Inuyasha1550
Legend of Gallowmere
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Molto promettente, lo tengo d'occhio //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
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Approximately how long will this game be in Early Access?“Approximately 1 year, with a full release planned for June 2016 coinciding with the console versions.”
Questo mi sembra veritiero, c'è un bel pò di pop-up anche nel trailervideo reale o video in stile the witcher 3 ,ovvero un bluff colossale poi downgradato vergognosamente?
graficamente sembra davvero bello e il gioco sopratutto è molto interessante.
data di uscita? 2016 ?
Survival open-world cooperativo e competitivo,sviluppato dal team indie Studio Wildcard.Ma chi lo produce? Che è?
Allora passo perchè non ho il plus //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifSurvival open-world cooperativo e competitivo,sviluppato dal team indie Studio Wildcard.
quindi dopo il compositore di ori and the blind forest abbiamo anche ex sviluppatori della naughty dog ?//content.invisioncic.com/a283374/emoticons/Predicatore.gifDietro cè gente che ha lavorato ad uncharted..
quindi dopo il compositore di ori and the blind forest abbiamo anche ex sviluppatori della naughty dog ?//content.invisioncic.com/a283374/emoticons/Predicatore.gif
Regarding the size of the ARK, it's currently approximately 36 square kilometers of walkable land mass. There's also about 12 square kilometers of ocean, and of course that's just 2 dimensional measurement. There are very tall mountains that rise above the cloud layer, and oceans are quite deep with major underwater reefs, and there's a massive underground cave system that adds about 50% more traversable area to the ARK. The caves themselves are akin to dungeons in many ways, so while they can be inhabited by players, they are not easy places to survive long-term...
Trailer:
Windows Max settings 1080p, GeForce 980 GTX
Pet:
Yes indeed they will follow you around -- if you command them to. They have various AI states you can alter on each Pet such as:
Passive: won't ever attack anything
Neutral: will attack anything that attacks it
Aggressive: Will attack anything not allied within sight range
Hunter: Will actively explore seek out targets
You can also use a ranged whistle to tell a specific dino or a whole group of dinos to follow you or another character/dino, stop, or attack.
Based on their AI state, they'll also defend each other, nearby allies/structures, etc.
-Drake
Dev's Experience:
To name a couple: Uncharted series & Primal Carnage
Rest assured the majority of the team has quite a lot of experience across all sorts of platforms, titles and genres. Adding it all up, it's literally hundreds of years of combined development experience.
When you create your Survivor on a server, you get to choose a default map-area respawn region, and by choosing the same region as your real life friend, you'll spawn-in pretty close by... after that, it's all about crafting sleeping bags and beds in a little house together
Underwater base building will be partially in at Early Access launch: you won't be able to build vacuum sealed underwater bases, but you will be able to build in underwater air pockets that are like mini-caves embedded in reefs along the ocean floor. However, building out the technology tier that will include vacuum sealed structures is a post Early Access priority. As for guns and weapons, they can be found in loot crates but also crafted from blueprint items, or engrams that you learn via skill progression.
Depending on the weapon it may require many kinds of components that also need to be crafted, rather than just raw materials. There's also a weapon attachment system so you can add scopes, sights, flashlights, and other accessories onto a gun. As for how many... too many to easily list off the top of my head but we got all the obvious types covered already (i.e. sniper rifle, machine gun, pistols, shotgun, rocket launcher, grenades, tripwire explosives, remote det c4's, among other weapons) and will continue to expand
-Drake
Yeah, the ocean goes down very, very deep and gets very, very dark. When a huge Plesiosaurus appears from beneath you in the dark depths, it is quite frightening. And yes I have a fear of large objects in water as well, gives me a sense of vertigo...
-Drake
ndeed it's actually Utahraptor currently in the game ( http://en.wikipedia.org/wiki/Utahraptor ), not Velociraptor
As for the research, basically reading a bunch of general audience books and online articles, along with having friends and family who are in the biological sciences fields. We've taken creative liberties in a few places for gameplay reasons, but have an in-world context for why these species may have evolved slightly from their historical counterparts, and indeed where there is such a discrepancy we call that out via the in-game dossiers that you collect.
So while I wouldn't run a college paleontology course off the basis of this game, a general audience player can definitely learn a thing or two by reading all the dossiers and seeing how those aspects are represented within the game itself
Regards,
Drake
Forse perché non è un MMO?.perchè non scrivete nel titolo che si tratta di un mmo? //content.invisioncic.com/a283374/emoticons/rana.png
Dove lo hai letto?perchè non scrivete nel titolo che si tratta di un mmo? //content.invisioncic.com/a283374/emoticons/rana.png