardware is not the profitable part of the business.
So if I can keep a happy and engaged customer on a console that they love, and they feel like they still have access to the games that they want to go play, and that there's a steady flow of those games, the difference between 1080p's and 4kp's and whatever is not something that they care about. That's actually great for our business.
So this is a little bit why we've backed away from the race on how many we can sell, or announce the sales of as many consoles as possible. Not that that's immaterial; I'm not at all trying to say that. But the real root of the business is how many customers are engaged in your service. How engaged are they? And can you keep that number growing?
Per me alla fine costeranno e saranno praticamente ugualiIo la voglio bella potente quindi spero 499 come la X ma c'è il rischio che sony torna con la console cheap e li frega col prezzo.