Alan Wake II has a rhythm that imitates any cinematic thriller, taking you through a quiet passage and then unleashing a violent twist full of terror, action and adrenaline and then returning to calm and repeating the cycle.
The challenge is to overcome the first two hours of the game in which you will practically feel inundated with overwhelming tutorials and wishing that something would please happen. To ensure that you do not reach the point where you abandon the game, you are presented with several macabre scenes that awaken your curiosity. However, on more than one occasion I decided to save the game and start doing something else to cool my head because the game gives you instructions like: “look for clues in X place” which is very small, you explore every virtual centimeter of the area so that in the end it turns out that you only had to talk to the person next to you, not look for an object on the floor or hidden in a container.
Once you start shooting, the pleasure will not last long since, as I mentioned before, you will return to searching for clues that you then have to organize in your mind, which is represented by an office where you have arranged the maps, the cases you work on, the outlines of each case, documents, photographs and more.
If you are a person who skips the descriptions of objects, dialogues and scenes in video games. Alan Wake II is not for you. Doing this can destroy your experience by missing a detail. Fortunately, you can replay almost every conversation and event in this mental room where all the information you discover is stored, but if you don't plan to immerse yourself in the story, you won't have much reason to continue playing.
There are also several puzzles such as supply boxes that you must open with combinations of locks that are revealed through clues. Elements that you have to light or focus in a certain way to unlock them and this is quite fun until the dynamic starts to repeat itself too much.