Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
la top 40 Uk non è uscita ?Classifica UK in attesa di quella con le percentuali delle varie versioni vendute:
Mario Kart World
EA Sports FC 25
Hogwarts Legacy
MindsEye
Cyberpunk 2077: Ultimate Edition
Mario Kart 8 Deluxe
The Legend of Zelda: Tears of the Kingdom
Clair Obscur: Expedition 33
The Legend of Zelda: Breath of the Wild
The Last of Us Parte 2: Remastered
F1 25
GTA 5
Minecraft
The Witcher 3: Wild Hunt GOTY Edition
Assassin's Creed Shadows
Super Mario Party Jamboree
Elden Ring
Astro Bot
Animal Crossing: New Horizons
Super Mario Bros. Wonder
Fonte:sito concorrente (Multi...)
Difficile da dire, non che non sarà a breve million seller, ma che lo sarà solo per la versione su cartuccia.Superato il primo milione in Giappone, Mk a breve million seller solo fisico
Tecnicamente è il contrario; le copie in bundle sono digitali, quindi di quei 900k le cartucce saranno 100k a star larghi.Con quell'attach rate MK al massimo può aver venduto 100k di digitale![]()
Sicuro, ma sono appunto contati come retail, noi per dd tendenzialmente si considerano le vendite sull'eshop che per forza di cose in questo momento rasenteranno lo zero, vista la convenienza del bundle.Tecnicamente è il contrario; le copie in bundle sono digitali, quindi di quei 900k le cartucce saranno 100k a star larghi.![]()
Per Famitsu sì, ma Nintendo le conterà come copie digitali.Sicuro, ma sono appunto contati come retail, noi per dd tendenzialmente si considerano le vendite sull'eshop che per forza di cose in questo momento rasenteranno lo zero, vista la convenienza del bundle.
Un plauso comunque a Square Enix che da una parte dice "multipiattaforma uber alles" e poi fa uscire il remaster di BD in esclusiva per vendere la miseria di 4000 copie in jp
man-of-culture.jpg(ma vedo che anche in uk è durato quanto un vergine con Yua Mikami).
In UK vendite basse, in US buoneIeri su FB mi sono apparse 2 letture diametralmente opposte delle vendite di S2, alcuni media hanno riportato buone vendite dei 3rd, altri come polygon, ******** eccetera hanno parlato di flop dei 3rd, chi ha ragione? Non ho visto i numeri quindi non saprei
The game console is approaching the top spot among the most popular gaming platforms in Germany: Around 20.5 million Germans played on the console in 2024, more than ever before. The previous year, the number was 18.7 million. Overall, the game console has developed strongly in recent years – since 2019, the number of console gamers in Germany has grown by 29 percent. This is due to the enormous popularity of the current console generation, including PlayStation, Xbox, and Nintendo Switch, which have also seen new, technically optimized versions released – such as the PlayStation 5 Pro or the OLED model of the Nintendo Switch. This was announced today by game – the association of the German games industry – based on data from YouGov. The most used gaming platform in Germany remains the smartphone, and its success is also continuing: around 22.9 million people in Germany play games on their mobile phones. The smartphone gained 200,000 new gamers within twelve months.
PC gaming is experiencing a decline. 13.1 million people in Germany play on PCs, 400,000 fewer than in the previous year. This continues the downward trend of recent years: Compared to 2019, when there were 16.3 million PC gamers in Germany, this development represents a slump of 20 percent. Tablet computer gamers, on the other hand, are gaining more players. The number of Germans playing on tablets has increased by 300,000 to a total of 10.3 million within twelve months. Many Germans don't limit their gaming to just one device: Around 19 million gamers in total play on two or more platforms.
After reaching a whole new level of size in recent years, the German games market paused in growth in 2024: Last year, sales of games, gaming hardware, and online gaming services in Germany totaled €9.4 billion – a decline of 6 percent year-on-year. The decline was particularly significant in the purchase of games for PCs, consoles, and smartphones (-17 percent to €921 million) and hardware (-10 percent to €2.9 billion). Contrary to the overall market trend, online gaming services saw double-digit growth. Revenue in this segment rose by 12 percent to €965 million.
The above market data is based on surveys conducted by YouGov Shopper. YouGov Shopper uses survey methods to collect data on the German digital games market that are unique worldwide and of the highest quality. These include, among other things, an ongoing survey of 25,000 consumers representative of the German population regarding their purchasing and usage habits for digital games, as well as a retail panel. These data collection methods provide a unique insight into the German computer and video games market.