Live Balance Update
Live Balance Update live on all platforms - let's talk about meta
Hey everyone!
First off, we know you folks are fired up for info on Season 1 and Battle Pass. We still have work to do to get everything ready for prime time and won’t be talking about it yet. There are a lot of moving parts and coordination that go into big announcements and launches like this so please be patient. I know the wait sucks but it’s coming and ask that you all please be patient with us.
Over the course of this week we’ll be talking about a few hot topics and we’re kicking things off today with a patch that is live on all platforms with some fixes, our first tweaks to the meta, and we'll give a preview of how we’ll be addressing Legend balance and hitboxes for Season 1. To talk about how we’re thinking about game balance and some changes we’ve made, I’d like introduce designers, Lee, Sean, and Brent who will give their POV and we’ll all stick around for a bit to answer questions.
WEAPON BALANCE
https://i.redd.it/fj9qpgvrzkk21.jpg
Overall, we feel that the current weapons present solid options for a variety of gameplay styles. We've found that the
Skullpiercer Wingman has been on the stronger end, but it’s designed to be a weapon with a higher skill ceiling. Our adjustments are attempting to move it more into the hand cannon space and away from full auto Deagle. We’ve also adjusted the rate of fire of the
Peacekeeper with Shotgun Bolt attachment, so players will have a larger window of vulnerability if they miss their shot. Additionally, the scarcity of energy ammo and lower number of energy weapons overall has made those weapons difficult to main, so we’ve increased energy weapon and ammo availability.
WEAPON ADJUSTMENTS LIVE ON ALL PLATFORMS
- Wingman
Rate of fire reduced from 3.1 -> 2.6 shots per second.
- Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
- Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
[*]
Peacekeeper
Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
Level 1 mitigation 10% -> 7.5%
- Level 2 mitigation 20% -> 13%
- Level 3 mitigation 25% -> 16%
[*]Wingman and Peacekeeper availability has been reduced in all zone tiers.
[*]Increased availability of energy weapons & ammo in all zone tiers.
Why no P2020 or Mozambique buffs?
- We love y’all’s ‘Bique memes, so we’re hesitant to lose that :P
- In all seriousness, our goal is to have a power curve of weapons. "Power curve" just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.
ADDITIONAL PATCH NOTES
- Fixed some script errors that we identified were occasionally causing disconnects during matches.
Caustic occasionally causing disconnects while throwing is Ultimate.
- Pathfinder occasionally causing disconnects when activating a Survey Beacon.
- Players occasionally causing disconnects when removing an attachment.
- Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
- Players occasionally causing disconnects when entering Spectate Mode.
ADDRESSING LEGEND BALANCE AND HITBOX FEEDBACK
https://i.redd.it/taz9cycvzkk21.jpg
TL;DR Our goal is to be able to have characters with different rig sizes, hitboxes and ability kits, and still have each character be roughly equal in power level, win rate and viability of pick.
For character balance, we look at a combination of things: pick rate, win rate, and character v. character matchup win rate among other metrics, and, of course, player feedback. The results between the 5 small and medium rig characters have been positive - they are all in a safe band of relatively equal power. Our large rig characters, however, are underpowered and their natural size appears to be a large contributor. We’re planning on adjusting the size of the large character hitboxes to better fit the model. If these changes are insufficient to bring these characters in line, we’re also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks. Because many of these changes are significant, we want to make sure they are heavily tested before they go live, in the event they are necessary. Below is a quick overview on the roadmap of how we’re thinking about bringing large characters back in line.
Overall, we want to try to
increase the power level of the large rig characters, before we consider large nerfs to everyone else. While we’ve made small adjustments, we’re hopeful that increasing the power of large rigs is healthier than nerfing everyone else.
LEGEND ADJUSTMENTS WE'LL MAKE AT THE START OF SEASON 1
https://i.redd.it/1fp7x5pyzkk21.jpg
Major balance changes:
- Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
We’re better sizing hitboxes to character gear & model
- Since these adjustments have a MAJOR impact on the game, we want to make sure there aren't any major bugs, so we didn’t want to rush them out
- If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1
Minor balance changes:
- Caustic
Traps - Reduced cooldown to 25 seconds from 30 seconds
- Traps - Increased radius and proximity radius by about 10%
- Traps - Removed a 1 second delay on the smoke dealing damage to players
[*]
Pathfinder
Insider Knowledge - Increased the number of beacons in the world to 12 from 10
[*]
Lifeline
Care Package - Removed slight chance that level 4 armor and helmets will drop
[*]
Wraith
Into The Void - Cooldown increased from 20 -> 25 seconds
[*]
Bangalore
Double Time - Reduced move speed bonus to 30% from 40%
Ragazzi io ci sono di sera, se vi serve qualcuno da giocare insieme aggiugetemi, ovviamente giocando serio uso fisso Caustic,
PSN: xTiDuZx
Belle partite ieri sera, un po di sfiga come al solito ma quella ormai la teniamo sempre in conto.
Se riuscissimo a giocare con il microfono sono certo che riusciremmo a fare molto meglio