Rubrica Cose che non sai sui Retro Giochi

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Un modo ci sarebbe

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In the NTSC version, there is actually a way to obtain the Mana Sword before the final battle without the use of a cheat device. First, once the Flammie Drum is obtained and the sword is level 8, go to a small isle of the coast north of Ice Country due west of the Ice Palace. Neko will be there. The player should save at Neko, soft reset and start a new adventure. When the player enters the Mantis Ant fight, perform a soft reset once Elliot finishes his lines and reload the save file in Ice Country. Instead of Ice Country, the entire party will be in the Mantis Ant fight. Defeat him and Jema will give the party a Sword Orb. Give this orb to Watts to forge and the player should have the Mana Sword.
 
Not a sequel

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Despite its name, MagnaCarta 2 is not a direct sequel to Tears of Blood or The Phantom of Avalanche. It features an entirely new cast of characters and various species not seen in the previous installments and there has been no mention of any characters or events seen in the previous games.
 
Sky Pop:
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Yoshi's Woolly World

The Sky Pop Yoshi transformation is named after the Sky Pop from Super Mario Land.
 
Narratori di peso

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The game's intro was vocalized by Hironobu Kageyama, who is known for his vocal work on the Dragon Ball Z anime, while the Goemon Impact theme was vocalized by Ichirou Mizuki, who has worked as a vocalist on the Mazinger Z anime.
 
Loro pensano ai bambini

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The boss at the start of the checkpoint level in Stealth Assassins was supposed to be a little girl, Activision did not want any inhumane death sequences involving children and ordered the character to be aged up to get Sony's approval for a US release.
 
In effetti c'è una certa somiglianza:

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Super Mario Land 2

The Unibō enemies bear a striking resemblance to Gordo enemies from the Kirby series.
 
Scrapped

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Some never before seen concept art for the game was released on February 13th, 2015 about 15 years after the game's original release. Some of the more interesting concepts include Jill Valentine as the protagonist instead of Claire Redfield and the Ashford family (known as the Krueger family during this point) being Nazis.
 
Almost a Killer App

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Tales of Vesperia sold so well in Japan that retailers there actually sold out of Xbox 360 consoles, 25,000 units were sold on the week of August 10th, in comparison to the 5,359 units sold the previous week.
 
La celebre Edy:

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Valkyria Chronicles

Due to her popularity among the fans, the shocktrooper Edy Nelson got her own side story, Edy's Mission: Enter the Edy Detachment, and additional skirmish maps in the form of DLC. Her detachment also appeared as cameo characters in Valkyria Chronicles 2.
 
Questione di pixel:

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Mario & Luigi: Superstar Saga

The battle backgrounds are actually 512 pixels wide by 256 pixels tall. However, only a 240x160 pixel area is visible during play, a little more than 25% of the total image. It's possible that they were intended to scroll during battle. The final battle has some scrolling, and the concept was later used in Mario & Luigi: Bowser's Inside Story.
 
Tha dark side of Klonoa:

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Klonoa

Early concept art (released by Hideo Yoshizawa) depicts Huepow as a flame monster eating an enemy alive and throwing out its lifeless corpse and the Moos as werewolf-like creatures. This art suggested that the game was originally going to be somewhat darker and more action-oriented than the final game turned out to be.
sell
 
Cambi di programma

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The game was meant to be released on the Super Famicom, but was cancelled and development moved to the Sega Saturn. The game is also the first game in the Albert Odyssey series to get an English release, as the first two games were only released in Japan.
 
Non so se è già stato postato, dato che è una notizia vecchia, ma in Final Fantasy IX

13 anni dopo la sua pubblicazione, un utente su youtube ha scoperto una "quest secondaria" sulla famiglia di Piddu, Poddu e Puddu.
Nel quarto disco, recandosi a Lindblum nel Covo dei Tarantus, vedremo due dei fratelli che si chiedono dove siano Marcus ed Er Cina. Dopodiché, nel Luogo dei Ricordi, una volta sconfitto il primo boss bisogna tornare indietro, uscire e andare nel covo dei Tarantus, per far avanzare la "quest" dove vedremo, per un totale di 10 volte (che verranno sbloccate ritornando di nuovo nel luogo dei ricordi e O combattendo un altro boss O vedendo un'altra scena su un ricordo), uno dei membri della famiglia dei P*ddu chiedersi dove sono gli altri.
Finché dopo la decima scena, potremo trovare un forziere con un anello dentro il covo (dopo che Gidan avrà commentato gli avvenimenti recenti).

La cosa che mi affligge è che essendo FF IX uno dei miei giochi preferiti di sempre, ed avendolo divorato da bambino, avevo già scoperto questa cosa, in quanto una delle tante volte che lo ho rigiocato fra i miei 13 e 15 anni (quindi massimo 2007), per non farlo finire andavo avanti e indietro dal dungeon finale. Riprendendo il salvataggio della memory card qualche anno fa, DOPO che la cosa fosse diventata di dominio pubblico, ho scoperto che mi mancavano ancora 5 andate e ritorno per completare la "quest" (che senza blocco dei combattimenti e velocita x3 delle edizioni moderne, era sicuramente giustificabile). Non avevo neanche memoria che cambiasse la scena, pensavo che fosse sempre la stessa a ripetersi.
Il problema?
Non c'era la data e l'ora nei salvataggi su PS1, quindi anche se ho la memory card con quel salvataggio, non posso dimostrare di averlo scoperto (senza rendermene conto) prima dell'utente in questione :cry2:
 
Tagli

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Footage of Dee Jay was recorded for the game, but as with a number of characters he was unable to be included in the final release because of time constraints.
 
Una parlantina storica:

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Super Mario Galaxy 2

The Whomp King, the boss of the Throwback Galaxy, will recite his original speech from his first encounter with Mario at Whomp's Fortress in Super Mario 64. If you lose the fight and then try again, he will start to recite the speech again, and then stop himself declaring he's tired of it. Excluding Bowser and Bowser Jr., the Whomp King is the only standard boss in the game with dialogue. When you deal the final blow to the Whomp King, he makes a unique face that cannot be seen normally because he is lying down when defeated.
 
Game breaking bug

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The Sega CD version of Samurai Shodown is impossible to complete due to a bug that causes the game to crash right before the final battle with Amakusa. While JVC allowed customers to trade their copies of Samurai Shodown for the Sega CD version of Fatal Fury Special, no fixed version of the Sega CD version of Samurai Shodown was ever made.
 
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