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Nabbo :pffs:Io devo ancora finire il primo perché mi sono bloccato![]()
ma non cè niente di complicato in quel giocoIo devo ancora finire il primo perché mi sono bloccato![]()
Jade 95Non è propriamente una cosa bella, però ti sei bloccato usa una caspita di guida per andare avantiDevi finire BG&E :stema:
Comunque ringraziate me e il mio avatar :kappeRE:
Che nabbo marò //content.invisioncic.com/a283374/emoticons/facepalm2.pngIo devo ancora finire il primo perché mi sono bloccato![]()
Il finale :sasa:Non ricordo dove ero, ma non mi ero bloccato perché non sapevo dove andare ma perché non riuscivo a fare una cosaForse mi mancavano quelle sfere del cazz :reg2: Ma perché tutti dite che è così bello? Per la trama? Sono all'inizio ancora lo trovo carino ma non così eccezionale
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During last week's Gamelab, Michel Ancel shared his new vision for game development based on emotions, not gameplay. Just before his talk, Gamereactor Spain sat down to talk to him - and asked him the long-standing question about Beyond Good & Evil 2 - and whether it was impossible to match his vision with current-gen technology.
"I think [on current platforms] Beyond Good & Evil 2 was possible, but it'd be painful. It's always possible to do anything on any kind of console, but sometimes you need to spend your energy not on the optimizations or things like that.
"Now that we have the [new] consoles around the corner we're working on them. We're trying to see how we can get the power out of those consoles because there are still things we need to understand on those consoles, but yes, Beyond Good & Evil is a project I always have in mind and I hope good things will come for this project very soon".
Ogni volta che leggo frasi del genere mi vengono i càzzo di brividi //content.invisioncic.com/a283374/emoticons/dsax.gif Speriamo bene //content.invisioncic.com/a283374/emoticons/dsax.gifgame development based on emotions, not gameplay.
Anche se dice "within the next year" una bella droppata ai vga non mi dispiacerebbeBeyond Good & Evil 2 will expand upon the original game, according to Michel Ancel
Beyond Good & Evil 2 will expand upon the original game and will contain multiple cities and planets, according to Ubisoft’s Michel Ancel.
“We need to build the team and retrieve the elements that we worked on,” Ancel said. “I don’t want to say things in terms of time that will make people disappointed – it will really depend on the speed that we will make things for that game.
“We’ve made a lot of things already. Now we need to put them together and make that game. If there would be any communication it will be in the next year, just trying to talk about the fact we are on it. But so many people in Ubisoft want to make that game, honestly.
“It was not the time when we worked on it before, it was too ambitious, honestly and this is the game that we want to do at the right time. So now that we have the right team and the right tools, this would be a good time to do it.”
The interview states the game could be announced within the next year.
http://www.vg247.com/2013/07/17/beyond-good-evil-2-will-expand-upon-the-original-game-according-to-michel-ancel/
Fonte:Michel Ancel: era impossibile pensare a Beyond Good & Evil 2 su console
Michel Ancel ha in alcune sue recenti dichiarazioni parlato del titolo attualmente in lavorazioneBeyond Good & Evil 2:
"Credo che portare questo gioco sull'attuale generazione di console sarebbe stato davvero troppo difficile considerando le idee che avevamo: non dico che la console o il team non fossero di livello abbastanza alto, dico solo che bisogna fare ciò che si ha in mente. Credo che con le console next-gen potremo finalmente realizzare ciò che abbiamo avuto in mente fin dall'inizio: non sarà un semplice sequel, sarà un gioco sorprendente."
http://www.vg247.com/2013/09/11/rayman-legends-engine-could-be-used-in-beyond-good-evil-2-says-ancel/Speaking with Edge, Ancel explained that while developing the UbiArt Framework and trying to remove much of the laborious grunt work involved in the coding process, he and his team took a trip to Lord of the Rings effects studio Weta Digital. He recalled, “We visited the studios in New Zealand. We discovered they were working closely with the programmers in order to avoid too much repetitive work done by humans.
“I think it’s very interesting to see how much you can integrate and put artificial intelligence in the tools so you can really order the computer to do things. It’s a very interesting way of working, to see where and how humans are involved in creation [and where the computer takes over].”
When asked if the same techniques could work in Beyond Good & Evil 2, Ancel replied, “Of course. There’s not so much difference between the two because, as soon as you start the process of sharing human [development] with the computer, you can translate that to more complex games. We have done research and it’s something we are working on, but I can’t mention too much about that.”
Reducing workload is important seeing as Ancel’s team is the smallest at Ubisoft, and in essence UbiArt Framework reduces the need for human input in mechanical areas of development, leaving the team free to focus on more creative elements, such as the charming visuals found in Rayman Legends.
When asked if this process could be applied to larger-scale operations – again, like Beyond Good & Evil 2 – Ancel continued, “For sure, we’re doing research that could help even for bigger games. We believe we can achieve big games even with this size [of studio]; more could be done by the computer and we can focus on the really important things done by real people.
“The content and the quality of the content will be different. That’s something we’ve learned with our tools on Rayman Legends; in fact, those tools improve the quality. It was also funny to see how many people in the team can create content with the tools. Sometimes in [this business] you say, ‘Oh, this veteran is better than this young guy,’ but what if the veteran is only better at the technical things?
“When those two people are using tools that are easy to use, technical things don’t matter; it’s more the imagination and ideas that are very important. But we need to practise and use the tools, and now that Rayman Legends has been finished, we are going to move back onto triple-A games with those tools. I think it could be very interesting to talk about it in a year, and to see how far we’ve come.”
.... :dante3vergil:Se stasera mi droppano questo sarò l'uomo più felice della terra.//content.invisioncic.com/a283374/emoticons/1.gif
E no.Se stasera mi droppano questo sarò l'uomo più felice della terra.//content.invisioncic.com/a283374/emoticons/1.gif