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ProbablyMonsters, a developer of game studios and interactive entertainment, has announced its formation under the leadership of CEO and founder Harold Ryan, as well as its first two development studios, Cauldron Studios and Firewalk Studios. Each studio is working on its own “inaugural AAA game franchise” signed by “separate major publishers.”
Described as a “new category of game company for the next generation of gaming,” ProbablyMonsters is neither a traditional developer nor a publisher. Operating behind the scenes since 2016, ProbablyMonsters creates and sustains independently operated development studios, each formed to develop franchises in genres they are passionate about.
“As we enter a new generation of gaming, the industry needs a better model for building AAA studios where game developers can reliably turn their creative vision and effort into exceptional experiences that delight players,” said ProbablyMonsters CEO and founder Harold Ryan in a press release. “Our mission at ProbablyMonsters is to unite, guide, and empower talented game developers in a stable and predictable business environment that respects people, culture, and creativity.”
Find additional details below. Visit the ProbablyMonsters official website here. More information on the company and its studios will be announced in coming months.
About Harold Ryan
With over 20 years of industry achievements, Ryan has been responsible for generating over $5 billion revenue through blockbuster franchises such as Halo, Destiny, Age of Empires, and MechWarrior. He has held distinguished roles including CEO and President of Bungie as well as key positions at Microsoft and with Ensemble Studios and FASA Studios. Ryan negotiated Bungie’s divestiture from Microsoft in 2007 and demonstrated the company’s vision as a leading independent game developer while securing over a billion dollars in funding and forging strategic partnerships with Activision, Sony, and Microsoft. He is known for creating exceptional and highly creative results—both critically and commercially—with efficient teams, clear goals, and an atmosphere of respect and transparency.
About ProbablyMonsters
ProbablyMonsters has assembled an exceptional team of leaders, including Lonnye Bower, COO, an engineering leader experienced in large scale projects who was formerly Worldwide Technical Lead at Microsoft. Fiscal management and strategic planning expertise is provided by Douglas Kikendall, CFO, formerly CFO at TheTVDB.com and Oak Harbor Capital. HR and recruiting is overseen by Shannon Armstrong, Chief People Office, an HR leader with over 20 years of experience who was formerly Senior Recruiting Manager at Amazon.
ProbablyMonsters, located in scenic Issaquah, Washington, is committed to building a positive creative culture where game developers can thrive while creating and shipping original AAA games. In July 2019, ProbablyMonsters closed a private $18.8 million Series A round led by Jerry Jones, Owner / President / General Manager of the Dallas Cowboys, and John Goff, Founder and Chairman of Crescent Real Estate and Goff Capital; Luther King Capital Management affiliates; gaming executive and venture capitalist David Oxford; among other private investors, to fund its ongoing growth.
- Firewalk Studios (building world-class multiplayer experiences) is headed by Tony Hsu, previously SVP and General Manager of the Destiny Business Unit at Activision Publishing. Hsu is a champion of new gaming IP and has extensive gaming and strategy experience including the massive launches of Destiny and Call of Duty: Black Ops. Firewalk’s Game Director is Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants.
- Cauldron Studios (storytelling at the heart of every experience we craft) is headed by Dave Matthews, who has over 20 years of experience managing AAA teams while helping build franchises like God of War and Myst. Matthews was formerly Lead Character Artist at Sony Computer Entertainment of America and Art Director at Bungie and WB Games. Game Director for Cauldron Studios is CJ Cowan, who was previously the Story Lead for Destiny’s “House of Wolves” and “Taken King” releases, and Bungie’s Director of Cinematics for the bulk of their Halo titles.
Experience with fast-paced online games
- You are extraordinarily passionate about building spaces for competitive shooters. You enjoy picking apart your favorite PvP shooter maps, you imagine how you would make them better, and you frequently crack open a map editor just for fun.
- You are an accomplished PvP Level Designer. You have an impressive portfolio of shipped PvP maps, which includes a few gems that are beloved by players.
Mi basta questo per essere interessatoDagli annunci di lavoro per il progetto.
Fast paced online game, focus sul PvP, shooter
"But on the other hand, we are working with a brand new team that has all the curiosity and openness of being new. It's a fresh group. We've been working together now for two years. We started pretty much on day one when you guys and girls came together, and that exploring of how to collaborate together, that journey, has been really nice. It's actually been very much like working with one of our first-party studios. That's how open and transparent Firewalk has been with our production folks on the PlayStation side. That means we can go back and forth, leverage their experience -- we are also learning a lot from them -- but also, the great services that help our wholly owned first-party teams so much, things like the art services, the sound services, the technology services, publishing, marketing... all of that will be available to team Firewalk as well."
Mi lascia esterrefatto la totale mancanza di rumor su un progetto che ha ormai 2 anni![]()
I ninja e i ricatti alle famiglie dei devs di Jimbo evidentemente funzionanoMi lascia esterrefatto la totale mancanza di rumor su un progetto che ha ormai 2 anni![]()
Mi lascia esterrefatto la totale mancanza di rumor su un progetto che ha ormai 2 anni![]()
"se salta fuori qualcosa siete tutti licenziati". That's itMi lascia esterrefatto la totale mancanza di rumor su un progetto che ha ormai 2 anni![]()
Primo incontro con Sony addirittura nel 2018"We met Sony in 2018. And since that first meeting with them, they've been incredibly excited and huge supporters of not just the team, but also the project that we've been working on," Studio Head Tony Hsu, who previously was the GM and SVP of Destiny at Activision, explained.
3 anni e nessuno sapeva nullaPrimo incontro con Sony addirittura nel 2018![]()