PS4 Bloodstained: Ritual of the Night

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
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i fan si incazzarono tantissimo al tempo , ma Konami non fece una piega, non almeno che io sappia.Mi ricordo, e qjui forse i buon Aku mi può venire a supporto - lettere infuocate nella rubrica di posta di Consolemania.
ah ecco, capito :morris82:

Konami ha difeso l'operato del suo dipendente insomma

 
Mi aspetto sorprese allora, SotN ne aveva 1900 se ricordo bene.
Su Spazio dice che SotN ne aveva meno (e in effetti ha senso, visto che Bloodstained, a detta di Igarashi, dovrebbe essere il castello più grande che abbia mai progettato).

 
Su Spazio dice che SotN ne aveva meno (e in effetti ha senso, visto che Bloodstained, a detta di Igarashi, dovrebbe essere il castello più grande che abbia mai progettato).
Bhé, da Streach goal, questo sarà il suo castello più grande per cui, non ho mica tanti dubbi a riguardo.

 
Scusate il doppio post ma...

[video=youtube;hOWYy-7ma6U]


 
Ragazzi scusate ho appena completato il survey per scegliere la versione retail di bloodstained e oltre a quello ho inserito anche l'indirizzo di spedizione

Purtroppo non mi viene data scelta sulla tipologia

Già tremo visto che i furti di pacchi non registrati sono la norma...

Secondo voi è possibile chiedere, pagando, di utilizzare ups o simili?

 
Gnocca :kep88:

0JwJKXz.jpg


Stanno lavorando a vari shader per finalizzare l'estetica del gioco. Primo tutta la vita. Mi chiedo come faccia qualcuno a dire "il secondo è migliore".

 
Choose Between Shaders, See the Latest IGA Asks and More in Bloodstained’s January Update

The successfully funded Kickstarter page for the anticipated upcoming action-adventure entry Bloodstained: Ritual of the Night has gotten the first update for the new year.

This time the team has prepared sets of screens showcasing two distinct shaders they’ve developed for the game. The screens highlight different combinations of shaders and you can even vote for your favorites:

Background 1 / Character 1

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Background 1 / Character 3
3d1db089d67adbf90c9cc3c28a10aa63_original.png


2e56cce8181eec861c3cb7c54294b8c8_original.png


c7974f482f92bca1e60f6c56681b9ba4_original.png


Background 3 / Character 1
7ca0cf76101850d6df804447c0f0b9c6_original.png


d6574878c9f2489b6d22caa81cd21a04_original.png


df6504d9116ab042bb019e30164200c2_original.png


Background 3 / Character 3
f936d3778917ee9d84d196d7148434cd_original.png


2a4cfdc1ea002a40ef2651b67d8ddb77_original.png


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Additionally, IGA provided some interesting insight into the game’s development, and reasons for different development decisions, such as Miriam’s recent costume change:


Greetings!

Last time, we turned to the backers for input on which shaders to use in the game. Based on that, we’ve gone back and put tons of time into making improvements. In particular, the background we revealed in the previous update was just arranged for our own experimentation; for this update we’ve put much more detail into it. This may make it easier for you to see which direction we’re aiming for.

Of course, as we add more detail to the background the characters become more prone to blending into the background. Some of you have noticed the characters’ proportions changing in the art and early screenshots—we’re making adjustments as we build the game to maximize the contrast between character and background. We’ve made more changes for this update, and adjustments will likely continue as we get farther into development.

One you may notice is that Miriam has two long ribbons attached to her shoulders now. When we tested her original graphic, it was hard to pick her out against the background, because there wasn’t much on her costume that moved or swayed. (The design of her left shoulder has changed, too, as some of you pointed out; this is the reason why.)

For this third shader, we’ve increased the contrast of the background and edited the lighting to polish the overall effect. The first shader also looks different against a more detailed background, so I think there’s a different effect to that one, too. Which one do you guys like? To be honest, opinions are divided within our team!

We spent an enormous amount of time and effort on this third character shader to create an illustration effect. We tried to get closer to the requests of backers who hoped she would look more like the original design illustrations, and when I first saw this shader, I have to admit I was so impressed I actually gasped.

So we’ve compiled a few options of these background and character shaders put together and would like to see what you think. And, as I’ve pointed out in the latest Ask IGA, this will be our final request for art-direction feedback. I’d like to ask for any final thoughts you have now, so we can move forward and start putting things in motion. – IGA

Finally, a new installment of Ask IGA has been released, in which IGA himself talk about narrowing down the number of shader options and answers questions about the visual style:


 
Ultima modifica da un moderatore:
3-3 per me, come già scritto nei commenti su Kickstarter //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
ahahahaha è spaventoso. :rickds: :tragic:

Ho votato, ovviamente, Chara 1 e Back 1.

L'aura non mi dispiace ma fa molto Juste e mi fa salire il magone e al contempo una incazzatura furibonda.

 
 
[h=1]Bloodstained: Ritual of the Night Gets New Trailer, Screenshots; Playable Demo Coming[/h]

If you want to see more of Bloodstained: Ritual of the Night by Koji Igarashi, more you will see, as a new update was posted today on Kickstarter, and it was a rich one.

First of all, we get new screenshots and a trailer, which looks really lovely, and you an enjoy at the bottom of the post.

Secondly, the game will be available at E3, and the same demo (which isn’t the promised beta) will be distributed via Steam only to those who pledged $60 or more. In order to get it, you need to have filled your backer survey by June 13th.

Incidentally, you’re still in time to do your backing if you haven’t yet, via the game’s own site. as long as it’s done by June 13th, you’ll still get the demo.



 
Mammamia :sbav:

 
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